| // automatically generated, do not modify |
| |
| #include "flatbuffers/flatbuffers.h" |
| |
| namespace MyGame { |
| namespace Sample { |
| |
| enum { |
| Color_Red = 0, |
| Color_Green = 1, |
| Color_Blue = 2, |
| }; |
| |
| inline const char **EnumNamesColor() { |
| static const char *names[] = { "Red", "Green", "Blue", nullptr }; |
| return names; |
| } |
| |
| inline const char *EnumNameColor(int e) { return EnumNamesColor()[e]; } |
| |
| enum { |
| Any_NONE = 0, |
| Any_Monster = 1, |
| }; |
| |
| inline const char **EnumNamesAny() { |
| static const char *names[] = { "NONE", "Monster", nullptr }; |
| return names; |
| } |
| |
| inline const char *EnumNameAny(int e) { return EnumNamesAny()[e]; } |
| |
| struct Vec3; |
| struct Monster; |
| |
| MANUALLY_ALIGNED_STRUCT(4) Vec3 { |
| private: |
| float x_; |
| float y_; |
| float z_; |
| |
| public: |
| Vec3(float x, float y, float z) |
| : x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)) {} |
| |
| float x() const { return flatbuffers::EndianScalar(x_); } |
| float y() const { return flatbuffers::EndianScalar(y_); } |
| float z() const { return flatbuffers::EndianScalar(z_); } |
| }; |
| STRUCT_END(Vec3, 12); |
| |
| struct Monster : private flatbuffers::Table { |
| const Vec3 *pos() const { return GetStruct<const Vec3 *>(4); } |
| int16_t mana() const { return GetField<int16_t>(6, 150); } |
| int16_t hp() const { return GetField<int16_t>(8, 100); } |
| const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(10); } |
| const flatbuffers::Vector<uint8_t> *inventory() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(14); } |
| int8_t color() const { return GetField<int8_t>(16, 2); } |
| }; |
| |
| struct MonsterBuilder { |
| flatbuffers::FlatBufferBuilder &fbb_; |
| flatbuffers::uoffset_t start_; |
| void add_pos(const Vec3 *pos) { fbb_.AddStruct(4, pos); } |
| void add_mana(int16_t mana) { fbb_.AddElement<int16_t>(6, mana, 150); } |
| void add_hp(int16_t hp) { fbb_.AddElement<int16_t>(8, hp, 100); } |
| void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(10, name); } |
| void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { fbb_.AddOffset(14, inventory); } |
| void add_color(int8_t color) { fbb_.AddElement<int8_t>(16, color, 2); } |
| MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } |
| flatbuffers::Offset<Monster> Finish() { return flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 7)); } |
| }; |
| |
| inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const Vec3 *pos, int16_t mana, int16_t hp, flatbuffers::Offset<flatbuffers::String> name, flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory, int8_t color) { |
| MonsterBuilder builder_(_fbb); |
| builder_.add_inventory(inventory); |
| builder_.add_name(name); |
| builder_.add_pos(pos); |
| builder_.add_hp(hp); |
| builder_.add_mana(mana); |
| builder_.add_color(color); |
| return builder_.Finish(); |
| } |
| |
| inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<Monster>(buf); } |
| |
| }; // namespace MyGame |
| }; // namespace Sample |