|  | # Distributed under the OSI-approved BSD 3-Clause License.  See accompanying | 
|  | # file LICENSE.rst or https://cmake.org/licensing for details. | 
|  |  | 
|  |  | 
|  | # This file is included by cmGlobalGenerator::EnableLanguage. | 
|  | # It is included before the compiler has been determined. | 
|  |  | 
|  | # before cmake 2.6 these variables were set in cmMakefile.cxx. This is still | 
|  | # done to keep scripts and custom language and compiler modules working. | 
|  | # But they are reset here and set again in the platform files for the target | 
|  | # platform, so they can be used for testing the target platform instead | 
|  | # of testing the host platform. | 
|  | unset(APPLE) | 
|  | unset(UNIX) | 
|  | unset(CYGWIN) | 
|  | unset(MSYS) | 
|  | unset(WIN32) | 
|  | unset(BSD) | 
|  | unset(LINUX) | 
|  | unset(AIX) | 
|  |  | 
|  | # The CMAKE_EFFECTIVE_SYSTEM_NAME is used to load compiler and compiler | 
|  | # wrapper configuration files. By default it equals to CMAKE_SYSTEM_NAME | 
|  | # but could be overridden in the ${CMAKE_SYSTEM_NAME}-Initialize files. | 
|  | # | 
|  | # It is useful to share the same aforementioned configuration files and | 
|  | # avoids duplicating them in case of tightly related platforms. | 
|  | # | 
|  | # An example are the platforms supported by Xcode (macOS, iOS, tvOS, visionOS | 
|  | # and watchOS). For all of those the CMAKE_EFFECTIVE_SYSTEM_NAME is | 
|  | # set to Apple which results in using | 
|  | # Platform/Apple-AppleClang-CXX.cmake for the Apple C++ compiler. | 
|  | set(CMAKE_EFFECTIVE_SYSTEM_NAME "${CMAKE_SYSTEM_NAME}") | 
|  |  | 
|  | include(Platform/${CMAKE_SYSTEM_NAME}-Initialize OPTIONAL) | 
|  |  | 
|  | set(CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED 1) |