| enum Color:ubyte (bit_flags) { |
| Red = 0, // color Red = (1u << 0) |
| /// \brief color Green |
| /// Green is bit_flag with value (1u << 1) |
| Green, |
| /// \brief color Blue (1u << 3) |
| Blue = 3, |
| } |
| |
| struct Test { a:short; b:byte; } |
| |
| struct Vec3 (force_align: 8) { |
| x:float; |
| y:float; |
| z:float; |
| test1:double; |
| test2:Color; |
| test3:Test; |
| } |
| |
| /// an example documentation comment: "monster object" |
| table Monster { |
| pos:Vec3 (id: 0); |
| hp:short = 100 (id: 2); |
| mana:short = 150 (id: 1); |
| name:string (id: 3, key); |
| color:Color = Blue (id: 6); |
| inventory:[ubyte] (id: 5); |
| testarrayoftables:[Monster] (id: 4); |
| } |
| |
| root_type Monster; |