| #[ MyGame.Example.StructOfStructsOfStructs |
| Automatically generated by the FlatBuffers compiler, do not modify. |
| Or modify. I'm a message, not a cop. |
| |
| flatc version: 24.3.25 |
| |
| Declared by : |
| Rooting type : MyGame.Example.Monster () |
| ]# |
| |
| import StructOfStructs as MyGame_Example_StructOfStructs |
| import flatbuffers |
| |
| type StructOfStructsOfStructs* = object of FlatObj |
| func a*(self: StructOfStructsOfStructs): MyGame_Example_StructOfStructs.StructOfStructs = |
| return MyGame_Example_StructOfStructs.StructOfStructs(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 0)) |
| proc StructOfStructsOfStructsCreate*(self: var Builder, a_a_id: uint32, a_a_distance: uint32, a_b_a: int16, a_b_b: int8, a_c_id: uint32, a_c_distance: uint32): uoffset = |
| self.Prep(4, 20) |
| self.Prep(4, 20) |
| self.Prep(4, 8) |
| self.Prepend(a_c_distance) |
| self.Prepend(a_c_id) |
| self.Prep(2, 4) |
| self.Pad(1) |
| self.Prepend(a_b_b) |
| self.Prepend(a_b_a) |
| self.Prep(4, 8) |
| self.Prepend(a_a_distance) |
| self.Prepend(a_a_id) |
| return self.Offset() |