blob: 7d314dfd5174cdcb9b495565b2ead8a9440c16a2 [file] [log] [blame]
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
from typing import Any
from MyGame.Example.ArrayStruct import ArrayStruct
from typing import Optional
np = import_numpy()
class ArrayTable(object):
__slots__ = ['_tab']
@classmethod
def GetRootAs(cls, buf, offset: int = 0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = ArrayTable()
x.Init(buf, n + offset)
return x
@classmethod
def GetRootAsArrayTable(cls, buf, offset=0):
"""This method is deprecated. Please switch to GetRootAs."""
return cls.GetRootAs(buf, offset)
@classmethod
def ArrayTableBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x41\x52\x52\x54", size_prefixed=size_prefixed)
# ArrayTable
def Init(self, buf: bytes, pos: int):
self._tab = flatbuffers.table.Table(buf, pos)
# ArrayTable
def A(self) -> Optional[ArrayStruct]:
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
if o != 0:
x = o + self._tab.Pos
obj = ArrayStruct()
obj.Init(self._tab.Bytes, x)
return obj
return None
def ArrayTableStart(builder: flatbuffers.Builder):
builder.StartObject(1)
def Start(builder: flatbuffers.Builder):
ArrayTableStart(builder)
def ArrayTableAddA(builder: flatbuffers.Builder, a: Any):
builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0)
def AddA(builder: flatbuffers.Builder, a: Any):
ArrayTableAddA(builder, a)
def ArrayTableEnd(builder: flatbuffers.Builder) -> int:
return builder.EndObject()
def End(builder: flatbuffers.Builder) -> int:
return ArrayTableEnd(builder)
import MyGame.Example.ArrayStruct
try:
from typing import Optional
except:
pass
class ArrayTableT(object):
# ArrayTableT
def __init__(self):
self.a = None # type: Optional[MyGame.Example.ArrayStruct.ArrayStructT]
@classmethod
def InitFromBuf(cls, buf, pos):
arrayTable = ArrayTable()
arrayTable.Init(buf, pos)
return cls.InitFromObj(arrayTable)
@classmethod
def InitFromPackedBuf(cls, buf, pos=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos)
return cls.InitFromBuf(buf, pos+n)
@classmethod
def InitFromObj(cls, arrayTable):
x = ArrayTableT()
x._UnPack(arrayTable)
return x
# ArrayTableT
def _UnPack(self, arrayTable):
if arrayTable is None:
return
if arrayTable.A() is not None:
self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(arrayTable.A())
# ArrayTableT
def Pack(self, builder):
ArrayTableStart(builder)
if self.a is not None:
a = self.a.Pack(builder)
ArrayTableAddA(builder, a)
arrayTable = ArrayTableEnd(builder)
return arrayTable