blob: af224512ee7245096c091681d18b02fb3860f2ae [file] [log] [blame]
// Example IDL file for our monster's schema.
namespace MyGame.Sample;
enum Color:byte { Red = 0, Green, Blue = 2 }
union Equipment { Weapon } // Optionally add more tables.
struct Vec3 {
x:float;
y:float;
z:float;
}
table Monster {
pos:Vec3;
mana:short = 150;
hp:short = 100;
name:string;
friendly:bool = false (deprecated);
inventory:[ubyte];
color:Color = Blue;
weapons:[Weapon];
equipped:Equipment;
path:[Vec3];
}
table Weapon {
name:string;
damage:short;
}
root_type Monster;