| cmake_minimum_required(VERSION 3.0) |
| project(VSWinStorePhone) |
| if(MSVC_VERSION GREATER 1899) |
| set(COMPILER_VERSION "14") |
| elseif(MSVC_VERSION GREATER 1700) |
| set(COMPILER_VERSION "12") |
| elseif(MSVC_VERSION GREATER 1600) |
| set(COMPILER_VERSION "11") |
| endif() |
| |
| add_subdirectory(WinRT) |
| add_subdirectory(CxxDLL) |
| |
| set (APP_MANIFEST_NAME Package.appxmanifest) |
| if("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsPhone") |
| set(PLATFORM WP) |
| add_definitions("-DPHONE") |
| if("${CMAKE_SYSTEM_VERSION}" STREQUAL "8.0") |
| set(APP_MANIFEST_NAME WMAppManifest.xml) |
| set(WINDOWS_PHONE8 1) |
| endif() |
| elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsStore") |
| set(PLATFORM STORE) |
| else() |
| set(PLATFORM DESKTOP) |
| message(FATAL_ERROR "This app supports Store / Phone only. Please edit the target platform.") |
| endif() |
| |
| set_property(GLOBAL PROPERTY USE_FOLDERS ON) |
| |
| set(EXE_NAME Direct3DApp1) |
| set(SHORT_NAME ${EXE_NAME}) |
| set(PACKAGE_GUID "6514377e-dfd4-4cdb-80df-4e0366346efc") |
| |
| if (NOT "${PLATFORM}" STREQUAL "DESKTOP") |
| configure_file( |
| cmake/Package_vc${COMPILER_VERSION}.${PLATFORM}.appxmanifest.in |
| ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME} |
| @ONLY) |
| endif() |
| |
| set(SOURCE_FILES |
| Direct3DApp1/CubeRenderer.cpp |
| Direct3DApp1/Direct3DApp1.cpp |
| Direct3DApp1/Direct3DBase.cpp |
| Direct3DApp1/pch.cpp |
| ) |
| |
| set(HEADER_FILES |
| Direct3DApp1/BasicTimer.h |
| Direct3DApp1/CubeRenderer.h |
| Direct3DApp1/Direct3DApp1.h |
| Direct3DApp1/Direct3DBase.h |
| Direct3DApp1/DirectXHelper.h |
| Direct3DApp1/pch.h |
| ) |
| |
| set(PIXELSHADER_FILES |
| Direct3DApp1/SimplePixelShader.hlsl |
| ) |
| |
| set(VERTEXSHADER_FILES |
| Direct3DApp1/SimpleVertexShader.hlsl |
| ) |
| |
| set(CONTENT_FILES ${PIXELSHADER_FILES} ${VERTEXSHADER_FILES}) |
| |
| if (WINDOWS_PHONE8) |
| set(CONTENT_FILES ${CONTENT_FILES} |
| ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME} |
| Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png |
| Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png |
| Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png |
| Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png |
| Direct3DApp1/Assets/Tiles/IconicTileSmall.png |
| Direct3DApp1/Assets/ApplicationIcon.png |
| ) |
| # Windows Phone 8.0 needs to copy all the images. |
| # It doesn't know to use relative paths. |
| file(COPY |
| Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png |
| Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png |
| Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png |
| Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png |
| Direct3DApp1/Assets/Tiles/IconicTileSmall.png |
| Direct3DApp1/Assets/ApplicationIcon.png |
| DESTINATION ${CMAKE_CURRENT_BINARY_DIR} |
| ) |
| |
| elseif (NOT "${PLATFORM}" STREQUAL "DESKTOP") |
| set(CONTENT_FILES ${CONTENT_FILES} |
| ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME} |
| ) |
| |
| set(ASSET_FILES ${ASSET_FILES} |
| Direct3DApp1/Assets/Logo.png |
| Direct3DApp1/Assets/SmallLogo.png |
| Direct3DApp1/Assets/SmallLogo44x44.png |
| Direct3DApp1/Assets/SplashScreen.png |
| Direct3DApp1/Assets/StoreLogo.png |
| ) |
| endif() |
| |
| set(STRING_FILES |
| Direct3DApp1/Strings/en-US/Resources.resw) |
| |
| set(RESOURCE_FILES |
| ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES} ${STRING_FILES} |
| Direct3DApp1/Direct3DApp1_TemporaryKey.pfx) |
| |
| set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) |
| set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) |
| set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets") |
| set_property(SOURCE ${STRING_FILES} PROPERTY VS_TOOL_OVERRIDE "PRIResource") |
| set_property(SOURCE ${DEBUG_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>) |
| set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY |
| VS_DEPLOYMENT_CONTENT $<CONFIG:Release,RelWithDebInfo,MinSizeRel>) |
| |
| set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel) |
| set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS) |
| set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) |
| set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED") |
| set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h") |
| |
| set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex) |
| set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS) |
| set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) |
| set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED") |
| set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h") |
| set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SETTINGS "$<$<CONFIG:DEBUG>:SourceProperty1=SourceProperty1Value>") |
| |
| source_group("Source Files" FILES ${SOURCE_FILES}) |
| source_group("Header Files" FILES ${HEADER_FILES}) |
| source_group("Resource Files" FILES ${RESOURCE_FILES}) |
| |
| add_executable(${EXE_NAME} WIN32 ${SOURCE_FILES} ${HEADER_FILES} ${RESOURCE_FILES}) |
| set_property(TARGET ${EXE_NAME} PROPERTY VS_WINRT_COMPONENT TRUE) |
| set_property(TARGET ${EXE_NAME} PROPERTY VS_SOURCE_SETTINGS_FXCompile |
| "TargetProperty1=$<$<CONFIG:DEBUG>:TargetProperty1ValueDebug>$<$<CONFIG:RELEASE>:TargetProperty1ValueRelease>") |
| |
| add_custom_command(TARGET ${EXE_NAME} POST_BUILD |
| COMMAND ${CMAKE_COMMAND} -Dvcxproj="${CMAKE_CURRENT_BINARY_DIR}/${EXE_NAME}.vcxproj" -P "${CMAKE_CURRENT_SOURCE_DIR}/EnsurePropertiesSet.cmake") |
| |
| string(SUBSTRING "${CMAKE_SYSTEM_VERSION}" 0, 4, SHORT_VERSION) |
| |
| if("${SHORT_VERSION}" STREQUAL "10.0") |
| message(STATUS "Targeting Windows 10. Setting Extensions to version ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") |
| set_property(TARGET ${EXE_NAME} PROPERTY VS_DESKTOP_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") |
| set_property(TARGET ${EXE_NAME} PROPERTY VS_MOBILE_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") |
| |
| # The last IOT reference is on 10.0.17134.0, so only add it if supported |
| if("${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}" VERSION_LESS "10.0.17135.0") |
| set_property(TARGET ${EXE_NAME} PROPERTY VS_IOT_EXTENSIONS_VERSION "${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") |
| endif() |
| |
| # Add a reference to an SDK |
| set_property(TARGET ${EXE_NAME} PROPERTY VS_SDK_REFERENCES "Microsoft.UniversalCRT.Debug, Version=${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}") |
| endif() |
| |
| target_link_libraries(${EXE_NAME} d3d11 JusticeLeagueWinRT CxxDll) |