blob: f03c142baa87899f2be5f43b6d898339824eed64 [file] [log] [blame]
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct TypeAliases : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb) { return GetRootAsTypeAliases(_bb, new TypeAliases()); }
public static TypeAliases GetRootAsTypeAliases(ByteBuffer _bb, TypeAliases obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public TypeAliases __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public sbyte I8 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetSbyte(o + __p.bb_pos) : (sbyte)0; } }
public bool MutateI8(sbyte i8) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, i8); return true; } else { return false; } }
public byte U8 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.Get(o + __p.bb_pos) : (byte)0; } }
public bool MutateU8(byte u8) { int o = __p.__offset(6); if (o != 0) { __p.bb.Put(o + __p.bb_pos, u8); return true; } else { return false; } }
public short I16 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)0; } }
public bool MutateI16(short i16) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, i16); return true; } else { return false; } }
public ushort U16 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
public bool MutateU16(ushort u16) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, u16); return true; } else { return false; } }
public int I32 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public bool MutateI32(int i32) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, i32); return true; } else { return false; } }
public uint U32 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
public bool MutateU32(uint u32) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, u32); return true; } else { return false; } }
public long I64 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
public bool MutateI64(long i64) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, i64); return true; } else { return false; } }
public ulong U64 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
public bool MutateU64(ulong u64) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, u64); return true; } else { return false; } }
public float F32 { get { int o = __p.__offset(20); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
public bool MutateF32(float f32) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f32); return true; } else { return false; } }
public double F64 { get { int o = __p.__offset(22); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)0.0; } }
public bool MutateF64(double f64) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, f64); return true; } else { return false; } }
public sbyte V8(int j) { int o = __p.__offset(24); return o != 0 ? __p.bb.GetSbyte(__p.__vector(o) + j * 1) : (sbyte)0; }
public int V8Length { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }
public ArraySegment<byte>? GetV8Bytes() { return __p.__vector_as_arraysegment(24); }
public bool MutateV8(int j, sbyte v8) { int o = __p.__offset(24); if (o != 0) { __p.bb.PutSbyte(__p.__vector(o) + j * 1, v8); return true; } else { return false; } }
public double Vf64(int j) { int o = __p.__offset(26); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
public int Vf64Length { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } }
public ArraySegment<byte>? GetVf64Bytes() { return __p.__vector_as_arraysegment(26); }
public bool MutateVf64(int j, double vf64) { int o = __p.__offset(26); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vf64); return true; } else { return false; } }
public static Offset<TypeAliases> CreateTypeAliases(FlatBufferBuilder builder,
sbyte i8 = 0,
byte u8 = 0,
short i16 = 0,
ushort u16 = 0,
int i32 = 0,
uint u32 = 0,
long i64 = 0,
ulong u64 = 0,
float f32 = 0.0f,
double f64 = 0.0,
VectorOffset v8Offset = default(VectorOffset),
VectorOffset vf64Offset = default(VectorOffset)) {
builder.StartObject(12);
TypeAliases.AddF64(builder, f64);
TypeAliases.AddU64(builder, u64);
TypeAliases.AddI64(builder, i64);
TypeAliases.AddVf64(builder, vf64Offset);
TypeAliases.AddV8(builder, v8Offset);
TypeAliases.AddF32(builder, f32);
TypeAliases.AddU32(builder, u32);
TypeAliases.AddI32(builder, i32);
TypeAliases.AddU16(builder, u16);
TypeAliases.AddI16(builder, i16);
TypeAliases.AddU8(builder, u8);
TypeAliases.AddI8(builder, i8);
return TypeAliases.EndTypeAliases(builder);
}
public static void StartTypeAliases(FlatBufferBuilder builder) { builder.StartObject(12); }
public static void AddI8(FlatBufferBuilder builder, sbyte i8) { builder.AddSbyte(0, i8, 0); }
public static void AddU8(FlatBufferBuilder builder, byte u8) { builder.AddByte(1, u8, 0); }
public static void AddI16(FlatBufferBuilder builder, short i16) { builder.AddShort(2, i16, 0); }
public static void AddU16(FlatBufferBuilder builder, ushort u16) { builder.AddUshort(3, u16, 0); }
public static void AddI32(FlatBufferBuilder builder, int i32) { builder.AddInt(4, i32, 0); }
public static void AddU32(FlatBufferBuilder builder, uint u32) { builder.AddUint(5, u32, 0); }
public static void AddI64(FlatBufferBuilder builder, long i64) { builder.AddLong(6, i64, 0); }
public static void AddU64(FlatBufferBuilder builder, ulong u64) { builder.AddUlong(7, u64, 0); }
public static void AddF32(FlatBufferBuilder builder, float f32) { builder.AddFloat(8, f32, 0.0f); }
public static void AddF64(FlatBufferBuilder builder, double f64) { builder.AddDouble(9, f64, 0.0); }
public static void AddV8(FlatBufferBuilder builder, VectorOffset v8Offset) { builder.AddOffset(10, v8Offset.Value, 0); }
public static VectorOffset CreateV8Vector(FlatBufferBuilder builder, sbyte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddSbyte(data[i]); return builder.EndVector(); }
public static void StartV8Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
public static void AddVf64(FlatBufferBuilder builder, VectorOffset vf64Offset) { builder.AddOffset(11, vf64Offset.Value, 0); }
public static VectorOffset CreateVf64Vector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
public static void StartVf64Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
public static Offset<TypeAliases> EndTypeAliases(FlatBufferBuilder builder) {
int o = builder.EndObject();
return new Offset<TypeAliases>(o);
}
};
}