blob: f42bb1b6cb9e96722973209ade675fddaee65a35 [file] [log] [blame] [edit]
set(REGEX_TO_MATCH "
Unity\\('main_Unity_1'\\)
{
.*
.UnityInputFiles =
{
'.*main.cpp',
'.*some_source_file_1.cpp',
'.*some_source_file_2.cpp',
'.*some_source_file_3.cpp',
'.*some_source_file_4.cpp'
}
.UnityInputIsolatedFiles =
{
'.*some_source_file_1.cpp',
'.*some_source_file_4.cpp'
}
}
.*ObjectList.*
.*
.CompilerInputUnity =
{
'main_Unity_1'
}
")
include(${RunCMake_SOURCE_DIR}/check.cmake)