blob: 65cf15b6d6f62dbb3ac691fd9c8b2c0183cedfa5 [file] [log] [blame]
// automatically generated by the FlatBuffers compiler, do not modify
/**
* @enum
*/
export enum Character{
NONE= 0,
MuLan= 1,
Rapunzel= 2,
Belle= 3,
BookFan= 4,
Other= 5,
Unused= 6
};
/**
* @constructor
*/
export class Attacker {
/**
* @type {flatbuffers.ByteBuffer}
*/
bb: flatbuffers.ByteBuffer|null = null;
/**
* @type {number}
*/
bb_pos:number = 0;
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {Attacker}
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Attacker {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param {flatbuffers.ByteBuffer} bb
* @param {Attacker=} obj
* @returns {Attacker}
*/
static getRootAsAttacker(bb:flatbuffers.ByteBuffer, obj?:Attacker):Attacker {
return (obj || new Attacker).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @returns {number}
*/
swordAttackDamage():number {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
};
/**
* @param {number} value
* @returns {boolean}
*/
mutate_sword_attack_damage(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @param {flatbuffers.Builder} builder
*/
static startAttacker(builder:flatbuffers.Builder) {
builder.startObject(1);
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} swordAttackDamage
*/
static addSwordAttackDamage(builder:flatbuffers.Builder, swordAttackDamage:number) {
builder.addFieldInt32(0, swordAttackDamage, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}
*/
static endAttacker(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
}
/**
* @constructor
*/
export class Rapunzel {
/**
* @type {flatbuffers.ByteBuffer}
*/
bb: flatbuffers.ByteBuffer|null = null;
/**
* @type {number}
*/
bb_pos:number = 0;
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {Rapunzel}
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Rapunzel {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @returns {number}
*/
hairLength():number {
return this.bb!.readInt32(this.bb_pos);
};
/**
* @param {number} value
* @returns {boolean}
*/
mutate_hair_length(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
}
this.bb!.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} hair_length
* @returns {flatbuffers.Offset}
*/
static createRapunzel(builder:flatbuffers.Builder, hair_length: number):flatbuffers.Offset {
builder.prep(4, 4);
builder.writeInt32(hair_length);
return builder.offset();
};
}
/**
* @constructor
*/
export class BookReader {
/**
* @type {flatbuffers.ByteBuffer}
*/
bb: flatbuffers.ByteBuffer|null = null;
/**
* @type {number}
*/
bb_pos:number = 0;
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {BookReader}
*/
__init(i:number, bb:flatbuffers.ByteBuffer):BookReader {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @returns {number}
*/
booksRead():number {
return this.bb!.readInt32(this.bb_pos);
};
/**
* @param {number} value
* @returns {boolean}
*/
mutate_books_read(value:number):boolean {
var offset = this.bb!.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
}
this.bb!.writeInt32(this.bb_pos + offset, value);
return true;
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} books_read
* @returns {flatbuffers.Offset}
*/
static createBookReader(builder:flatbuffers.Builder, books_read: number):flatbuffers.Offset {
builder.prep(4, 4);
builder.writeInt32(books_read);
return builder.offset();
};
}
/**
* @constructor
*/
export class Movie {
/**
* @type {flatbuffers.ByteBuffer}
*/
bb: flatbuffers.ByteBuffer|null = null;
/**
* @type {number}
*/
bb_pos:number = 0;
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {Movie}
*/
__init(i:number, bb:flatbuffers.ByteBuffer):Movie {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @param {flatbuffers.ByteBuffer} bb
* @param {Movie=} obj
* @returns {Movie}
*/
static getRootAsMovie(bb:flatbuffers.ByteBuffer, obj?:Movie):Movie {
return (obj || new Movie).__init(bb.readInt32(bb.position()) + bb.position(), bb);
};
/**
* @param {flatbuffers.ByteBuffer} bb
* @returns {boolean}
*/
static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
return bb.__has_identifier('MOVI');
};
/**
* @returns {Character}
*/
mainCharacterType():Character {
var offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? /** @type {Character} */ (this.bb!.readUint8(this.bb_pos + offset)) : Character.NONE;
};
/**
* @param {Character} value
* @returns {boolean}
*/
mutate_main_character_type(value:Character):boolean {
var offset = this.bb!.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb!.writeUint8(this.bb_pos + offset, value);
return true;
};
/**
* @param {flatbuffers.Table} obj
* @returns {?flatbuffers.Table}
*/
mainCharacter<T extends flatbuffers.Table>(obj:T):T|null {
var offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.__union(obj, this.bb_pos + offset) : null;
};
/**
* @param {number} index
* @returns {Character}
*/
charactersType(index: number):Character|null {
var offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? /** @type {Character} */ (this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index)) : /** @type {Character} */ (0);
};
/**
* @returns {number}
*/
charactersTypeLength():number {
var offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns {Uint8Array}
*/
charactersTypeArray():Uint8Array|null {
var offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param {number} index
* @param {flatbuffers.Table=} obj
* @returns {?flatbuffers.Table}
*/
characters<T extends flatbuffers.Table>(index: number, obj:T):T|null {
var offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.__union(obj, this.bb!.__vector(this.bb_pos + offset) + index * 4) : null;
};
/**
* @returns {number}
*/
charactersLength():number {
var offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param {flatbuffers.Builder} builder
*/
static startMovie(builder:flatbuffers.Builder) {
builder.startObject(4);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Character} mainCharacterType
*/
static addMainCharacterType(builder:flatbuffers.Builder, mainCharacterType:Character) {
builder.addFieldInt8(0, mainCharacterType, Character.NONE);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} mainCharacterOffset
*/
static addMainCharacter(builder:flatbuffers.Builder, mainCharacterOffset:flatbuffers.Offset) {
builder.addFieldOffset(1, mainCharacterOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} charactersTypeOffset
*/
static addCharactersType(builder:flatbuffers.Builder, charactersTypeOffset:flatbuffers.Offset) {
builder.addFieldOffset(2, charactersTypeOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<Character>} data
* @returns {flatbuffers.Offset}
*/
static createCharactersTypeVector(builder:flatbuffers.Builder, data:Character[]):flatbuffers.Offset {
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
builder.addInt8(data[i]);
}
return builder.endVector();
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startCharactersTypeVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(1, numElems, 1);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} charactersOffset
*/
static addCharacters(builder:flatbuffers.Builder, charactersOffset:flatbuffers.Offset) {
builder.addFieldOffset(3, charactersOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
static createCharactersVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]);
}
return builder.endVector();
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
static startCharactersVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
};
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}
*/
static endMovie(builder:flatbuffers.Builder):flatbuffers.Offset {
var offset = builder.endObject();
return offset;
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} offset
*/
static finishMovieBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) {
builder.finish(offset, 'MOVI');
};
}