// <auto-generated> | |
// automatically generated by the FlatBuffers compiler, do not modify | |
// </auto-generated> | |
namespace MyGame.Example | |
{ | |
/// Composite components of Monster color. | |
[Newtonsoft.Json.JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))] | |
[System.FlagsAttribute] | |
public enum Color : byte | |
{ | |
Red = 1, | |
/// \brief color Green | |
/// Green is bit_flag with value (1u << 1) | |
Green = 2, | |
/// \brief color Blue (1u << 3) | |
Blue = 8, | |
}; | |
} |