| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::FlatBuffers; |
| |
| public struct Test : IFlatbufferObject |
| { |
| private Struct __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } |
| public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } } |
| public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); } |
| public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } } |
| public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); } |
| |
| public static Offset<Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) { |
| builder.Prep(2, 4); |
| builder.Pad(1); |
| builder.PutSbyte(B); |
| builder.PutShort(A); |
| return new Offset<Test>(builder.Offset); |
| } |
| }; |
| |
| |
| } |