| # Distributed under the OSI-approved BSD 3-Clause License. See accompanying | |
| # file LICENSE.rst or https://cmake.org/licensing for details. | |
| #[=======================================================================[.rst: | |
| FindSDL | |
| ------- | |
| Finds the SDL (Simple DirectMedia Layer) library: | |
| .. code-block:: cmake | |
| find_package(SDL [<version>] [...]) | |
| SDL is a cross-platform library for developing multimedia software, such as | |
| games and emulators. | |
| .. note:: | |
| This module is specifically intended for SDL version 1. Starting with version | |
| 2, SDL provides a CMake package configuration file when built with CMake and | |
| should be found using ``find_package(SDL2)``. Similarly, SDL version 3 can be | |
| found using ``find_package(SDL3)``. These newer versions provide separate | |
| :ref:`Imported Targets` that encapsulate usage requirements. Refer to the | |
| official SDL documentation for more information. | |
| Note that the include path for the SDL header has changed in recent SDL 1 | |
| versions from ``SDL/SDL.h`` to simply ``SDL.h``. This change aligns with SDL's | |
| convention of using ``#include "SDL.h"`` for portability, as not all systems | |
| install the headers in a ``SDL/`` subdirectory (e.g., FreeBSD). | |
| When targeting macOS and using the SDL framework, be sure to include both | |
| ``SDLmain.h`` and ``SDLmain.m`` in the project. For other platforms, the | |
| ``SDLmain`` library is typically linked using ``-lSDLmain``, which this module | |
| will attempt to locate automatically. Additionally, for macOS, this module will | |
| add the ``-framework Cocoa`` flag as needed. | |
| Imported Targets | |
| ^^^^^^^^^^^^^^^^ | |
| This module provides the following :ref:`Imported Targets`: | |
| ``SDL::SDL`` | |
| .. versionadded:: 3.19 | |
| Target encapsulating the SDL library usage requirements, available if SDL is | |
| found. | |
| Result Variables | |
| ^^^^^^^^^^^^^^^^ | |
| This module defines the following variables: | |
| ``SDL_FOUND`` | |
| Boolean indicating whether (the requested version of) SDL was found. | |
| ``SDL_VERSION`` | |
| .. versionadded:: 3.19 | |
| The human-readable string containing the version of SDL found. | |
| ``SDL_VERSION_MAJOR`` | |
| .. versionadded:: 3.19 | |
| The major version of SDL found. | |
| ``SDL_VERSION_MINOR`` | |
| .. versionadded:: 3.19 | |
| The minor version of SDL found. | |
| ``SDL_VERSION_PATCH`` | |
| .. versionadded:: 3.19 | |
| The patch version of SDL found. | |
| ``SDL_INCLUDE_DIRS`` | |
| .. versionadded:: 3.19 | |
| Include directories needed to use SDL. | |
| ``SDL_LIBRARIES`` | |
| .. versionadded:: 3.19 | |
| Libraries needed to link against to use SDL. | |
| Cache Variables | |
| ^^^^^^^^^^^^^^^ | |
| These variables may optionally be set to help this module find the correct | |
| files: | |
| ``SDL_INCLUDE_DIR`` | |
| The directory containing the ``SDL.h`` header file. | |
| ``SDL_LIBRARY`` | |
| A list of libraries containing the path to the SDL library and libraries | |
| needed to link against to use SDL. | |
| Hints | |
| ^^^^^ | |
| This module accepts the following variables: | |
| ``SDL_BUILDING_LIBRARY`` | |
| When set to boolean true, the ``SDL_main`` library will be excluded from | |
| linking, as it is not required when building the SDL library itself (only | |
| applications need ``main()`` function). If not set, this module assumes an | |
| application is being built and attempts to locate and include the appropriate | |
| ``SDL_main`` link flags in the returned ``SDL_LIBRARY`` variable. | |
| ``SDLDIR`` | |
| Environment variable that can be set to help locate an SDL library installed | |
| in a custom location. It should point to the installation destination that | |
| was used when configuring, building, and installing SDL library: | |
| ``./configure --prefix=$SDLDIR``. | |
| On macOS, setting this variable will prefer the Framework version (if found) | |
| over others. In this case, the cache value of ``SDL_LIBRARY`` would need to | |
| be manually changed to override this selection or set the | |
| :variable:`CMAKE_INCLUDE_PATH` variable to modify the search paths. | |
| Troubleshooting | |
| ^^^^^^^^^^^^^^^ | |
| In case the SDL library is not found automatically, the ``SDL_LIBRARY_TEMP`` | |
| variable may be empty, and ``SDL_LIBRARY`` will not be set. This typically | |
| means that CMake could not locate the SDL library (e.g., ``SDL.dll``, | |
| ``libSDL.so``, ``SDL.framework``, etc.). To resolve this, manually set | |
| ``SDL_LIBRARY_TEMP`` to the correct path and reconfigure the project. | |
| Similarly, if ``SDLMAIN_LIBRARY`` is unset, it may also need to be specified | |
| manually. These variables are used to construct the final ``SDL_LIBRARY`` | |
| value. If they are not set, ``SDL_LIBRARY`` will remain undefined. | |
| Deprecated Variables | |
| ^^^^^^^^^^^^^^^^^^^^ | |
| The following variables are provided for backward compatibility: | |
| ``SDL_VERSION_STRING`` | |
| .. deprecated:: 3.19 | |
| Superseded by the ``SDL_VERSION`` with the same value. | |
| The human-readable string containing the version of SDL if found. | |
| Examples | |
| ^^^^^^^^ | |
| Finding SDL library and linking it to a project target: | |
| .. code-block:: cmake | |
| find_package(SDL) | |
| target_link_libraries(project_target PRIVATE SDL::SDL) | |
| When working with SDL version 2, the upstream package provides the | |
| ``SDL2::SDL2`` imported target directly. It can be used in a project without | |
| using this module: | |
| .. code-block:: cmake | |
| find_package(SDL2) | |
| target_link_libraries(project_target PRIVATE SDL2::SDL2) | |
| Similarly, for SDL version 3: | |
| .. code-block:: cmake | |
| find_package(SDL3) | |
| target_link_libraries(project_target PRIVATE SDL3::SDL3) | |
| See Also | |
| ^^^^^^^^ | |
| * The :module:`FindSDL_gfx` module to find the SDL_gfx library. | |
| * The :module:`FindSDL_image` module to find the SDL_image library. | |
| * The :module:`FindSDL_mixer` module to find the SDL_mixer library. | |
| * The :module:`FindSDL_net` module to find the SDL_net library. | |
| * The :module:`FindSDL_sound` module to find the SDL_sound library. | |
| * The :module:`FindSDL_ttf` module to find the SDL_ttf library. | |
| #]=======================================================================] | |
| cmake_policy(PUSH) | |
| cmake_policy(SET CMP0159 NEW) # file(STRINGS) with REGEX updates CMAKE_MATCH_<n> | |
| find_path(SDL_INCLUDE_DIR SDL.h | |
| HINTS | |
| ENV SDLDIR | |
| PATH_SUFFIXES SDL SDL12 SDL11 | |
| # path suffixes to search inside ENV{SDLDIR} | |
| include/SDL include/SDL12 include/SDL11 include | |
| ) | |
| if(CMAKE_SIZEOF_VOID_P EQUAL 8) | |
| set(VC_LIB_PATH_SUFFIX lib/x64) | |
| else() | |
| set(VC_LIB_PATH_SUFFIX lib/x86) | |
| endif() | |
| # SDL-1.1 is the name used by FreeBSD ports... | |
| # don't confuse it for the version number. | |
| find_library(SDL_LIBRARY_TEMP | |
| NAMES SDL SDL-1.1 | |
| HINTS | |
| ENV SDLDIR | |
| PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} | |
| ) | |
| # Hide this cache variable from the user, it's an internal implementation | |
| # detail. The documented library variable for the user is SDL_LIBRARY | |
| # which is derived from SDL_LIBRARY_TEMP further below. | |
| set_property(CACHE SDL_LIBRARY_TEMP PROPERTY TYPE INTERNAL) | |
| if(NOT SDL_BUILDING_LIBRARY) | |
| if(NOT SDL_INCLUDE_DIR MATCHES ".framework") | |
| # Non-OS X framework versions expect you to also dynamically link to | |
| # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms | |
| # seem to provide SDLmain for compatibility even though they don't | |
| # necessarily need it. | |
| find_library(SDLMAIN_LIBRARY | |
| NAMES SDLmain SDLmain-1.1 | |
| HINTS | |
| ENV SDLDIR | |
| PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} | |
| PATHS | |
| /opt | |
| ) | |
| endif() | |
| endif() | |
| # SDL may require threads on your system. | |
| # The Apple build may not need an explicit flag because one of the | |
| # frameworks may already provide it. | |
| # But for non-OSX systems, I will use the CMake Threads package. | |
| if(NOT APPLE) | |
| find_package(Threads) | |
| endif() | |
| # MinGW needs an additional link flag, -mwindows | |
| # It's total link flags should look like -lmingw32 -lSDLmain -lSDL -mwindows | |
| if(MINGW) | |
| set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW") | |
| endif() | |
| if(SDL_LIBRARY_TEMP) | |
| # For SDLmain | |
| if(SDLMAIN_LIBRARY AND NOT SDL_BUILDING_LIBRARY) | |
| list(FIND SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" _SDL_MAIN_INDEX) | |
| if(_SDL_MAIN_INDEX EQUAL -1) | |
| set(SDL_LIBRARY_TEMP "${SDLMAIN_LIBRARY}" ${SDL_LIBRARY_TEMP}) | |
| endif() | |
| unset(_SDL_MAIN_INDEX) | |
| endif() | |
| # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa. | |
| # CMake doesn't display the -framework Cocoa string in the UI even | |
| # though it actually is there if I modify a preused variable. | |
| # I think it has something to do with the CACHE STRING. | |
| # So I use a temporary variable until the end so I can set the | |
| # "real" variable in one-shot. | |
| if(APPLE) | |
| set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa") | |
| endif() | |
| # For threads, as mentioned Apple doesn't need this. | |
| # In fact, there seems to be a problem if I used the Threads package | |
| # and try using this line, so I'm just skipping it entirely for OS X. | |
| if(NOT APPLE) | |
| set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) | |
| endif() | |
| # For MinGW library | |
| if(MINGW) | |
| set(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP}) | |
| endif() | |
| # Set the final string here so the GUI reflects the final state. | |
| set(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found") | |
| endif() | |
| if(SDL_INCLUDE_DIR AND EXISTS "${SDL_INCLUDE_DIR}/SDL_version.h") | |
| file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$") | |
| file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$") | |
| file(STRINGS "${SDL_INCLUDE_DIR}/SDL_version.h" SDL_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$") | |
| string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MAJOR "${SDL_VERSION_MAJOR_LINE}") | |
| string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL_VERSION_MINOR "${SDL_VERSION_MINOR_LINE}") | |
| string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL_VERSION_PATCH "${SDL_VERSION_PATCH_LINE}") | |
| unset(SDL_VERSION_MAJOR_LINE) | |
| unset(SDL_VERSION_MINOR_LINE) | |
| unset(SDL_VERSION_PATCH_LINE) | |
| set(SDL_VERSION ${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_PATCH}) | |
| set(SDL_VERSION_STRING ${SDL_VERSION}) | |
| endif() | |
| include(FindPackageHandleStandardArgs) | |
| find_package_handle_standard_args(SDL | |
| REQUIRED_VARS SDL_LIBRARY SDL_INCLUDE_DIR | |
| VERSION_VAR SDL_VERSION) | |
| if(SDL_FOUND) | |
| set(SDL_LIBRARIES ${SDL_LIBRARY}) | |
| set(SDL_INCLUDE_DIRS ${SDL_INCLUDE_DIR}) | |
| if(NOT TARGET SDL::SDL) | |
| add_library(SDL::SDL INTERFACE IMPORTED) | |
| set_target_properties(SDL::SDL PROPERTIES | |
| INTERFACE_INCLUDE_DIRECTORIES "${SDL_INCLUDE_DIR}" | |
| INTERFACE_LINK_LIBRARIES "${SDL_LIBRARY}") | |
| endif() | |
| endif() | |
| cmake_policy(POP) |