blob: de5c61b5bedf63c1ffeff010691fb3b441791ef3 [file] [log] [blame]
use std::cmp::min;
use alacritty_config_derive::ConfigDeserialize;
use crate::event::EventListener;
use crate::grid::{Dimensions, GridCell};
use crate::index::{Boundary, Column, Direction, Line, Point, Side};
use crate::term::cell::Flags;
use crate::term::Term;
/// Possible vi mode motion movements.
#[derive(ConfigDeserialize, Debug, Copy, Clone, PartialEq, Eq)]
pub enum ViMotion {
/// Move up.
Up,
/// Move down.
Down,
/// Move left.
Left,
/// Move right.
Right,
/// Move to start of line.
First,
/// Move to end of line.
Last,
/// Move to the first non-empty cell.
FirstOccupied,
/// Move to top of screen.
High,
/// Move to center of screen.
Middle,
/// Move to bottom of screen.
Low,
/// Move to start of semantically separated word.
SemanticLeft,
/// Move to start of next semantically separated word.
SemanticRight,
/// Move to end of previous semantically separated word.
SemanticLeftEnd,
/// Move to end of semantically separated word.
SemanticRightEnd,
/// Move to start of whitespace separated word.
WordLeft,
/// Move to start of next whitespace separated word.
WordRight,
/// Move to end of previous whitespace separated word.
WordLeftEnd,
/// Move to end of whitespace separated word.
WordRightEnd,
/// Move to opposing bracket.
Bracket,
}
/// Cursor tracking vi mode position.
#[derive(Default, Copy, Clone)]
pub struct ViModeCursor {
pub point: Point,
}
impl ViModeCursor {
pub fn new(point: Point) -> Self {
Self { point }
}
/// Move vi mode cursor.
#[must_use = "this returns the result of the operation, without modifying the original"]
pub fn motion<T: EventListener>(mut self, term: &mut Term<T>, motion: ViMotion) -> Self {
match motion {
ViMotion::Up => {
if self.point.line > term.topmost_line() {
self.point.line -= 1;
}
},
ViMotion::Down => {
if self.point.line + 1 < term.screen_lines() as i32 {
self.point.line += 1;
}
},
ViMotion::Left => {
self.point = term.expand_wide(self.point, Direction::Left);
let wrap_point = Point::new(self.point.line - 1, term.last_column());
if self.point.column == 0
&& self.point.line > term.topmost_line()
&& is_wrap(term, wrap_point)
{
self.point = wrap_point;
} else {
self.point.column = Column(self.point.column.saturating_sub(1));
}
},
ViMotion::Right => {
self.point = term.expand_wide(self.point, Direction::Right);
if is_wrap(term, self.point) {
self.point = Point::new(self.point.line + 1, Column(0));
} else {
self.point.column = min(self.point.column + 1, term.last_column());
}
},
ViMotion::First => {
self.point = term.expand_wide(self.point, Direction::Left);
while self.point.column == 0
&& self.point.line > term.topmost_line()
&& is_wrap(term, Point::new(self.point.line - 1, term.last_column()))
{
self.point.line -= 1;
}
self.point.column = Column(0);
},
ViMotion::Last => self.point = last(term, self.point),
ViMotion::FirstOccupied => self.point = first_occupied(term, self.point),
ViMotion::High => {
let line = Line(-(term.grid().display_offset() as i32));
let col = first_occupied_in_line(term, line).unwrap_or_default().column;
self.point = Point::new(line, col);
},
ViMotion::Middle => {
let display_offset = term.grid().display_offset() as i32;
let line = Line(-display_offset + term.screen_lines() as i32 / 2 - 1);
let col = first_occupied_in_line(term, line).unwrap_or_default().column;
self.point = Point::new(line, col);
},
ViMotion::Low => {
let display_offset = term.grid().display_offset() as i32;
let line = Line(-display_offset + term.screen_lines() as i32 - 1);
let col = first_occupied_in_line(term, line).unwrap_or_default().column;
self.point = Point::new(line, col);
},
ViMotion::SemanticLeft => {
self.point = semantic(term, self.point, Direction::Left, Side::Left);
},
ViMotion::SemanticRight => {
self.point = semantic(term, self.point, Direction::Right, Side::Left);
},
ViMotion::SemanticLeftEnd => {
self.point = semantic(term, self.point, Direction::Left, Side::Right);
},
ViMotion::SemanticRightEnd => {
self.point = semantic(term, self.point, Direction::Right, Side::Right);
},
ViMotion::WordLeft => {
self.point = word(term, self.point, Direction::Left, Side::Left);
},
ViMotion::WordRight => {
self.point = word(term, self.point, Direction::Right, Side::Left);
},
ViMotion::WordLeftEnd => {
self.point = word(term, self.point, Direction::Left, Side::Right);
},
ViMotion::WordRightEnd => {
self.point = word(term, self.point, Direction::Right, Side::Right);
},
ViMotion::Bracket => self.point = term.bracket_search(self.point).unwrap_or(self.point),
}
term.scroll_to_point(self.point);
self
}
/// Get target cursor point for vim-like page movement.
#[must_use = "this returns the result of the operation, without modifying the original"]
pub fn scroll<T: EventListener>(mut self, term: &Term<T>, lines: i32) -> Self {
// Clamp movement to within visible region.
let line = (self.point.line - lines).grid_clamp(term, Boundary::Grid);
// Find the first occupied cell after scrolling has been performed.
let column = first_occupied_in_line(term, line).unwrap_or_default().column;
// Move cursor.
self.point = Point::new(line, column);
self
}
}
/// Find next end of line to move to.
fn last<T>(term: &Term<T>, mut point: Point) -> Point {
// Expand across wide cells.
point = term.expand_wide(point, Direction::Right);
// Find last non-empty cell in the current line.
let occupied = last_occupied_in_line(term, point.line).unwrap_or_default();
if point.column < occupied.column {
// Jump to last occupied cell when not already at or beyond it.
occupied
} else if is_wrap(term, point) {
// Jump to last occupied cell across linewraps.
while is_wrap(term, point) {
point.line += 1;
}
last_occupied_in_line(term, point.line).unwrap_or(point)
} else {
// Jump to last column when beyond the last occupied cell.
Point::new(point.line, term.last_column())
}
}
/// Find next non-empty cell to move to.
fn first_occupied<T>(term: &Term<T>, mut point: Point) -> Point {
let last_column = term.last_column();
// Expand left across wide chars, since we're searching lines left to right.
point = term.expand_wide(point, Direction::Left);
// Find first non-empty cell in current line.
let occupied = first_occupied_in_line(term, point.line)
.unwrap_or_else(|| Point::new(point.line, last_column));
// Jump across wrapped lines if we're already at this line's first occupied cell.
if point == occupied {
let mut occupied = None;
// Search for non-empty cell in previous lines.
for line in (term.topmost_line().0..point.line.0).rev().map(Line::from) {
if !is_wrap(term, Point::new(line, last_column)) {
break;
}
occupied = first_occupied_in_line(term, line).or(occupied);
}
// Fallback to the next non-empty cell.
let mut line = point.line;
occupied.unwrap_or_else(|| loop {
if let Some(occupied) = first_occupied_in_line(term, line) {
break occupied;
}
let last_cell = Point::new(line, last_column);
if !is_wrap(term, last_cell) {
break last_cell;
}
line += 1;
})
} else {
occupied
}
}
/// Move by semantically separated word, like w/b/e/ge in vi.
fn semantic<T: EventListener>(
term: &mut Term<T>,
mut point: Point,
direction: Direction,
side: Side,
) -> Point {
// Expand semantically based on movement direction.
let expand_semantic = |point: Point| {
// Do not expand when currently on a semantic escape char.
let cell = &term.grid()[point];
if term.semantic_escape_chars().contains(cell.c)
&& !cell.flags.intersects(Flags::WIDE_CHAR_SPACER | Flags::LEADING_WIDE_CHAR_SPACER)
{
point
} else if direction == Direction::Left {
term.semantic_search_left(point)
} else {
term.semantic_search_right(point)
}
};
// Make sure we jump above wide chars.
point = term.expand_wide(point, direction);
// Move to word boundary.
if direction != side && !is_boundary(term, point, direction) {
point = expand_semantic(point);
}
// Skip whitespace.
let mut next_point = advance(term, point, direction);
while !is_boundary(term, point, direction) && is_space(term, next_point) {
point = next_point;
next_point = advance(term, point, direction);
}
// Assure minimum movement of one cell.
if !is_boundary(term, point, direction) {
point = advance(term, point, direction);
}
// Move to word boundary.
if direction == side && !is_boundary(term, point, direction) {
point = expand_semantic(point);
}
point
}
/// Move by whitespace separated word, like W/B/E/gE in vi.
fn word<T: EventListener>(
term: &mut Term<T>,
mut point: Point,
direction: Direction,
side: Side,
) -> Point {
// Make sure we jump above wide chars.
point = term.expand_wide(point, direction);
if direction == side {
// Skip whitespace until right before a word.
let mut next_point = advance(term, point, direction);
while !is_boundary(term, point, direction) && is_space(term, next_point) {
point = next_point;
next_point = advance(term, point, direction);
}
// Skip non-whitespace until right inside word boundary.
let mut next_point = advance(term, point, direction);
while !is_boundary(term, point, direction) && !is_space(term, next_point) {
point = next_point;
next_point = advance(term, point, direction);
}
}
if direction != side {
// Skip non-whitespace until just beyond word.
while !is_boundary(term, point, direction) && !is_space(term, point) {
point = advance(term, point, direction);
}
// Skip whitespace until right inside word boundary.
while !is_boundary(term, point, direction) && is_space(term, point) {
point = advance(term, point, direction);
}
}
point
}
/// Find first non-empty cell in line.
fn first_occupied_in_line<T>(term: &Term<T>, line: Line) -> Option<Point> {
(0..term.columns())
.map(|col| Point::new(line, Column(col)))
.find(|&point| !is_space(term, point))
}
/// Find last non-empty cell in line.
fn last_occupied_in_line<T>(term: &Term<T>, line: Line) -> Option<Point> {
(0..term.columns())
.map(|col| Point::new(line, Column(col)))
.rfind(|&point| !is_space(term, point))
}
/// Advance point based on direction.
fn advance<T>(term: &Term<T>, point: Point, direction: Direction) -> Point {
if direction == Direction::Left {
point.sub(term, Boundary::Grid, 1)
} else {
point.add(term, Boundary::Grid, 1)
}
}
/// Check if cell at point contains whitespace.
fn is_space<T>(term: &Term<T>, point: Point) -> bool {
let cell = &term.grid()[point.line][point.column];
!cell.flags().intersects(Flags::WIDE_CHAR_SPACER | Flags::LEADING_WIDE_CHAR_SPACER)
&& (cell.c == ' ' || cell.c == '\t')
}
/// Check if the cell at a point contains the WRAPLINE flag.
fn is_wrap<T>(term: &Term<T>, point: Point) -> bool {
term.grid()[point].flags.contains(Flags::WRAPLINE)
}
/// Check if point is at screen boundary.
fn is_boundary<T>(term: &Term<T>, point: Point, direction: Direction) -> bool {
(point.line <= term.topmost_line() && point.column == 0 && direction == Direction::Left)
|| (point.line == term.bottommost_line()
&& point.column + 1 >= term.columns()
&& direction == Direction::Right)
}
#[cfg(test)]
mod tests {
use super::*;
use crate::ansi::Handler;
use crate::config::Config;
use crate::index::{Column, Line};
use crate::term::{SizeInfo, Term};
fn term() -> Term<()> {
let size = SizeInfo::new(20., 20., 1.0, 1.0, 0.0, 0.0, false);
Term::new(&Config::default(), size, ())
}
#[test]
fn motion_simple() {
let mut term = term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Right);
assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
cursor = cursor.motion(&mut term, ViMotion::Left);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Down);
assert_eq!(cursor.point, Point::new(Line(1), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Up);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn simple_wide() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = 'a';
term.grid_mut()[Line(0)][Column(1)].c = '汉';
term.grid_mut()[Line(0)][Column(1)].flags.insert(Flags::WIDE_CHAR);
term.grid_mut()[Line(0)][Column(2)].c = ' ';
term.grid_mut()[Line(0)][Column(2)].flags.insert(Flags::WIDE_CHAR_SPACER);
term.grid_mut()[Line(0)][Column(3)].c = 'a';
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(1)));
cursor = cursor.motion(&mut term, ViMotion::Right);
assert_eq!(cursor.point, Point::new(Line(0), Column(3)));
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::Left);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn motion_start_end() {
let mut term = term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Last);
assert_eq!(cursor.point, Point::new(Line(0), Column(19)));
cursor = cursor.motion(&mut term, ViMotion::First);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn motion_first_occupied() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = ' ';
term.grid_mut()[Line(0)][Column(1)].c = 'x';
term.grid_mut()[Line(0)][Column(2)].c = ' ';
term.grid_mut()[Line(0)][Column(3)].c = 'y';
term.grid_mut()[Line(0)][Column(19)].flags.insert(Flags::WRAPLINE);
term.grid_mut()[Line(1)][Column(19)].flags.insert(Flags::WRAPLINE);
term.grid_mut()[Line(2)][Column(0)].c = 'z';
term.grid_mut()[Line(2)][Column(1)].c = ' ';
let mut cursor = ViModeCursor::new(Point::new(Line(2), Column(1)));
cursor = cursor.motion(&mut term, ViMotion::FirstOccupied);
assert_eq!(cursor.point, Point::new(Line(2), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::FirstOccupied);
assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
}
#[test]
fn motion_high_middle_low() {
let mut term = term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::High);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Middle);
assert_eq!(cursor.point, Point::new(Line(9), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Low);
assert_eq!(cursor.point, Point::new(Line(19), Column(0)));
}
#[test]
fn motion_bracket() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = '(';
term.grid_mut()[Line(0)][Column(1)].c = 'x';
term.grid_mut()[Line(0)][Column(2)].c = ')';
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::Bracket);
assert_eq!(cursor.point, Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::Bracket);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
fn motion_semantic_term() -> Term<()> {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = 'x';
term.grid_mut()[Line(0)][Column(1)].c = ' ';
term.grid_mut()[Line(0)][Column(2)].c = 'x';
term.grid_mut()[Line(0)][Column(3)].c = 'x';
term.grid_mut()[Line(0)][Column(4)].c = ' ';
term.grid_mut()[Line(0)][Column(5)].c = ' ';
term.grid_mut()[Line(0)][Column(6)].c = ':';
term.grid_mut()[Line(0)][Column(7)].c = ' ';
term.grid_mut()[Line(0)][Column(8)].c = 'x';
term.grid_mut()[Line(0)][Column(9)].c = ':';
term.grid_mut()[Line(0)][Column(10)].c = 'x';
term.grid_mut()[Line(0)][Column(11)].c = ' ';
term.grid_mut()[Line(0)][Column(12)].c = ' ';
term.grid_mut()[Line(0)][Column(13)].c = ':';
term.grid_mut()[Line(0)][Column(14)].c = ' ';
term.grid_mut()[Line(0)][Column(15)].c = 'x';
term
}
#[test]
fn motion_semantic_right_end() {
let mut term = motion_semantic_term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(3)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(15)));
}
#[test]
fn motion_semantic_left_start() {
let mut term = motion_semantic_term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(15)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn motion_semantic_right_start() {
let mut term = motion_semantic_term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(15)));
}
#[test]
fn motion_semantic_left_end() {
let mut term = motion_semantic_term();
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(15)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(3)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn scroll_semantic() {
let mut term = term();
term.grid_mut().scroll_up(&(Line(0)..Line(20)), 5);
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(-5), Column(0)));
assert_eq!(term.grid().display_offset(), 5);
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
assert_eq!(term.grid().display_offset(), 0);
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
assert_eq!(cursor.point, Point::new(Line(-5), Column(0)));
assert_eq!(term.grid().display_offset(), 5);
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
assert_eq!(term.grid().display_offset(), 0);
}
#[test]
fn semantic_wide() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = 'a';
term.grid_mut()[Line(0)][Column(1)].c = ' ';
term.grid_mut()[Line(0)][Column(2)].c = '汉';
term.grid_mut()[Line(0)][Column(2)].flags.insert(Flags::WIDE_CHAR);
term.grid_mut()[Line(0)][Column(3)].c = ' ';
term.grid_mut()[Line(0)][Column(3)].flags.insert(Flags::WIDE_CHAR_SPACER);
term.grid_mut()[Line(0)][Column(4)].c = ' ';
term.grid_mut()[Line(0)][Column(5)].c = 'a';
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(5)));
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(3)));
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn motion_word() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = 'a';
term.grid_mut()[Line(0)][Column(1)].c = ';';
term.grid_mut()[Line(0)][Column(2)].c = ' ';
term.grid_mut()[Line(0)][Column(3)].c = ' ';
term.grid_mut()[Line(0)][Column(4)].c = 'a';
term.grid_mut()[Line(0)][Column(5)].c = ';';
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::WordRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
cursor = cursor.motion(&mut term, ViMotion::WordRightEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(5)));
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(4)));
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::WordRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(4)));
cursor = cursor.motion(&mut term, ViMotion::WordLeftEnd);
assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
}
#[test]
fn scroll_word() {
let mut term = term();
term.grid_mut().scroll_up(&(Line(0)..Line(20)), 5);
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
assert_eq!(cursor.point, Point::new(Line(-5), Column(0)));
assert_eq!(term.grid().display_offset(), 5);
cursor = cursor.motion(&mut term, ViMotion::WordRight);
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
assert_eq!(term.grid().display_offset(), 0);
cursor = cursor.motion(&mut term, ViMotion::WordLeftEnd);
assert_eq!(cursor.point, Point::new(Line(-5), Column(0)));
assert_eq!(term.grid().display_offset(), 5);
cursor = cursor.motion(&mut term, ViMotion::WordRightEnd);
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
assert_eq!(term.grid().display_offset(), 0);
}
#[test]
fn word_wide() {
let mut term = term();
term.grid_mut()[Line(0)][Column(0)].c = 'a';
term.grid_mut()[Line(0)][Column(1)].c = ' ';
term.grid_mut()[Line(0)][Column(2)].c = '汉';
term.grid_mut()[Line(0)][Column(2)].flags.insert(Flags::WIDE_CHAR);
term.grid_mut()[Line(0)][Column(3)].c = ' ';
term.grid_mut()[Line(0)][Column(3)].flags.insert(Flags::WIDE_CHAR_SPACER);
term.grid_mut()[Line(0)][Column(4)].c = ' ';
term.grid_mut()[Line(0)][Column(5)].c = 'a';
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(2)));
cursor = cursor.motion(&mut term, ViMotion::WordRight);
assert_eq!(cursor.point, Point::new(Line(0), Column(5)));
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(3)));
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
}
#[test]
fn scroll_simple() {
let mut term = term();
// Create 1 line of scrollback.
for _ in 0..20 {
term.newline();
}
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
cursor = cursor.scroll(&term, -1);
assert_eq!(cursor.point, Point::new(Line(1), Column(0)));
cursor = cursor.scroll(&term, 1);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
cursor = cursor.scroll(&term, 1);
assert_eq!(cursor.point, Point::new(Line(-1), Column(0)));
}
#[test]
fn scroll_over_top() {
let mut term = term();
// Create 40 lines of scrollback.
for _ in 0..59 {
term.newline();
}
let mut cursor = ViModeCursor::new(Point::new(Line(19), Column(0)));
cursor = cursor.scroll(&term, 20);
assert_eq!(cursor.point, Point::new(Line(-1), Column(0)));
cursor = cursor.scroll(&term, 20);
assert_eq!(cursor.point, Point::new(Line(-21), Column(0)));
cursor = cursor.scroll(&term, 20);
assert_eq!(cursor.point, Point::new(Line(-40), Column(0)));
cursor = cursor.scroll(&term, 20);
assert_eq!(cursor.point, Point::new(Line(-40), Column(0)));
}
#[test]
fn scroll_over_bottom() {
let mut term = term();
// Create 40 lines of scrollback.
for _ in 0..59 {
term.newline();
}
let mut cursor = ViModeCursor::new(Point::new(Line(-40), Column(0)));
cursor = cursor.scroll(&term, -20);
assert_eq!(cursor.point, Point::new(Line(-20), Column(0)));
cursor = cursor.scroll(&term, -20);
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
cursor = cursor.scroll(&term, -20);
assert_eq!(cursor.point, Point::new(Line(19), Column(0)));
cursor = cursor.scroll(&term, -20);
assert_eq!(cursor.point, Point::new(Line(19), Column(0)));
}
}