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// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! The display subsystem including window management, font rasterization, and
//! GPU drawing.
use std::sync::mpsc;
use std::f64;
use parking_lot::MutexGuard;
use glutin::dpi::{LogicalPosition, PhysicalSize};
use cli;
use config::Config;
use font::{self, Rasterize};
use meter::Meter;
use renderer::{self, GlyphCache, QuadRenderer};
use term::{Term, SizeInfo, RenderableCell};
use sync::FairMutex;
use window::{self, Window};
use logging::LoggerProxy;
use Rgb;
#[derive(Debug)]
pub enum Error {
/// Error with window management
Window(window::Error),
/// Error dealing with fonts
Font(font::Error),
/// Error in renderer
Render(renderer::Error),
}
impl ::std::error::Error for Error {
fn cause(&self) -> Option<&::std::error::Error> {
match *self {
Error::Window(ref err) => Some(err),
Error::Font(ref err) => Some(err),
Error::Render(ref err) => Some(err),
}
}
fn description(&self) -> &str {
match *self {
Error::Window(ref err) => err.description(),
Error::Font(ref err) => err.description(),
Error::Render(ref err) => err.description(),
}
}
}
impl ::std::fmt::Display for Error {
fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
match *self {
Error::Window(ref err) => err.fmt(f),
Error::Font(ref err) => err.fmt(f),
Error::Render(ref err) => err.fmt(f),
}
}
}
impl From<window::Error> for Error {
fn from(val: window::Error) -> Error {
Error::Window(val)
}
}
impl From<font::Error> for Error {
fn from(val: font::Error) -> Error {
Error::Font(val)
}
}
impl From<renderer::Error> for Error {
fn from(val: renderer::Error) -> Error {
Error::Render(val)
}
}
/// The display wraps a window, font rasterizer, and GPU renderer
pub struct Display {
window: Window,
renderer: QuadRenderer,
glyph_cache: GlyphCache,
render_timer: bool,
rx: mpsc::Receiver<PhysicalSize>,
tx: mpsc::Sender<PhysicalSize>,
meter: Meter,
font_size: font::Size,
size_info: SizeInfo,
logger_proxy: LoggerProxy,
}
/// Can wakeup the render loop from other threads
pub struct Notifier(window::Proxy);
/// Types that are interested in when the display is resized
pub trait OnResize {
fn on_resize(&mut self, size: &SizeInfo);
}
impl Notifier {
pub fn notify(&self) {
self.0.wakeup_event_loop();
}
}
impl Display {
pub fn notifier(&self) -> Notifier {
Notifier(self.window.create_window_proxy())
}
pub fn update_config(&mut self, config: &Config) {
self.render_timer = config.render_timer();
}
/// Get size info about the display
pub fn size(&self) -> &SizeInfo {
&self.size_info
}
pub fn new(
config: &Config,
options: &cli::Options,
logger_proxy: LoggerProxy
) -> Result<Display, Error> {
// Extract some properties from config
let render_timer = config.render_timer();
// Create the window where Alacritty will be displayed
let mut window = Window::new(&options, config.window())?;
let dpr = window.hidpi_factor();
info!("device_pixel_ratio: {}", dpr);
// get window properties for initializing the other subsystems
let mut viewport_size = window.inner_size_pixels()
.expect("glutin returns window size").to_physical(dpr);
// Create renderer
let mut renderer = QuadRenderer::new(config, viewport_size, dpr)?;
let (glyph_cache, cell_width, cell_height) =
Self::new_glyph_cache(dpr, &mut renderer, config)?;
let dimensions = options.dimensions()
.unwrap_or_else(|| config.dimensions());
// Resize window to specified dimensions unless one or both dimensions are 0
if dimensions.columns_u32() > 0 && dimensions.lines_u32() > 0 {
let width = cell_width as u32 * dimensions.columns_u32();
let height = cell_height as u32 * dimensions.lines_u32();
let new_viewport_size = PhysicalSize::new(
f64::from(width + 2 * (f64::from(config.padding().x) * dpr) as u32),
f64::from(height + 2 * (f64::from(config.padding().y) * dpr) as u32) as f64);
window.set_inner_size(new_viewport_size.to_logical(dpr));
renderer.resize(new_viewport_size, dpr);
viewport_size = new_viewport_size;
}
info!("Cell Size: ({} x {})", cell_width, cell_height);
let size_info = SizeInfo {
dpr,
width: viewport_size.width as f32,
height: viewport_size.height as f32,
cell_width: cell_width as f32,
cell_height: cell_height as f32,
padding_x: (f64::from(config.padding().x) * dpr).floor() as f32,
padding_y: (f64::from(config.padding().y) * dpr).floor() as f32,
};
// Channel for resize events
//
// macOS has a callback for getting resize events, the channel is used
// to queue resize events until the next draw call. Unfortunately, it
// seems that the event loop is blocked until the window is done
// resizing. If any drawing were to happen during a resize, it would
// need to be in the callback.
let (tx, rx) = mpsc::channel();
// Clear screen
let background_color = config.colors().primary.background;
renderer.with_api(
config,
&size_info,
0., /* visual bell intensity */
|api| {
api.clear(background_color);
},
);
Ok(Display {
window,
renderer,
glyph_cache,
render_timer,
tx,
rx,
meter: Meter::new(),
font_size: font::Size::new(0.),
size_info,
logger_proxy,
})
}
fn new_glyph_cache(dpr: f64, renderer: &mut QuadRenderer, config: &Config)
-> Result<(GlyphCache, f32, f32), Error>
{
let font = config.font().clone();
let rasterizer = font::Rasterizer::new(dpr as f32, config.use_thin_strokes())?;
// Initialize glyph cache
let glyph_cache = {
info!("Initializing glyph cache");
let init_start = ::std::time::Instant::now();
let cache =
renderer.with_loader(|mut api| GlyphCache::new(rasterizer, &font, &mut api))?;
let stop = init_start.elapsed();
let stop_f = stop.as_secs() as f64 + f64::from(stop.subsec_nanos()) / 1_000_000_000f64;
info!("Finished initializing glyph cache in {}", stop_f);
cache
};
// Need font metrics to resize the window properly. This suggests to me the
// font metrics should be computed before creating the window in the first
// place so that a resize is not needed.
let metrics = glyph_cache.font_metrics();
let cell_width = metrics.average_advance as f32 + f32::from(font.offset().x);
let cell_height = metrics.line_height as f32 + f32::from(font.offset().y);
// Prevent invalid cell sizes
if cell_width < 1. || cell_height < 1. {
panic!("font offset is too small");
}
Ok((glyph_cache, cell_width.floor(), cell_height.floor()))
}
pub fn update_glyph_cache(&mut self, config: &Config) {
let dpr = self.size_info.dpr;
let cache = &mut self.glyph_cache;
let size = self.font_size;
self.renderer.with_loader(|mut api| {
let _ = cache.update_font_size(config.font(), size, dpr, &mut api);
});
let metrics = cache.font_metrics();
self.size_info.cell_width = ((metrics.average_advance + f64::from(config.font().offset().x)) as f32).floor();
self.size_info.cell_height = ((metrics.line_height + f64::from(config.font().offset().y)) as f32).floor();
}
#[inline]
pub fn resize_channel(&self) -> mpsc::Sender<PhysicalSize> {
self.tx.clone()
}
pub fn window(&mut self) -> &mut Window {
&mut self.window
}
/// Process pending resize events
pub fn handle_resize(
&mut self,
terminal: &mut MutexGuard<Term>,
config: &Config,
items: &mut [&mut OnResize],
) {
// Resize events new_size and are handled outside the poll_events
// iterator. This has the effect of coalescing multiple resize
// events into one.
let mut new_size = None;
// Take most recent resize event, if any
while let Ok(size) = self.rx.try_recv() {
new_size = Some(size);
}
// Update the DPR
let dpr = self.window.hidpi_factor();
// Font size/DPI factor modification detected
if terminal.font_size != self.font_size || (dpr - self.size_info.dpr).abs() > f64::EPSILON {
if new_size == None {
// Force a resize to refresh things
new_size = Some(PhysicalSize::new(
f64::from(self.size_info.width) / self.size_info.dpr * dpr,
f64::from(self.size_info.height) / self.size_info.dpr * dpr,
));
}
self.font_size = terminal.font_size;
self.size_info.dpr = dpr;
self.size_info.padding_x = (f64::from(config.padding().x) * dpr).floor() as f32;
self.size_info.padding_y = (f64::from(config.padding().y) * dpr).floor() as f32;
self.update_glyph_cache(config);
}
// Receive any resize events; only call gl::Viewport on last
// available
if let Some(psize) = new_size.take() {
self.size_info.width = psize.width as f32;
self.size_info.height = psize.height as f32;
let size = &self.size_info;
terminal.resize(size);
for item in items {
item.on_resize(size)
}
self.window.resize(psize);
self.renderer.resize(psize, dpr);
}
}
/// Draw the screen
///
/// A reference to Term whose state is being drawn must be provided.
///
/// This call may block if vsync is enabled
pub fn draw(&mut self, terminal: &FairMutex<Term>, config: &Config) {
let mut terminal = terminal.lock();
let size_info = *terminal.size_info();
let visual_bell_intensity = terminal.visual_bell.intensity();
let background_color = terminal.background_color();
let window_focused = self.window.is_focused;
let grid_cells: Vec<RenderableCell> = terminal
.renderable_cells(config, window_focused)
.collect();
// Clear dirty flag
terminal.dirty = !terminal.visual_bell.completed();
if let Some(title) = terminal.get_next_title() {
self.window.set_title(&title);
}
if let Some(mouse_cursor) = terminal.get_next_mouse_cursor() {
self.window.set_mouse_cursor(mouse_cursor);
}
if let Some(is_urgent) = terminal.next_is_urgent.take() {
// We don't need to set the urgent flag if we already have the
// user's attention.
if !is_urgent || !self.window.is_focused {
self.window.set_urgent(is_urgent);
}
}
// Clear when terminal mutex isn't held. Mesa for
// some reason takes a long time to call glClear(). The driver descends
// into xcb_connect_to_fd() which ends up calling __poll_nocancel()
// which blocks for a while.
//
// By keeping this outside of the critical region, the Mesa bug is
// worked around to some extent. Since this doesn't actually address the
// issue of glClear being slow, less time is available for input
// handling and rendering.
drop(terminal);
self.renderer.with_api(config, &size_info, visual_bell_intensity, |api| {
api.clear(background_color);
});
{
let glyph_cache = &mut self.glyph_cache;
// Draw grid
{
let _sampler = self.meter.sampler();
self.renderer.with_api(config, &size_info, visual_bell_intensity, |mut api| {
// Draw the grid
api.render_cells(grid_cells.iter(), glyph_cache);
});
}
// Draw render timer
if self.render_timer {
let timing = format!("{:.3} usec", self.meter.average());
let color = Rgb {
r: 0xd5,
g: 0x4e,
b: 0x53,
};
self.renderer.with_api(config, &size_info, visual_bell_intensity, |mut api| {
api.render_string(&timing[..], size_info.lines() - 2, glyph_cache, color);
});
}
// Display errors and warnings
if self.logger_proxy.errors() {
let msg = match self.logger_proxy.log_path() {
Some(path) => format!(" ERROR! See log at {} ", path),
None => " ERROR! See log in stderr ".into(),
};
let color = Rgb {
r: 0xff,
g: 0x00,
b: 0x00
};
self.renderer.with_api(config, &size_info, visual_bell_intensity, |mut api| {
api.render_string(&msg, size_info.lines() - 1, glyph_cache, color);
});
} else if self.logger_proxy.warnings() {
let msg = match self.logger_proxy.log_path() {
Some(path) => format!(" WARNING! See log at {} ", path),
None => " WARNING! See log in stderr ".into(),
};
let color = Rgb {
r: 0xff,
g: 0xff,
b: 0x00
};
self.renderer.with_api(config, &size_info, visual_bell_intensity, |mut api| {
api.render_string(&msg, size_info.lines() - 1, glyph_cache, color);
});
}
}
self.window
.swap_buffers()
.expect("swap buffers");
}
pub fn get_window_id(&self) -> Option<usize> {
self.window.get_window_id()
}
/// Adjust the IME editor position according to the new location of the cursor
pub fn update_ime_position(&mut self, terminal: &Term) {
use index::{Column, Line, Point};
use term::SizeInfo;
let Point{line: Line(row), col: Column(col)} = terminal.cursor().point;
let SizeInfo{cell_width: cw,
cell_height: ch,
padding_x: px,
padding_y: py, ..} = *terminal.size_info();
let nspot_y = (py + (row + 1) as f32 * ch) as i32;
let nspot_x = (px + col as f32 * cw) as i32;
self.window().set_ime_spot(LogicalPosition::from((nspot_x, nspot_y)));
}
}