| # Distributed under the OSI-approved BSD 3-Clause License. See accompanying | |
| # file Copyright.txt or https://cmake.org/licensing for details. | |
| # This file sets the basic flags for the C# language in CMake. | |
| # It also loads the available platform file for the system-compiler | |
| # if it exists. | |
| set(CMAKE_BASE_NAME) | |
| get_filename_component(CMAKE_BASE_NAME "${CMAKE_CSharp_COMPILER}" NAME_WE) | |
| set(CMAKE_BUILD_TYPE_INIT Debug) | |
| set(CMAKE_CSharp_FLAGS_INIT "/define:TRACE") | |
| set(CMAKE_CSharp_FLAGS_DEBUG_INIT "/debug:full /optimize- /warn:3 /errorreport:prompt /define:DEBUG") | |
| set(CMAKE_CSharp_FLAGS_RELEASE_INIT "/debug:none /optimize /warn:1 /errorreport:queue") | |
| set(CMAKE_CSharp_FLAGS_RELWITHDEBINFO_INIT "/debug:full /optimize-") | |
| set(CMAKE_CSharp_FLAGS_MINSIZEREL_INIT "/debug:none /optimize") | |
| set(CMAKE_CSharp_LINKER_SUPPORTS_PDB ON) | |
| set(CMAKE_CSharp_STANDARD_LIBRARIES_INIT "System") | |
| if(CMAKE_SIZEOF_VOID_P EQUAL 4) | |
| set(CMAKE_CSharp_FLAGS_INIT "/platform:x86 ${CMAKE_CSharp_FLAGS_INIT}") | |
| else() | |
| set(CMAKE_CSharp_FLAGS_INIT "/platform:x64 ${CMAKE_CSharp_FLAGS_INIT}") | |
| endif() | |
| # This should be included before the _INIT variables are | |
| # used to initialize the cache. Since the rule variables | |
| # have if blocks on them, users can still define them here. | |
| # But, it should still be after the platform file so changes can | |
| # be made to those values. | |
| # for most systems a module is the same as a shared library | |
| # so unless the variable CMAKE_MODULE_EXISTS is set just | |
| # copy the values from the LIBRARY variables | |
| if(NOT CMAKE_MODULE_EXISTS) | |
| set(CMAKE_SHARED_MODULE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CSharp_FLAGS}) | |
| set(CMAKE_SHARED_MODULE_CREATE_CSharp_FLAGS ${CMAKE_SHARED_LIBRARY_CREATE_CSharp_FLAGS}) | |
| endif() | |
| # add the flags to the cache based | |
| # on the initial values computed in the platform/*.cmake files | |
| # use _INIT variables so that this only happens the first time | |
| # and you can set these flags in the cmake cache | |
| set(CMAKE_CSharp_FLAGS_INIT "$ENV{CSFLAGS} ${CMAKE_CSharp_FLAGS_INIT}") | |
| cmake_initialize_per_config_variable(CMAKE_CSharp_FLAGS "Flags used by the C# compiler") | |
| if(CMAKE_CSharp_STANDARD_LIBRARIES_INIT) | |
| set(CMAKE_CSharp_STANDARD_LIBRARIES "${CMAKE_CSharp_STANDARD_LIBRARIES_INIT}" | |
| CACHE STRING "Libraries linked by default with all C# applications.") | |
| mark_as_advanced(CMAKE_CSharp_STANDARD_LIBRARIES) | |
| endif() | |
| # set missing flags (if they are not defined). This is needed in the | |
| # unlikely case that you have only C# and no C/C++ targets in your | |
| # project. | |
| cmake_initialize_per_config_variable(CMAKE_EXE_LINKER_FLAGS "Flags used by the linker") | |
| cmake_initialize_per_config_variable(CMAKE_SHARED_LINKER_FLAGS "Flags used by the linker during the creation of shared libraries") | |
| set(CMAKE_CSharp_CREATE_SHARED_LIBRARY "CSharp_NO_CREATE_SHARED_LIBRARY") | |
| set(CMAKE_CSharp_CREATE_SHARED_MODULE "CSharp_NO_CREATE_SHARED_MODULE") | |
| set(CMAKE_CSharp_LINK_EXECUTABLE "CSharp_NO_LINK_EXECUTABLE") | |
| set(CMAKE_CSharp_USE_RESPONSE_FILE_FOR_OBJECTS 1) | |
| set(CMAKE_CSharp_INFORMATION_LOADED 1) |