| add_executable(app MACOSX_BUNDLE main.m) | |
| set(EMBED_RESOURCES_FOLDER ${CMAKE_BINARY_DIR}/runtime/shaders) | |
| # ensure embed resources folder exists | |
| if (NOT (IS_DIRECTORY ${EMBED_RESOURCES_FOLDER})) | |
| file(MAKE_DIRECTORY ${EMBED_RESOURCES_FOLDER}) | |
| endif() | |
| set_target_properties(app PROPERTIES | |
| XCODE_EMBED_RESOURCES ${EMBED_RESOURCES_FOLDER} | |
| ) | |
| set_target_properties(app PROPERTIES | |
| XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO" | |
| XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" | |
| MACOSX_BUNDLE_GUI_IDENTIFIER "com.example.app" | |
| ) |