blob: c3ee785e75286cc9f39e2af06a0414d131ffd28e [file] [log] [blame]
// automatically generated by the FlatBuffers compiler, do not modify
import flatbuffers
namespace MyGame_Example
/// Composite components of Monster color.
enum Color:
Color_Red = 1
/// \brief color Green
/// Green is bit_flag with value (1u << 1)
Color_Green = 2
/// \brief color Blue (1u << 3)
Color_Blue = 8
enum Race:
Race_None = -1
Race_Human = 0
Race_Dwarf = 1
Race_Elf = 2
enum LongEnum:
LongEnum_LongOne = 2
LongEnum_LongTwo = 4
LongEnum_LongBig = 1099511627776
enum Any:
Any_NONE = 0
Any_Monster = 1
Any_TestSimpleTableWithEnum = 2
Any_MyGame_Example2_Monster = 3
enum AnyUniqueAliases:
AnyUniqueAliases_NONE = 0
AnyUniqueAliases_M = 1
AnyUniqueAliases_TS = 2
AnyUniqueAliases_M2 = 3
enum AnyAmbiguousAliases:
AnyAmbiguousAliases_NONE = 0
AnyAmbiguousAliases_M1 = 1
AnyAmbiguousAliases_M2 = 2
AnyAmbiguousAliases_M3 = 3
namespace MyGame
class InParentNamespace
namespace MyGame_Example2
class Monster
namespace MyGame_Example
class Test
class TestSimpleTableWithEnum
class Vec3
class Ability
class StructOfStructs
class StructOfStructsOfStructs
class Stat
class Referrable
class Monster
class TypeAliases
namespace MyGame
class InParentNamespace : flatbuffers_handle
def GetRootAsInParentNamespace(buf:string): return InParentNamespace { buf, buf.flatbuffers_indirect(0) }
struct InParentNamespaceBuilder:
b_:flatbuffers_builder
def start():
b_.StartObject(0)
return this
def end():
return b_.EndObject()
namespace MyGame_Example2
class Monster : flatbuffers_handle
def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
struct MonsterBuilder:
b_:flatbuffers_builder
def start():
b_.StartObject(0)
return this
def end():
return b_.EndObject()
namespace MyGame_Example
class Test : flatbuffers_handle
def a() -> int:
return buf_.read_int16_le(pos_ + 0)
def b() -> int:
return buf_.read_int8_le(pos_ + 2)
def CreateTest(b_:flatbuffers_builder, a:int, b:int):
b_.Prep(2, 4)
b_.Pad(1)
b_.PrependInt8(b)
b_.PrependInt16(a)
return b_.Offset()
class TestSimpleTableWithEnum : flatbuffers_handle
def color() -> Color:
return Color(buf_.flatbuffers_field_uint8(pos_, 4, 2))
def GetRootAsTestSimpleTableWithEnum(buf:string): return TestSimpleTableWithEnum { buf, buf.flatbuffers_indirect(0) }
struct TestSimpleTableWithEnumBuilder:
b_:flatbuffers_builder
def start():
b_.StartObject(1)
return this
def add_color(color:Color):
b_.PrependUint8Slot(0, color, 2)
return this
def end():
return b_.EndObject()
class Vec3 : flatbuffers_handle
def x() -> float:
return buf_.read_float32_le(pos_ + 0)
def y() -> float:
return buf_.read_float32_le(pos_ + 4)
def z() -> float:
return buf_.read_float32_le(pos_ + 8)
def test1() -> float:
return buf_.read_float64_le(pos_ + 16)
def test2() -> Color:
return Color(buf_.read_uint8_le(pos_ + 24))
def test3() -> MyGame_Example_Test:
return MyGame_Example_Test{ buf_, pos_ + 26 }
def CreateVec3(b_:flatbuffers_builder, x:float, y:float, z:float, test1:float, test2:Color, test3_a:int, test3_b:int):
b_.Prep(8, 32)
b_.Pad(2)
b_.Prep(2, 4)
b_.Pad(1)
b_.PrependInt8(test3_b)
b_.PrependInt16(test3_a)
b_.Pad(1)
b_.PrependUint8(test2)
b_.PrependFloat64(test1)
b_.Pad(4)
b_.PrependFloat32(z)
b_.PrependFloat32(y)
b_.PrependFloat32(x)
return b_.Offset()
class Ability : flatbuffers_handle
def id() -> int:
return buf_.read_uint32_le(pos_ + 0)
def distance() -> int:
return buf_.read_uint32_le(pos_ + 4)
def CreateAbility(b_:flatbuffers_builder, id:int, distance:int):
b_.Prep(4, 8)
b_.PrependUint32(distance)
b_.PrependUint32(id)
return b_.Offset()
class StructOfStructs : flatbuffers_handle
def a() -> MyGame_Example_Ability:
return MyGame_Example_Ability{ buf_, pos_ + 0 }
def b() -> MyGame_Example_Test:
return MyGame_Example_Test{ buf_, pos_ + 8 }
def c() -> MyGame_Example_Ability:
return MyGame_Example_Ability{ buf_, pos_ + 12 }
def CreateStructOfStructs(b_:flatbuffers_builder, a_id:int, a_distance:int, b_a:int, b_b:int, c_id:int, c_distance:int):
b_.Prep(4, 20)
b_.Prep(4, 8)
b_.PrependUint32(c_distance)
b_.PrependUint32(c_id)
b_.Prep(2, 4)
b_.Pad(1)
b_.PrependInt8(b_b)
b_.PrependInt16(b_a)
b_.Prep(4, 8)
b_.PrependUint32(a_distance)
b_.PrependUint32(a_id)
return b_.Offset()
class StructOfStructsOfStructs : flatbuffers_handle
def a() -> MyGame_Example_StructOfStructs:
return MyGame_Example_StructOfStructs{ buf_, pos_ + 0 }
def CreateStructOfStructsOfStructs(b_:flatbuffers_builder, a_a_id:int, a_a_distance:int, a_b_a:int, a_b_b:int, a_c_id:int, a_c_distance:int):
b_.Prep(4, 20)
b_.Prep(4, 20)
b_.Prep(4, 8)
b_.PrependUint32(a_c_distance)
b_.PrependUint32(a_c_id)
b_.Prep(2, 4)
b_.Pad(1)
b_.PrependInt8(a_b_b)
b_.PrependInt16(a_b_a)
b_.Prep(4, 8)
b_.PrependUint32(a_a_distance)
b_.PrependUint32(a_a_id)
return b_.Offset()
class Stat : flatbuffers_handle
def id() -> string:
return buf_.flatbuffers_field_string(pos_, 4)
def val() -> int:
return buf_.flatbuffers_field_int64(pos_, 6, 0)
def count() -> int:
return buf_.flatbuffers_field_uint16(pos_, 8, 0)
def GetRootAsStat(buf:string): return Stat { buf, buf.flatbuffers_indirect(0) }
struct StatBuilder:
b_:flatbuffers_builder
def start():
b_.StartObject(3)
return this
def add_id(id:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(0, id)
return this
def add_val(val:int):
b_.PrependInt64Slot(1, val, 0)
return this
def add_count(count:int):
b_.PrependUint16Slot(2, count, 0)
return this
def end():
return b_.EndObject()
class Referrable : flatbuffers_handle
def id() -> int:
return buf_.flatbuffers_field_uint64(pos_, 4, 0)
def GetRootAsReferrable(buf:string): return Referrable { buf, buf.flatbuffers_indirect(0) }
struct ReferrableBuilder:
b_:flatbuffers_builder
def start():
b_.StartObject(1)
return this
def add_id(id:int):
b_.PrependUint64Slot(0, id, 0)
return this
def end():
return b_.EndObject()
/// an example documentation comment: "monster object"
class Monster : flatbuffers_handle
def pos() -> MyGame_Example_Vec3?:
let o = buf_.flatbuffers_field_struct(pos_, 4)
return if o: MyGame_Example_Vec3 { buf_, o } else: nil
def mana() -> int:
return buf_.flatbuffers_field_int16(pos_, 6, 150)
def hp() -> int:
return buf_.flatbuffers_field_int16(pos_, 8, 100)
def name() -> string:
return buf_.flatbuffers_field_string(pos_, 10)
def inventory(i:int) -> int:
return buf_.read_uint8_le(buf_.flatbuffers_field_vector(pos_, 14) + i * 1)
def inventory_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 14)
def color() -> Color:
return Color(buf_.flatbuffers_field_uint8(pos_, 16, 8))
def test_type() -> Any:
return Any(buf_.flatbuffers_field_uint8(pos_, 18, 0))
def test_as_Monster():
return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 20) }
def test_as_TestSimpleTableWithEnum():
return MyGame_Example_TestSimpleTableWithEnum { buf_, buf_.flatbuffers_field_table(pos_, 20) }
def test_as_MyGame_Example2_Monster():
return MyGame_Example2_Monster { buf_, buf_.flatbuffers_field_table(pos_, 20) }
def test4(i:int) -> MyGame_Example_Test:
return MyGame_Example_Test { buf_, buf_.flatbuffers_field_vector(pos_, 22) + i * 4 }
def test4_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 22)
def testarrayofstring(i:int) -> string:
return buf_.flatbuffers_string(buf_.flatbuffers_field_vector(pos_, 24) + i * 4)
def testarrayofstring_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 24)
/// an example documentation comment: this will end up in the generated code
/// multiline too
def testarrayoftables(i:int) -> MyGame_Example_Monster:
return MyGame_Example_Monster { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 26) + i * 4) }
def testarrayoftables_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 26)
def enemy() -> MyGame_Example_Monster?:
let o = buf_.flatbuffers_field_table(pos_, 28)
return if o: MyGame_Example_Monster { buf_, o } else: nil
def testnestedflatbuffer(i:int) -> int:
return buf_.read_uint8_le(buf_.flatbuffers_field_vector(pos_, 30) + i * 1)
def testnestedflatbuffer_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 30)
def testempty() -> MyGame_Example_Stat?:
let o = buf_.flatbuffers_field_table(pos_, 32)
return if o: MyGame_Example_Stat { buf_, o } else: nil
def testbool() -> bool:
return bool(buf_.flatbuffers_field_int8(pos_, 34, 0))
def testhashs32_fnv1() -> int:
return buf_.flatbuffers_field_int32(pos_, 36, 0)
def testhashu32_fnv1() -> int:
return buf_.flatbuffers_field_uint32(pos_, 38, 0)
def testhashs64_fnv1() -> int:
return buf_.flatbuffers_field_int64(pos_, 40, 0)
def testhashu64_fnv1() -> int:
return buf_.flatbuffers_field_uint64(pos_, 42, 0)
def testhashs32_fnv1a() -> int:
return buf_.flatbuffers_field_int32(pos_, 44, 0)
def testhashu32_fnv1a() -> int:
return buf_.flatbuffers_field_uint32(pos_, 46, 0)
def testhashs64_fnv1a() -> int:
return buf_.flatbuffers_field_int64(pos_, 48, 0)
def testhashu64_fnv1a() -> int:
return buf_.flatbuffers_field_uint64(pos_, 50, 0)
def testarrayofbools(i:int) -> bool:
return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 52) + i * 1)
def testarrayofbools_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 52)
def testf() -> float:
return buf_.flatbuffers_field_float32(pos_, 54, 3.14159)
def testf2() -> float:
return buf_.flatbuffers_field_float32(pos_, 56, 3.0)
def testf3() -> float:
return buf_.flatbuffers_field_float32(pos_, 58, 0.0)
def testarrayofstring2(i:int) -> string:
return buf_.flatbuffers_string(buf_.flatbuffers_field_vector(pos_, 60) + i * 4)
def testarrayofstring2_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 60)
def testarrayofsortedstruct(i:int) -> MyGame_Example_Ability:
return MyGame_Example_Ability { buf_, buf_.flatbuffers_field_vector(pos_, 62) + i * 8 }
def testarrayofsortedstruct_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 62)
def flex(i:int) -> int:
return buf_.read_uint8_le(buf_.flatbuffers_field_vector(pos_, 64) + i * 1)
def flex_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 64)
def test5(i:int) -> MyGame_Example_Test:
return MyGame_Example_Test { buf_, buf_.flatbuffers_field_vector(pos_, 66) + i * 4 }
def test5_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 66)
def vector_of_longs(i:int) -> int:
return buf_.read_int64_le(buf_.flatbuffers_field_vector(pos_, 68) + i * 8)
def vector_of_longs_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 68)
def vector_of_doubles(i:int) -> float:
return buf_.read_float64_le(buf_.flatbuffers_field_vector(pos_, 70) + i * 8)
def vector_of_doubles_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 70)
def parent_namespace_test() -> MyGame_InParentNamespace?:
let o = buf_.flatbuffers_field_table(pos_, 72)
return if o: MyGame_InParentNamespace { buf_, o } else: nil
def vector_of_referrables(i:int) -> MyGame_Example_Referrable:
return MyGame_Example_Referrable { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 74) + i * 4) }
def vector_of_referrables_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 74)
def single_weak_reference() -> int:
return buf_.flatbuffers_field_uint64(pos_, 76, 0)
def vector_of_weak_references(i:int) -> int:
return buf_.read_uint64_le(buf_.flatbuffers_field_vector(pos_, 78) + i * 8)
def vector_of_weak_references_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 78)
def vector_of_strong_referrables(i:int) -> MyGame_Example_Referrable:
return MyGame_Example_Referrable { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 80) + i * 4) }
def vector_of_strong_referrables_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 80)
def co_owning_reference() -> int:
return buf_.flatbuffers_field_uint64(pos_, 82, 0)
def vector_of_co_owning_references(i:int) -> int:
return buf_.read_uint64_le(buf_.flatbuffers_field_vector(pos_, 84) + i * 8)
def vector_of_co_owning_references_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 84)
def non_owning_reference() -> int:
return buf_.flatbuffers_field_uint64(pos_, 86, 0)
def vector_of_non_owning_references(i:int) -> int:
return buf_.read_uint64_le(buf_.flatbuffers_field_vector(pos_, 88) + i * 8)
def vector_of_non_owning_references_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 88)
def any_unique_type() -> AnyUniqueAliases:
return AnyUniqueAliases(buf_.flatbuffers_field_uint8(pos_, 90, 0))
def any_unique_as_M():
return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 92) }
def any_unique_as_TS():
return MyGame_Example_TestSimpleTableWithEnum { buf_, buf_.flatbuffers_field_table(pos_, 92) }
def any_unique_as_M2():
return MyGame_Example2_Monster { buf_, buf_.flatbuffers_field_table(pos_, 92) }
def any_ambiguous_type() -> AnyAmbiguousAliases:
return AnyAmbiguousAliases(buf_.flatbuffers_field_uint8(pos_, 94, 0))
def any_ambiguous_as_M1():
return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) }
def any_ambiguous_as_M2():
return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) }
def any_ambiguous_as_M3():
return MyGame_Example_Monster { buf_, buf_.flatbuffers_field_table(pos_, 96) }
def vector_of_enums(i:int) -> Color:
return buf_.read_uint8_le(buf_.flatbuffers_field_vector(pos_, 98) + i * 1)
def vector_of_enums_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 98)
def signed_enum() -> Race:
return Race(buf_.flatbuffers_field_int8(pos_, 100, -1))
def testrequirednestedflatbuffer(i:int) -> int:
return buf_.read_uint8_le(buf_.flatbuffers_field_vector(pos_, 102) + i * 1)
def testrequirednestedflatbuffer_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 102)
def scalar_key_sorted_tables(i:int) -> MyGame_Example_Stat:
return MyGame_Example_Stat { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 104) + i * 4) }
def scalar_key_sorted_tables_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 104)
def native_inline() -> MyGame_Example_Test?:
let o = buf_.flatbuffers_field_struct(pos_, 106)
return if o: MyGame_Example_Test { buf_, o } else: nil
def long_enum_non_enum_default() -> LongEnum:
return LongEnum(buf_.flatbuffers_field_uint64(pos_, 108, 0))
def long_enum_normal_default() -> LongEnum:
return LongEnum(buf_.flatbuffers_field_uint64(pos_, 110, 2))
def GetRootAsMonster(buf:string): return Monster { buf, buf.flatbuffers_indirect(0) }
struct MonsterBuilder:
b_:flatbuffers_builder
def start():
b_.StartObject(54)
return this
def add_pos(pos:flatbuffers_offset):
b_.PrependStructSlot(0, pos)
return this
def add_mana(mana:int):
b_.PrependInt16Slot(1, mana, 150)
return this
def add_hp(hp:int):
b_.PrependInt16Slot(2, hp, 100)
return this
def add_name(name:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(3, name)
return this
def add_inventory(inventory:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(5, inventory)
return this
def add_color(color:Color):
b_.PrependUint8Slot(6, color, 8)
return this
def add_test_type(test_type:Any):
b_.PrependUint8Slot(7, test_type, 0)
return this
def add_test(test:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(8, test)
return this
def add_test4(test4:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(9, test4)
return this
def add_testarrayofstring(testarrayofstring:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(10, testarrayofstring)
return this
def add_testarrayoftables(testarrayoftables:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(11, testarrayoftables)
return this
def add_enemy(enemy:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(12, enemy)
return this
def add_testnestedflatbuffer(testnestedflatbuffer:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(13, testnestedflatbuffer)
return this
def add_testempty(testempty:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(14, testempty)
return this
def add_testbool(testbool:bool):
b_.PrependBoolSlot(15, testbool, 0)
return this
def add_testhashs32_fnv1(testhashs32_fnv1:int):
b_.PrependInt32Slot(16, testhashs32_fnv1, 0)
return this
def add_testhashu32_fnv1(testhashu32_fnv1:int):
b_.PrependUint32Slot(17, testhashu32_fnv1, 0)
return this
def add_testhashs64_fnv1(testhashs64_fnv1:int):
b_.PrependInt64Slot(18, testhashs64_fnv1, 0)
return this
def add_testhashu64_fnv1(testhashu64_fnv1:int):
b_.PrependUint64Slot(19, testhashu64_fnv1, 0)
return this
def add_testhashs32_fnv1a(testhashs32_fnv1a:int):
b_.PrependInt32Slot(20, testhashs32_fnv1a, 0)
return this
def add_testhashu32_fnv1a(testhashu32_fnv1a:int):
b_.PrependUint32Slot(21, testhashu32_fnv1a, 0)
return this
def add_testhashs64_fnv1a(testhashs64_fnv1a:int):
b_.PrependInt64Slot(22, testhashs64_fnv1a, 0)
return this
def add_testhashu64_fnv1a(testhashu64_fnv1a:int):
b_.PrependUint64Slot(23, testhashu64_fnv1a, 0)
return this
def add_testarrayofbools(testarrayofbools:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(24, testarrayofbools)
return this
def add_testf(testf:float):
b_.PrependFloat32Slot(25, testf, 3.14159)
return this
def add_testf2(testf2:float):
b_.PrependFloat32Slot(26, testf2, 3.0)
return this
def add_testf3(testf3:float):
b_.PrependFloat32Slot(27, testf3, 0.0)
return this
def add_testarrayofstring2(testarrayofstring2:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(28, testarrayofstring2)
return this
def add_testarrayofsortedstruct(testarrayofsortedstruct:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(29, testarrayofsortedstruct)
return this
def add_flex(flex:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(30, flex)
return this
def add_test5(test5:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(31, test5)
return this
def add_vector_of_longs(vector_of_longs:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(32, vector_of_longs)
return this
def add_vector_of_doubles(vector_of_doubles:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(33, vector_of_doubles)
return this
def add_parent_namespace_test(parent_namespace_test:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(34, parent_namespace_test)
return this
def add_vector_of_referrables(vector_of_referrables:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(35, vector_of_referrables)
return this
def add_single_weak_reference(single_weak_reference:int):
b_.PrependUint64Slot(36, single_weak_reference, 0)
return this
def add_vector_of_weak_references(vector_of_weak_references:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(37, vector_of_weak_references)
return this
def add_vector_of_strong_referrables(vector_of_strong_referrables:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(38, vector_of_strong_referrables)
return this
def add_co_owning_reference(co_owning_reference:int):
b_.PrependUint64Slot(39, co_owning_reference, 0)
return this
def add_vector_of_co_owning_references(vector_of_co_owning_references:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(40, vector_of_co_owning_references)
return this
def add_non_owning_reference(non_owning_reference:int):
b_.PrependUint64Slot(41, non_owning_reference, 0)
return this
def add_vector_of_non_owning_references(vector_of_non_owning_references:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(42, vector_of_non_owning_references)
return this
def add_any_unique_type(any_unique_type:AnyUniqueAliases):
b_.PrependUint8Slot(43, any_unique_type, 0)
return this
def add_any_unique(any_unique:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(44, any_unique)
return this
def add_any_ambiguous_type(any_ambiguous_type:AnyAmbiguousAliases):
b_.PrependUint8Slot(45, any_ambiguous_type, 0)
return this
def add_any_ambiguous(any_ambiguous:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(46, any_ambiguous)
return this
def add_vector_of_enums(vector_of_enums:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(47, vector_of_enums)
return this
def add_signed_enum(signed_enum:Race):
b_.PrependInt8Slot(48, signed_enum, -1)
return this
def add_testrequirednestedflatbuffer(testrequirednestedflatbuffer:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(49, testrequirednestedflatbuffer)
return this
def add_scalar_key_sorted_tables(scalar_key_sorted_tables:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(50, scalar_key_sorted_tables)
return this
def add_native_inline(native_inline:flatbuffers_offset):
b_.PrependStructSlot(51, native_inline)
return this
def add_long_enum_non_enum_default(long_enum_non_enum_default:LongEnum):
b_.PrependUint64Slot(52, long_enum_non_enum_default, 0)
return this
def add_long_enum_normal_default(long_enum_normal_default:LongEnum):
b_.PrependUint64Slot(53, long_enum_normal_default, 2)
return this
def end():
return b_.EndObject()
def MonsterStartInventoryVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
def MonsterCreateInventoryVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_)
return b_.EndVector(v_.length)
def MonsterStartTest4Vector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 2)
def MonsterStartTestarrayofstringVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
def MonsterCreateTestarrayofstringVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
def MonsterStartTestarrayoftablesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
def MonsterCreateTestarrayoftablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
def MonsterStartTestnestedflatbufferVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
def MonsterCreateTestnestedflatbufferVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_)
return b_.EndVector(v_.length)
def MonsterStartTestarrayofboolsVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
def MonsterCreateTestarrayofboolsVector(b_:flatbuffers_builder, v_:[bool]):
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependBool(e_)
return b_.EndVector(v_.length)
def MonsterStartTestarrayofstring2Vector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
def MonsterCreateTestarrayofstring2Vector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
def MonsterStartTestarrayofsortedstructVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 4)
def MonsterStartFlexVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
def MonsterCreateFlexVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_)
return b_.EndVector(v_.length)
def MonsterStartTest5Vector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 2)
def MonsterStartVectorOfLongsVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
def MonsterCreateVectorOfLongsVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependInt64(e_)
return b_.EndVector(v_.length)
def MonsterStartVectorOfDoublesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
def MonsterCreateVectorOfDoublesVector(b_:flatbuffers_builder, v_:[float]):
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependFloat64(e_)
return b_.EndVector(v_.length)
def MonsterStartVectorOfReferrablesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
def MonsterCreateVectorOfReferrablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
def MonsterStartVectorOfWeakReferencesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
def MonsterCreateVectorOfWeakReferencesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependUint64(e_)
return b_.EndVector(v_.length)
def MonsterStartVectorOfStrongReferrablesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
def MonsterCreateVectorOfStrongReferrablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
def MonsterStartVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
def MonsterCreateVectorOfCoOwningReferencesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependUint64(e_)
return b_.EndVector(v_.length)
def MonsterStartVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
def MonsterCreateVectorOfNonOwningReferencesVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependUint64(e_)
return b_.EndVector(v_.length)
def MonsterStartVectorOfEnumsVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
def MonsterCreateVectorOfEnumsVector(b_:flatbuffers_builder, v_:[Color]):
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_)
return b_.EndVector(v_.length)
def MonsterStartTestrequirednestedflatbufferVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
def MonsterCreateTestrequirednestedflatbufferVector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependUint8(e_)
return b_.EndVector(v_.length)
def MonsterStartScalarKeySortedTablesVector(b_:flatbuffers_builder, n_:int):
b_.StartVector(4, n_, 4)
def MonsterCreateScalarKeySortedTablesVector(b_:flatbuffers_builder, v_:[flatbuffers_offset]):
b_.StartVector(4, v_.length, 4)
reverse(v_) e_: b_.PrependUOffsetTRelative(e_)
return b_.EndVector(v_.length)
class TypeAliases : flatbuffers_handle
def i8() -> int:
return buf_.flatbuffers_field_int8(pos_, 4, 0)
def u8() -> int:
return buf_.flatbuffers_field_uint8(pos_, 6, 0)
def i16() -> int:
return buf_.flatbuffers_field_int16(pos_, 8, 0)
def u16() -> int:
return buf_.flatbuffers_field_uint16(pos_, 10, 0)
def i32() -> int:
return buf_.flatbuffers_field_int32(pos_, 12, 0)
def u32() -> int:
return buf_.flatbuffers_field_uint32(pos_, 14, 0)
def i64() -> int:
return buf_.flatbuffers_field_int64(pos_, 16, 0)
def u64() -> int:
return buf_.flatbuffers_field_uint64(pos_, 18, 0)
def f32() -> float:
return buf_.flatbuffers_field_float32(pos_, 20, 0.0)
def f64() -> float:
return buf_.flatbuffers_field_float64(pos_, 22, 0.0)
def v8(i:int) -> int:
return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 24) + i * 1)
def v8_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 24)
def vf64(i:int) -> float:
return buf_.read_float64_le(buf_.flatbuffers_field_vector(pos_, 26) + i * 8)
def vf64_length() -> int:
return buf_.flatbuffers_field_vector_len(pos_, 26)
def GetRootAsTypeAliases(buf:string): return TypeAliases { buf, buf.flatbuffers_indirect(0) }
struct TypeAliasesBuilder:
b_:flatbuffers_builder
def start():
b_.StartObject(12)
return this
def add_i8(i8:int):
b_.PrependInt8Slot(0, i8, 0)
return this
def add_u8(u8:int):
b_.PrependUint8Slot(1, u8, 0)
return this
def add_i16(i16:int):
b_.PrependInt16Slot(2, i16, 0)
return this
def add_u16(u16:int):
b_.PrependUint16Slot(3, u16, 0)
return this
def add_i32(i32:int):
b_.PrependInt32Slot(4, i32, 0)
return this
def add_u32(u32:int):
b_.PrependUint32Slot(5, u32, 0)
return this
def add_i64(i64:int):
b_.PrependInt64Slot(6, i64, 0)
return this
def add_u64(u64:int):
b_.PrependUint64Slot(7, u64, 0)
return this
def add_f32(f32:float):
b_.PrependFloat32Slot(8, f32, 0.0)
return this
def add_f64(f64:float):
b_.PrependFloat64Slot(9, f64, 0.0)
return this
def add_v8(v8:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(10, v8)
return this
def add_vf64(vf64:flatbuffers_offset):
b_.PrependUOffsetTRelativeSlot(11, vf64)
return this
def end():
return b_.EndObject()
def TypeAliasesStartV8Vector(b_:flatbuffers_builder, n_:int):
b_.StartVector(1, n_, 1)
def TypeAliasesCreateV8Vector(b_:flatbuffers_builder, v_:[int]):
b_.StartVector(1, v_.length, 1)
reverse(v_) e_: b_.PrependInt8(e_)
return b_.EndVector(v_.length)
def TypeAliasesStartVf64Vector(b_:flatbuffers_builder, n_:int):
b_.StartVector(8, n_, 8)
def TypeAliasesCreateVf64Vector(b_:flatbuffers_builder, v_:[float]):
b_.StartVector(8, v_.length, 8)
reverse(v_) e_: b_.PrependFloat64(e_)
return b_.EndVector(v_.length)