| // automatically generated, do not modify |
| |
| namespace MyGame.Example |
| { |
| |
| using System; |
| using FlatBuffers; |
| |
| public sealed class Test : Struct { |
| public Test __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; } |
| |
| public short A { get { return bb.GetShort(bb_pos + 0); } } |
| public void MutateA(short a) { bb.PutShort(bb_pos + 0, a); } |
| public sbyte B { get { return bb.GetSbyte(bb_pos + 2); } } |
| public void MutateB(sbyte b) { bb.PutSbyte(bb_pos + 2, b); } |
| |
| public static Offset<Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) { |
| builder.Prep(2, 4); |
| builder.Pad(1); |
| builder.PutSbyte(B); |
| builder.PutShort(A); |
| return new Offset<Test>(builder.Offset); |
| } |
| }; |
| |
| |
| } |