Fix window resize with DPI change

When the DPI factor changed and the window hasn't been resized,
Alacritty incorrectly resized the window to the previous size without
scaling it by the new DPI factor.

This has been fixed by making sure that every resize event triggered by
a DPI change uses the DPI factor to scale the window.
diff --git a/src/display.rs b/src/display.rs
index 0c0f0aa..2640f69 100644
--- a/src/display.rs
+++ b/src/display.rs
@@ -292,19 +292,19 @@
 
         // Font size/DPI factor modification detected
         if terminal.font_size != self.font_size || (dpr - self.size_info.dpr).abs() > f64::EPSILON {
+            if new_size == None {
+                // Force a resize to refresh things
+                new_size = Some(PhysicalSize::new(
+                    f64::from(self.size_info.width) / self.size_info.dpr * dpr,
+                    f64::from(self.size_info.height) / self.size_info.dpr * dpr,
+                ));
+            }
+
             self.font_size = terminal.font_size;
             self.size_info.dpr = dpr;
             self.size_info.padding_x = (f64::from(config.padding().x) * dpr).floor() as f32;
             self.size_info.padding_y = (f64::from(config.padding().y) * dpr).floor() as f32;
             self.update_glyph_cache(config);
-
-            if new_size == None {
-                // Force a resize to refresh things
-                new_size = Some(PhysicalSize::new(
-                    f64::from(self.size_info.width),
-                    f64::from(self.size_info.height),
-                ));
-            }
         }
 
         // Receive any resize events; only call gl::Viewport on last