| set(REGEX_TO_MATCH " | |
| Unity\\('main_Unity_1'\\) | |
| { | |
| .* | |
| .UnityInputFiles = | |
| { | |
| '.*main.cpp', | |
| '.*some_source_file_1.cpp', | |
| '.*some_source_file_2.cpp', | |
| '.*some_source_file_3.cpp', | |
| '.*some_source_file_4.cpp' | |
| } | |
| .UnityInputIsolatedFiles = | |
| { | |
| '.*some_source_file_1.cpp', | |
| '.*some_source_file_4.cpp' | |
| } | |
| } | |
| .*ObjectList.* | |
| .* | |
| .CompilerInputUnity = | |
| { | |
| 'main_Unity_1' | |
| } | |
| ") | |
| include(${RunCMake_SOURCE_DIR}/check.cmake) |