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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file LICENSE.rst or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindBullet
----------
Finds the Bullet physics engine:
.. code-block:: cmake
find_package(Bullet [...])
Result Variables
^^^^^^^^^^^^^^^^
This module defines the following variables:
``Bullet_FOUND``
.. versionadded:: 3.3
Boolean indicating whether Bullet was found.
``BULLET_INCLUDE_DIRS``
The Bullet include directories.
``BULLET_LIBRARIES``
Libraries needed to link to Bullet. By default, all Bullet components
(Dynamics, Collision, LinearMath, and SoftBody) are added.
Hints
^^^^^
This module accepts the following variables:
``BULLET_ROOT``
Can be set to Bullet install path or Windows build path to specify where to
find Bullet.
Deprecated Variables
^^^^^^^^^^^^^^^^^^^^
The following variables are provided for backward compatibility:
``BULLET_FOUND``
.. deprecated:: 4.2
Use ``Bullet_FOUND``, which has the same value.
Boolean indicating whether Bullet was found.
Examples
^^^^^^^^
Finding Bullet and conditionally creating an interface :ref:`imported target
<Imported Targets>` that encapsulates its usage requirements for linking to a
project target:
.. code-block:: cmake
find_package(Bullet)
if(Bullet_FOUND AND NOT TARGET Bullet::Bullet)
add_library(Bullet::Bullet INTERFACE IMPORTED)
set_target_properties(
Bullet::Bullet
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${BULLET_INCLUDE_DIRS}"
INTERFACE_LINK_LIBRARIES "${BULLET_LIBRARIES}"
)
endif()
target_link_libraries(example PRIVATE Bullet::Bullet)
#]=======================================================================]
macro(_FIND_BULLET_LIBRARY _var)
find_library(${_var}
NAMES
${ARGN}
HINTS
${BULLET_ROOT}
${BULLET_ROOT}/lib/Release
${BULLET_ROOT}/lib/Debug
${BULLET_ROOT}/out/release8/libs
${BULLET_ROOT}/out/debug8/libs
PATH_SUFFIXES lib
)
mark_as_advanced(${_var})
endmacro()
macro(_BULLET_APPEND_LIBRARIES _list _release)
set(_debug ${_release}_DEBUG)
if(${_debug})
set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
else()
set(${_list} ${${_list}} ${${_release}})
endif()
endmacro()
find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
HINTS
${BULLET_ROOT}/include
${BULLET_ROOT}/src
PATH_SUFFIXES bullet
)
# Find the libraries
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_Debug BulletDynamics_d)
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_Debug BulletCollision_d)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY BulletMath LinearMath)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG BulletMath_Debug BulletMath_d LinearMath_Debug LinearMath_d)
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_Debug BulletSoftBody_d)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Bullet DEFAULT_MSG
BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
if(Bullet_FOUND)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
endif()