blob: 159e746e43f087bd146b053c8c09eea3a7c9d4c8 [file] [log] [blame]
// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::convert::From;
#[cfg(not(any(target_os = "macos", windows)))]
use std::ffi::c_void;
use std::fmt::{self, Display, Formatter};
#[cfg(not(any(target_os = "macos", windows)))]
use std::os::raw::c_ulong;
#[cfg(not(windows))]
use glutin::dpi::PhysicalPosition;
use glutin::dpi::{LogicalPosition, LogicalSize, PhysicalSize};
use glutin::event_loop::EventLoop;
#[cfg(target_os = "macos")]
use glutin::platform::macos::{RequestUserAttentionType, WindowBuilderExtMacOS, WindowExtMacOS};
#[cfg(not(any(target_os = "macos", windows)))]
use glutin::platform::unix::{EventLoopWindowTargetExtUnix, WindowBuilderExtUnix, WindowExtUnix};
#[cfg(not(target_os = "macos"))]
use glutin::window::Icon;
use glutin::window::{CursorIcon, Fullscreen, Window as GlutinWindow, WindowBuilder, WindowId};
use glutin::{self, ContextBuilder, PossiblyCurrent, WindowedContext};
#[cfg(not(target_os = "macos"))]
use image::ImageFormat;
#[cfg(not(any(target_os = "macos", windows)))]
use x11_dl::xlib::{Display as XDisplay, PropModeReplace, XErrorEvent, Xlib};
use alacritty_terminal::config::{Decorations, StartupMode, WindowConfig};
use alacritty_terminal::event::Event;
#[cfg(not(windows))]
use alacritty_terminal::term::{SizeInfo, Term};
use crate::config::Config;
use crate::gl;
// It's required to be in this directory due to the `windows.rc` file
#[cfg(not(target_os = "macos"))]
static WINDOW_ICON: &[u8] = include_bytes!("../../extra/windows/alacritty.ico");
/// Window errors
#[derive(Debug)]
pub enum Error {
/// Error creating the window
ContextCreation(glutin::CreationError),
/// Error dealing with fonts
Font(font::Error),
/// Error manipulating the rendering context
Context(glutin::ContextError),
}
/// Result of fallible operations concerning a Window.
type Result<T> = std::result::Result<T, Error>;
impl std::error::Error for Error {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
match self {
Error::ContextCreation(err) => err.source(),
Error::Context(err) => err.source(),
Error::Font(err) => err.source(),
}
}
}
impl Display for Error {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match self {
Error::ContextCreation(err) => write!(f, "Error creating GL context; {}", err),
Error::Context(err) => write!(f, "Error operating on render context; {}", err),
Error::Font(err) => err.fmt(f),
}
}
}
impl From<glutin::CreationError> for Error {
fn from(val: glutin::CreationError) -> Self {
Error::ContextCreation(val)
}
}
impl From<glutin::ContextError> for Error {
fn from(val: glutin::ContextError) -> Self {
Error::Context(val)
}
}
impl From<font::Error> for Error {
fn from(val: font::Error) -> Self {
Error::Font(val)
}
}
fn create_gl_window(
mut window: WindowBuilder,
event_loop: &EventLoop<Event>,
srgb: bool,
dimensions: Option<LogicalSize>,
) -> Result<WindowedContext<PossiblyCurrent>> {
if let Some(dimensions) = dimensions {
window = window.with_inner_size(dimensions);
}
let windowed_context = ContextBuilder::new()
.with_srgb(srgb)
.with_vsync(true)
.with_hardware_acceleration(None)
.build_windowed(window, event_loop)?;
// Make the context current so OpenGL operations can run
let windowed_context = unsafe { windowed_context.make_current().map_err(|(_, err)| err)? };
Ok(windowed_context)
}
/// A window which can be used for displaying the terminal
///
/// Wraps the underlying windowing library to provide a stable API in Alacritty
pub struct Window {
windowed_context: WindowedContext<PossiblyCurrent>,
current_mouse_cursor: CursorIcon,
mouse_visible: bool,
}
impl Window {
/// Create a new window
///
/// This creates a window and fully initializes a window.
pub fn new(
event_loop: &EventLoop<Event>,
config: &Config,
logical: Option<LogicalSize>,
) -> Result<Window> {
let window_builder = Window::get_platform_window(&config.window.title, &config.window);
let windowed_context =
create_gl_window(window_builder.clone(), &event_loop, false, logical)
.or_else(|_| create_gl_window(window_builder, &event_loop, true, logical))?;
// Text cursor
let current_mouse_cursor = CursorIcon::Text;
windowed_context.window().set_cursor_icon(current_mouse_cursor);
// Set OpenGL symbol loader. This call MUST be after window.make_current on windows.
gl::load_with(|symbol| windowed_context.get_proc_address(symbol) as *const _);
// On X11, embed the window inside another if the parent ID has been set
#[cfg(not(any(target_os = "macos", windows)))]
{
if event_loop.is_x11() {
if let Some(parent_window_id) = config.window.embed {
x_embed_window(windowed_context.window(), parent_window_id);
}
}
}
Ok(Self { current_mouse_cursor, mouse_visible: true, windowed_context })
}
pub fn set_inner_size(&mut self, size: LogicalSize) {
self.window().set_inner_size(size);
}
pub fn inner_size(&self) -> LogicalSize {
self.window().inner_size()
}
pub fn hidpi_factor(&self) -> f64 {
self.window().hidpi_factor()
}
#[inline]
pub fn set_visible(&self, visibility: bool) {
self.window().set_visible(visibility);
}
/// Set the window title
#[inline]
pub fn set_title(&self, title: &str) {
self.window().set_title(title);
}
#[inline]
pub fn set_mouse_cursor(&mut self, cursor: CursorIcon) {
if cursor != self.current_mouse_cursor {
self.current_mouse_cursor = cursor;
self.window().set_cursor_icon(cursor);
}
}
/// Set mouse cursor visible
pub fn set_mouse_visible(&mut self, visible: bool) {
if visible != self.mouse_visible {
self.mouse_visible = visible;
self.window().set_cursor_visible(visible);
}
}
#[cfg(not(any(target_os = "macos", windows)))]
pub fn get_platform_window(title: &str, window_config: &WindowConfig) -> WindowBuilder {
let decorations = match window_config.decorations {
Decorations::None => false,
_ => true,
};
let image = image::load_from_memory_with_format(WINDOW_ICON, ImageFormat::ICO)
.expect("loading icon")
.to_rgba();
let (width, height) = image.dimensions();
let icon = Icon::from_rgba(image.into_raw(), width, height);
let class = &window_config.class;
let mut builder = WindowBuilder::new()
.with_title(title)
.with_visible(false)
.with_transparent(true)
.with_decorations(decorations)
.with_maximized(window_config.startup_mode() == StartupMode::Maximized)
.with_window_icon(icon.ok())
// X11
.with_class(class.instance.clone(), class.general.clone())
// Wayland
.with_app_id(class.instance.clone());
if let Some(ref val) = window_config.gtk_theme_variant {
builder = builder.with_gtk_theme_variant(val.clone())
}
builder
}
#[cfg(windows)]
pub fn get_platform_window(title: &str, window_config: &WindowConfig) -> WindowBuilder {
let decorations = match window_config.decorations {
Decorations::None => false,
_ => true,
};
let image = image::load_from_memory_with_format(WINDOW_ICON, ImageFormat::ICO)
.expect("loading icon")
.to_rgba();
let (width, height) = image.dimensions();
let icon = Icon::from_rgba(image.into_raw(), width, height);
WindowBuilder::new()
.with_title(title)
.with_visible(true)
.with_decorations(decorations)
.with_transparent(true)
.with_maximized(window_config.startup_mode() == StartupMode::Maximized)
.with_window_icon(icon.ok())
}
#[cfg(target_os = "macos")]
pub fn get_platform_window(title: &str, window_config: &WindowConfig) -> WindowBuilder {
let window = WindowBuilder::new()
.with_title(title)
.with_visible(false)
.with_transparent(true)
.with_maximized(window_config.startup_mode() == StartupMode::Maximized);
match window_config.decorations {
Decorations::Full => window,
Decorations::Transparent => window
.with_title_hidden(true)
.with_titlebar_transparent(true)
.with_fullsize_content_view(true),
Decorations::Buttonless => window
.with_title_hidden(true)
.with_titlebar_buttons_hidden(true)
.with_titlebar_transparent(true)
.with_fullsize_content_view(true),
Decorations::None => window.with_titlebar_hidden(true),
}
}
#[cfg(not(any(target_os = "macos", windows)))]
pub fn set_urgent(&self, is_urgent: bool) {
self.window().set_urgent(is_urgent);
}
#[cfg(target_os = "macos")]
pub fn set_urgent(&self, is_urgent: bool) {
if !is_urgent {
return;
}
self.window().request_user_attention(RequestUserAttentionType::Critical);
}
#[cfg(windows)]
pub fn set_urgent(&self, _is_urgent: bool) {}
pub fn set_outer_position(&self, pos: LogicalPosition) {
self.window().set_outer_position(pos);
}
#[cfg(not(any(target_os = "macos", windows)))]
pub fn x11_window_id(&self) -> Option<usize> {
self.window().xlib_window().map(|xlib_window| xlib_window as usize)
}
pub fn window_id(&self) -> WindowId {
self.window().id()
}
#[cfg(not(any(target_os = "macos", windows)))]
pub fn set_maximized(&self, maximized: bool) {
self.window().set_maximized(maximized);
}
/// Toggle the window's fullscreen state
pub fn toggle_fullscreen(&mut self) {
self.set_fullscreen(self.window().fullscreen().is_none());
}
#[cfg(target_os = "macos")]
pub fn toggle_simple_fullscreen(&mut self) {
self.set_simple_fullscreen(!self.window().simple_fullscreen());
}
pub fn set_fullscreen(&mut self, fullscreen: bool) {
#[cfg(macos)]
{
if self.window().simple_fullscreen() {
return;
}
}
if fullscreen {
let current_monitor = self.window().current_monitor();
self.window().set_fullscreen(Some(Fullscreen::Borderless(current_monitor)));
} else {
self.window().set_fullscreen(None);
}
}
#[cfg(target_os = "macos")]
pub fn set_simple_fullscreen(&mut self, simple_fullscreen: bool) {
if self.window().fullscreen().is_some() {
return;
}
self.window().set_simple_fullscreen(simple_fullscreen);
}
#[cfg(not(any(target_os = "macos", target_os = "windows")))]
pub fn wayland_display(&self) -> Option<*mut c_void> {
self.window().wayland_display()
}
/// Adjust the IME editor position according to the new location of the cursor
#[cfg(not(windows))]
pub fn update_ime_position<T>(&mut self, terminal: &Term<T>, size_info: &SizeInfo) {
let point = terminal.cursor().point;
let SizeInfo { cell_width: cw, cell_height: ch, padding_x: px, padding_y: py, dpr, .. } =
size_info;
let nspot_x = f64::from(px + point.col.0 as f32 * cw);
let nspot_y = f64::from(py + (point.line.0 + 1) as f32 * ch);
self.window().set_ime_position(PhysicalPosition::from((nspot_x, nspot_y)).to_logical(*dpr));
}
pub fn swap_buffers(&self) {
self.windowed_context.swap_buffers().expect("swap buffers");
}
pub fn resize(&self, size: PhysicalSize) {
self.windowed_context.resize(size);
}
fn window(&self) -> &GlutinWindow {
self.windowed_context.window()
}
}
#[cfg(not(any(target_os = "macos", windows)))]
fn x_embed_window(window: &GlutinWindow, parent_id: c_ulong) {
let (xlib_display, xlib_window) = match (window.xlib_display(), window.xlib_window()) {
(Some(display), Some(window)) => (display, window),
_ => return,
};
let xlib = Xlib::open().expect("get xlib");
unsafe {
let atom = (xlib.XInternAtom)(xlib_display as *mut _, "_XEMBED".as_ptr() as *const _, 0);
(xlib.XChangeProperty)(
xlib_display as _,
xlib_window as _,
atom,
atom,
32,
PropModeReplace,
[0, 1].as_ptr(),
2,
);
// Register new error handler
let old_handler = (xlib.XSetErrorHandler)(Some(xembed_error_handler));
// Check for the existence of the target before attempting reparenting
(xlib.XReparentWindow)(xlib_display as _, xlib_window as _, parent_id, 0, 0);
// Drain errors and restore original error handler
(xlib.XSync)(xlib_display as _, 0);
(xlib.XSetErrorHandler)(old_handler);
}
}
#[cfg(not(any(target_os = "macos", windows)))]
unsafe extern "C" fn xembed_error_handler(_: *mut XDisplay, _: *mut XErrorEvent) -> i32 {
println!("Could not embed into specified window.");
std::process::exit(1);
}