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/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.IO;
using System.Text;
using MyGame.Example;
namespace FlatBuffers.Test
{
[FlatBuffersTestClass]
public class FlatBuffersExampleTests
{
public void RunTests()
{
CanCreateNewFlatBufferFromScratch();
CanReadCppGeneratedWireFile();
TestEnums();
}
[FlatBuffersTestMethod]
public void CanCreateNewFlatBufferFromScratch()
{
// Second, let's create a FlatBuffer from scratch in C#, and test it also.
// We use an initial size of 1 to exercise the reallocation algorithm,
// normally a size larger than the typical FlatBuffer you generate would be
// better for performance.
var fbb = new FlatBufferBuilder(1);
StringOffset[] names = { fbb.CreateString("Frodo"), fbb.CreateString("Barney"), fbb.CreateString("Wilma") };
Offset<Monster>[] off = new Offset<Monster>[3];
Monster.StartMonster(fbb);
Monster.AddName(fbb, names[0]);
off[0] = Monster.EndMonster(fbb);
Monster.StartMonster(fbb);
Monster.AddName(fbb, names[1]);
off[1] = Monster.EndMonster(fbb);
Monster.StartMonster(fbb);
Monster.AddName(fbb, names[2]);
off[2] = Monster.EndMonster(fbb);
var sortMons = Monster.CreateSortedVectorOfMonster(fbb, off);
// We set up the same values as monsterdata.json:
var str = fbb.CreateString("MyMonster");
var test1 = fbb.CreateString("test1");
var test2 = fbb.CreateString("test2");
Monster.StartInventoryVector(fbb, 5);
for (int i = 4; i >= 0; i--)
{
fbb.AddByte((byte)i);
}
var inv = fbb.EndVector();
var fred = fbb.CreateString("Fred");
Monster.StartMonster(fbb);
Monster.AddName(fbb, fred);
var mon2 = Monster.EndMonster(fbb);
Monster.StartTest4Vector(fbb, 2);
MyGame.Example.Test.CreateTest(fbb, (short)10, (sbyte)20);
MyGame.Example.Test.CreateTest(fbb, (short)30, (sbyte)40);
var test4 = fbb.EndVector();
Monster.StartTestarrayofstringVector(fbb, 2);
fbb.AddOffset(test2.Value);
fbb.AddOffset(test1.Value);
var testArrayOfString = fbb.EndVector();
Monster.StartMonster(fbb);
Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
Color.Green, (short)5, (sbyte)6));
Monster.AddHp(fbb, (short)80);
Monster.AddName(fbb, str);
Monster.AddInventory(fbb, inv);
Monster.AddTestType(fbb, Any.Monster);
Monster.AddTest(fbb, mon2.Value);
Monster.AddTest4(fbb, test4);
Monster.AddTestarrayofstring(fbb, testArrayOfString);
Monster.AddTestbool(fbb, false);
Monster.AddTestarrayoftables(fbb, sortMons);
var mon = Monster.EndMonster(fbb);
Monster.FinishMonsterBuffer(fbb, mon);
// Dump to output directory so we can inspect later, if needed
using (var ms = new MemoryStream(fbb.DataBuffer.Data, fbb.DataBuffer.Position, fbb.Offset))
{
var data = ms.ToArray();
File.WriteAllBytes(@"Resources/monsterdata_cstest.mon",data);
}
// Now assert the buffer
TestBuffer(fbb.DataBuffer);
//Attempt to mutate Monster fields and check whether the buffer has been mutated properly
// revert to original values after testing
Monster monster = Monster.GetRootAsMonster(fbb.DataBuffer);
// mana is optional and does not exist in the buffer so the mutation should fail
// the mana field should retain its default value
Assert.AreEqual(monster.MutateMana((short)10), false);
Assert.AreEqual(monster.Mana, (short)150);
// Accessing a vector of sorted by the key tables
Assert.AreEqual(monster.Testarrayoftables(0).Value.Name, "Barney");
Assert.AreEqual(monster.Testarrayoftables(1).Value.Name, "Frodo");
Assert.AreEqual(monster.Testarrayoftables(2).Value.Name, "Wilma");
// Example of searching for a table by the key
Assert.IsTrue(monster.TestarrayoftablesByKey("Frodo") != null);
Assert.IsTrue(monster.TestarrayoftablesByKey("Barney") != null);
Assert.IsTrue(monster.TestarrayoftablesByKey("Wilma") != null);
// testType is an existing field and mutating it should succeed
Assert.AreEqual(monster.TestType, Any.Monster);
Assert.AreEqual(monster.MutateTestType(Any.NONE), true);
Assert.AreEqual(monster.TestType, Any.NONE);
Assert.AreEqual(monster.MutateTestType(Any.Monster), true);
Assert.AreEqual(monster.TestType, Any.Monster);
//mutate the inventory vector
Assert.AreEqual(monster.MutateInventory(0, 1), true);
Assert.AreEqual(monster.MutateInventory(1, 2), true);
Assert.AreEqual(monster.MutateInventory(2, 3), true);
Assert.AreEqual(monster.MutateInventory(3, 4), true);
Assert.AreEqual(monster.MutateInventory(4, 5), true);
for (int i = 0; i < monster.InventoryLength; i++)
{
Assert.AreEqual(monster.Inventory(i), i + 1);
}
//reverse mutation
Assert.AreEqual(monster.MutateInventory(0, 0), true);
Assert.AreEqual(monster.MutateInventory(1, 1), true);
Assert.AreEqual(monster.MutateInventory(2, 2), true);
Assert.AreEqual(monster.MutateInventory(3, 3), true);
Assert.AreEqual(monster.MutateInventory(4, 4), true);
// get a struct field and edit one of its fields
Vec3 pos = (Vec3)monster.Pos;
Assert.AreEqual(pos.X, 1.0f);
pos.MutateX(55.0f);
Assert.AreEqual(pos.X, 55.0f);
pos.MutateX(1.0f);
Assert.AreEqual(pos.X, 1.0f);
TestBuffer(fbb.DataBuffer);
}
private void TestBuffer(ByteBuffer bb)
{
var monster = Monster.GetRootAsMonster(bb);
Assert.AreEqual(80, monster.Hp);
Assert.AreEqual(150, monster.Mana);
Assert.AreEqual("MyMonster", monster.Name);
var pos = monster.Pos.Value;
Assert.AreEqual(1.0f, pos.X);
Assert.AreEqual(2.0f, pos.Y);
Assert.AreEqual(3.0f, pos.Z);
Assert.AreEqual(3.0f, pos.Test1);
Assert.AreEqual(Color.Green, pos.Test2);
var t = (MyGame.Example.Test)pos.Test3;
Assert.AreEqual((short)5, t.A);
Assert.AreEqual((sbyte)6, t.B);
Assert.AreEqual(Any.Monster, monster.TestType);
var monster2 = monster.Test<Monster>().Value;
Assert.AreEqual("Fred", monster2.Name);
Assert.AreEqual(5, monster.InventoryLength);
var invsum = 0;
for (var i = 0; i < monster.InventoryLength; i++)
{
invsum += monster.Inventory(i);
}
Assert.AreEqual(10, invsum);
var test0 = monster.Test4(0).Value;
var test1 = monster.Test4(1).Value;
Assert.AreEqual(2, monster.Test4Length);
Assert.AreEqual(100, test0.A + test0.B + test1.A + test1.B);
Assert.AreEqual(2, monster.TestarrayofstringLength);
Assert.AreEqual("test1", monster.Testarrayofstring(0));
Assert.AreEqual("test2", monster.Testarrayofstring(1));
Assert.AreEqual(false, monster.Testbool);
var nameBytes = monster.GetNameBytes().Value;
Assert.AreEqual("MyMonster", Encoding.UTF8.GetString(nameBytes.Array, nameBytes.Offset, nameBytes.Count));
if (0 == monster.TestarrayofboolsLength)
{
Assert.IsFalse(monster.GetTestarrayofboolsBytes().HasValue);
}
else
{
Assert.IsTrue(monster.GetTestarrayofboolsBytes().HasValue);
}
}
[FlatBuffersTestMethod]
public void CanReadCppGeneratedWireFile()
{
var data = File.ReadAllBytes(@"Resources/monsterdata_test.mon");
var bb = new ByteBuffer(data);
TestBuffer(bb);
}
[FlatBuffersTestMethod]
public void TestEnums()
{
Assert.AreEqual("Red", Color.Red.ToString());
Assert.AreEqual("Blue", Color.Blue.ToString());
Assert.AreEqual("NONE", Any.NONE.ToString());
Assert.AreEqual("Monster", Any.Monster.ToString());
}
[FlatBuffersTestMethod]
public void TestNestedFlatBuffer()
{
const string nestedMonsterName = "NestedMonsterName";
const short nestedMonsterHp = 600;
const short nestedMonsterMana = 1024;
// Create nested buffer as a Monster type
var fbb1 = new FlatBufferBuilder(16);
var str1 = fbb1.CreateString(nestedMonsterName);
Monster.StartMonster(fbb1);
Monster.AddName(fbb1, str1);
Monster.AddHp(fbb1, nestedMonsterHp);
Monster.AddMana(fbb1, nestedMonsterMana);
var monster1 = Monster.EndMonster(fbb1);
Monster.FinishMonsterBuffer(fbb1, monster1);
var fbb1Bytes = fbb1.SizedByteArray();
fbb1 = null;
// Create a Monster which has the first buffer as a nested buffer
var fbb2 = new FlatBufferBuilder(16);
var str2 = fbb2.CreateString("My Monster");
var nestedBuffer = Monster.CreateTestnestedflatbufferVector(fbb2, fbb1Bytes);
Monster.StartMonster(fbb2);
Monster.AddName(fbb2, str2);
Monster.AddHp(fbb2, 50);
Monster.AddMana(fbb2, 32);
Monster.AddTestnestedflatbuffer(fbb2, nestedBuffer);
var monster = Monster.EndMonster(fbb2);
Monster.FinishMonsterBuffer(fbb2, monster);
// Now test the data extracted from the nested buffer
var mons = Monster.GetRootAsMonster(fbb2.DataBuffer);
var nestedMonster = mons.GetTestnestedflatbufferAsMonster().Value;
Assert.AreEqual(nestedMonsterMana, nestedMonster.Mana);
Assert.AreEqual(nestedMonsterHp, nestedMonster.Hp);
Assert.AreEqual(nestedMonsterName, nestedMonster.Name);
}
}
}