| // automatically generated by the FlatBuffers compiler, do not modify |
| |
| #ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ |
| #define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ |
| |
| #include "flatbuffers/flatbuffers.h" |
| |
| namespace MyGame { |
| namespace Sample { |
| |
| struct Vec3; |
| |
| struct Monster; |
| struct MonsterT; |
| |
| struct Weapon; |
| struct WeaponT; |
| |
| enum Color { |
| Color_Red = 0, |
| Color_Green = 1, |
| Color_Blue = 2, |
| Color_MIN = Color_Red, |
| Color_MAX = Color_Blue |
| }; |
| |
| inline const char **EnumNamesColor() { |
| static const char *names[] = { "Red", "Green", "Blue", nullptr }; |
| return names; |
| } |
| |
| inline const char *EnumNameColor(Color e) { return EnumNamesColor()[static_cast<int>(e)]; } |
| |
| enum Equipment { |
| Equipment_NONE = 0, |
| Equipment_Weapon = 1, |
| Equipment_MIN = Equipment_NONE, |
| Equipment_MAX = Equipment_Weapon |
| }; |
| |
| inline const char **EnumNamesEquipment() { |
| static const char *names[] = { "NONE", "Weapon", nullptr }; |
| return names; |
| } |
| |
| inline const char *EnumNameEquipment(Equipment e) { return EnumNamesEquipment()[static_cast<int>(e)]; } |
| |
| template<typename T> struct EquipmentTraits { |
| static const Equipment enum_value = Equipment_NONE; |
| }; |
| |
| template<> struct EquipmentTraits<Weapon> { |
| static const Equipment enum_value = Equipment_Weapon; |
| }; |
| |
| struct EquipmentUnion { |
| Equipment type; |
| |
| flatbuffers::NativeTable *table; |
| EquipmentUnion() : type(Equipment_NONE), table(nullptr) {} |
| EquipmentUnion(const EquipmentUnion &); |
| EquipmentUnion &operator=(const EquipmentUnion &); |
| ~EquipmentUnion() { Reset(); } |
| void Reset(); |
| |
| template <typename T> |
| void Set(T&& value) { |
| Reset(); |
| type = EquipmentTraits<typename T::TableType>::enum_value; |
| if (type != Equipment_NONE) { |
| table = new T(std::forward<T>(value)); |
| } |
| } |
| |
| static flatbuffers::NativeTable *UnPack(const void *union_obj, Equipment type, const flatbuffers::resolver_function_t *resolver); |
| flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *rehasher = nullptr) const; |
| |
| WeaponT *AsWeapon() { return type == Equipment_Weapon ? reinterpret_cast<WeaponT *>(table) : nullptr; } |
| }; |
| |
| inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_obj, Equipment type); |
| |
| MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS { |
| private: |
| float x_; |
| float y_; |
| float z_; |
| |
| public: |
| Vec3() { memset(this, 0, sizeof(Vec3)); } |
| Vec3(const Vec3 &_o) { memcpy(this, &_o, sizeof(Vec3)); } |
| Vec3(float _x, float _y, float _z) |
| : x_(flatbuffers::EndianScalar(_x)), y_(flatbuffers::EndianScalar(_y)), z_(flatbuffers::EndianScalar(_z)) { } |
| |
| float x() const { return flatbuffers::EndianScalar(x_); } |
| void mutate_x(float _x) { flatbuffers::WriteScalar(&x_, _x); } |
| float y() const { return flatbuffers::EndianScalar(y_); } |
| void mutate_y(float _y) { flatbuffers::WriteScalar(&y_, _y); } |
| float z() const { return flatbuffers::EndianScalar(z_); } |
| void mutate_z(float _z) { flatbuffers::WriteScalar(&z_, _z); } |
| }; |
| STRUCT_END(Vec3, 12); |
| |
| struct MonsterT : public flatbuffers::NativeTable { |
| typedef Monster TableType; |
| std::unique_ptr<Vec3> pos; |
| int16_t mana; |
| int16_t hp; |
| std::string name; |
| std::vector<uint8_t> inventory; |
| Color color; |
| std::vector<std::unique_ptr<WeaponT>> weapons; |
| EquipmentUnion equipped; |
| MonsterT() |
| : mana(150), |
| hp(100), |
| color(Color_Blue) {} |
| }; |
| |
| struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { |
| typedef MonsterT NativeTableType; |
| enum { |
| VT_POS = 4, |
| VT_MANA = 6, |
| VT_HP = 8, |
| VT_NAME = 10, |
| VT_INVENTORY = 14, |
| VT_COLOR = 16, |
| VT_WEAPONS = 18, |
| VT_EQUIPPED_TYPE = 20, |
| VT_EQUIPPED = 22 |
| }; |
| const Vec3 *pos() const { return GetStruct<const Vec3 *>(VT_POS); } |
| Vec3 *mutable_pos() { return GetStruct<Vec3 *>(VT_POS); } |
| int16_t mana() const { return GetField<int16_t>(VT_MANA, 150); } |
| bool mutate_mana(int16_t _mana) { return SetField(VT_MANA, _mana); } |
| int16_t hp() const { return GetField<int16_t>(VT_HP, 100); } |
| bool mutate_hp(int16_t _hp) { return SetField(VT_HP, _hp); } |
| const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(VT_NAME); } |
| flatbuffers::String *mutable_name() { return GetPointer<flatbuffers::String *>(VT_NAME); } |
| const flatbuffers::Vector<uint8_t> *inventory() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); } |
| flatbuffers::Vector<uint8_t> *mutable_inventory() { return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); } |
| Color color() const { return static_cast<Color>(GetField<int8_t>(VT_COLOR, 2)); } |
| bool mutate_color(Color _color) { return SetField(VT_COLOR, static_cast<int8_t>(_color)); } |
| const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *weapons() const { return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<Weapon>> *>(VT_WEAPONS); } |
| flatbuffers::Vector<flatbuffers::Offset<Weapon>> *mutable_weapons() { return GetPointer<flatbuffers::Vector<flatbuffers::Offset<Weapon>> *>(VT_WEAPONS); } |
| Equipment equipped_type() const { return static_cast<Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0)); } |
| bool mutate_equipped_type(Equipment _equipped_type) { return SetField(VT_EQUIPPED_TYPE, static_cast<uint8_t>(_equipped_type)); } |
| const void *equipped() const { return GetPointer<const void *>(VT_EQUIPPED); } |
| void *mutable_equipped() { return GetPointer<void *>(VT_EQUIPPED); } |
| bool Verify(flatbuffers::Verifier &verifier) const { |
| return VerifyTableStart(verifier) && |
| VerifyField<Vec3>(verifier, VT_POS) && |
| VerifyField<int16_t>(verifier, VT_MANA) && |
| VerifyField<int16_t>(verifier, VT_HP) && |
| VerifyField<flatbuffers::uoffset_t>(verifier, VT_NAME) && |
| verifier.Verify(name()) && |
| VerifyField<flatbuffers::uoffset_t>(verifier, VT_INVENTORY) && |
| verifier.Verify(inventory()) && |
| VerifyField<int8_t>(verifier, VT_COLOR) && |
| VerifyField<flatbuffers::uoffset_t>(verifier, VT_WEAPONS) && |
| verifier.Verify(weapons()) && |
| verifier.VerifyVectorOfTables(weapons()) && |
| VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE) && |
| VerifyField<flatbuffers::uoffset_t>(verifier, VT_EQUIPPED) && |
| VerifyEquipment(verifier, equipped(), equipped_type()) && |
| verifier.EndTable(); |
| } |
| MonsterT *UnPack(const flatbuffers::resolver_function_t *resolver = nullptr) const; |
| static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); |
| }; |
| |
| struct MonsterBuilder { |
| flatbuffers::FlatBufferBuilder &fbb_; |
| flatbuffers::uoffset_t start_; |
| void add_pos(const Vec3 *pos) { fbb_.AddStruct(Monster::VT_POS, pos); } |
| void add_mana(int16_t mana) { fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150); } |
| void add_hp(int16_t hp) { fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100); } |
| void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(Monster::VT_NAME, name); } |
| void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { fbb_.AddOffset(Monster::VT_INVENTORY, inventory); } |
| void add_color(Color color) { fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2); } |
| void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons) { fbb_.AddOffset(Monster::VT_WEAPONS, weapons); } |
| void add_equipped_type(Equipment equipped_type) { fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0); } |
| void add_equipped(flatbuffers::Offset<void> equipped) { fbb_.AddOffset(Monster::VT_EQUIPPED, equipped); } |
| MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } |
| MonsterBuilder &operator=(const MonsterBuilder &); |
| flatbuffers::Offset<Monster> Finish() { |
| auto o = flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 10)); |
| return o; |
| } |
| }; |
| |
| inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, |
| const Vec3 *pos = 0, |
| int16_t mana = 150, |
| int16_t hp = 100, |
| flatbuffers::Offset<flatbuffers::String> name = 0, |
| flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0, |
| Color color = Color_Blue, |
| flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<Weapon>>> weapons = 0, |
| Equipment equipped_type = Equipment_NONE, |
| flatbuffers::Offset<void> equipped = 0) { |
| MonsterBuilder builder_(_fbb); |
| builder_.add_equipped(equipped); |
| builder_.add_weapons(weapons); |
| builder_.add_inventory(inventory); |
| builder_.add_name(name); |
| builder_.add_pos(pos); |
| builder_.add_hp(hp); |
| builder_.add_mana(mana); |
| builder_.add_equipped_type(equipped_type); |
| builder_.add_color(color); |
| return builder_.Finish(); |
| } |
| |
| inline flatbuffers::Offset<Monster> CreateMonsterDirect(flatbuffers::FlatBufferBuilder &_fbb, |
| const Vec3 *pos = 0, |
| int16_t mana = 150, |
| int16_t hp = 100, |
| const char *name = nullptr, |
| const std::vector<uint8_t> *inventory = nullptr, |
| Color color = Color_Blue, |
| const std::vector<flatbuffers::Offset<Weapon>> *weapons = nullptr, |
| Equipment equipped_type = Equipment_NONE, |
| flatbuffers::Offset<void> equipped = 0) { |
| return CreateMonster(_fbb, pos, mana, hp, name ? _fbb.CreateString(name) : 0, inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0, color, weapons ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(*weapons) : 0, equipped_type, equipped); |
| } |
| |
| inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *rehasher = nullptr); |
| |
| struct WeaponT : public flatbuffers::NativeTable { |
| typedef Weapon TableType; |
| std::string name; |
| int16_t damage; |
| WeaponT() |
| : damage(0) {} |
| }; |
| |
| struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { |
| typedef WeaponT NativeTableType; |
| enum { |
| VT_NAME = 4, |
| VT_DAMAGE = 6 |
| }; |
| const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(VT_NAME); } |
| flatbuffers::String *mutable_name() { return GetPointer<flatbuffers::String *>(VT_NAME); } |
| int16_t damage() const { return GetField<int16_t>(VT_DAMAGE, 0); } |
| bool mutate_damage(int16_t _damage) { return SetField(VT_DAMAGE, _damage); } |
| bool Verify(flatbuffers::Verifier &verifier) const { |
| return VerifyTableStart(verifier) && |
| VerifyField<flatbuffers::uoffset_t>(verifier, VT_NAME) && |
| verifier.Verify(name()) && |
| VerifyField<int16_t>(verifier, VT_DAMAGE) && |
| verifier.EndTable(); |
| } |
| WeaponT *UnPack(const flatbuffers::resolver_function_t *resolver = nullptr) const; |
| static flatbuffers::Offset<Weapon> Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); |
| }; |
| |
| struct WeaponBuilder { |
| flatbuffers::FlatBufferBuilder &fbb_; |
| flatbuffers::uoffset_t start_; |
| void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(Weapon::VT_NAME, name); } |
| void add_damage(int16_t damage) { fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0); } |
| WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); } |
| WeaponBuilder &operator=(const WeaponBuilder &); |
| flatbuffers::Offset<Weapon> Finish() { |
| auto o = flatbuffers::Offset<Weapon>(fbb_.EndTable(start_, 2)); |
| return o; |
| } |
| }; |
| |
| inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, |
| flatbuffers::Offset<flatbuffers::String> name = 0, |
| int16_t damage = 0) { |
| WeaponBuilder builder_(_fbb); |
| builder_.add_name(name); |
| builder_.add_damage(damage); |
| return builder_.Finish(); |
| } |
| |
| inline flatbuffers::Offset<Weapon> CreateWeaponDirect(flatbuffers::FlatBufferBuilder &_fbb, |
| const char *name = nullptr, |
| int16_t damage = 0) { |
| return CreateWeapon(_fbb, name ? _fbb.CreateString(name) : 0, damage); |
| } |
| |
| inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *rehasher = nullptr); |
| |
| inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *resolver) const { |
| (void)resolver; |
| auto _o = new MonsterT(); |
| { auto _e = pos(); if (_e) _o->pos = std::unique_ptr<Vec3>(new Vec3(*_e)); }; |
| { auto _e = mana(); _o->mana = _e; }; |
| { auto _e = hp(); _o->hp = _e; }; |
| { auto _e = name(); if (_e) _o->name = _e->str(); }; |
| { auto _e = inventory(); if (_e) { for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory.push_back(_e->Get(_i)); } } }; |
| { auto _e = color(); _o->color = _e; }; |
| { auto _e = weapons(); if (_e) { for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons.push_back(std::unique_ptr<WeaponT>(_e->Get(_i)->UnPack(resolver))); } } }; |
| { auto _e = equipped_type(); _o->equipped.type = _e; }; |
| { auto _e = equipped(); if (_e) _o->equipped.table = EquipmentUnion::UnPack(_e, equipped_type(), resolver); }; |
| return _o; |
| } |
| |
| inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) { |
| return CreateMonster(_fbb, _o, _rehasher); |
| } |
| |
| inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *rehasher) { |
| (void)rehasher; |
| return CreateMonster(_fbb, |
| _o->pos ? _o->pos.get() : 0, |
| _o->mana, |
| _o->hp, |
| _o->name.size() ? _fbb.CreateString(_o->name) : 0, |
| _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0, |
| _o->color, |
| _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<Weapon>>(_o->weapons.size(), [&](size_t i) { return CreateWeapon(_fbb, _o->weapons[i].get(), rehasher); }) : 0, |
| _o->equipped.type, |
| _o->equipped.Pack(_fbb)); |
| } |
| |
| inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *resolver) const { |
| (void)resolver; |
| auto _o = new WeaponT(); |
| { auto _e = name(); if (_e) _o->name = _e->str(); }; |
| { auto _e = damage(); _o->damage = _e; }; |
| return _o; |
| } |
| |
| inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher) { |
| return CreateWeapon(_fbb, _o, _rehasher); |
| } |
| |
| inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *rehasher) { |
| (void)rehasher; |
| return CreateWeapon(_fbb, |
| _o->name.size() ? _fbb.CreateString(_o->name) : 0, |
| _o->damage); |
| } |
| |
| inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *union_obj, Equipment type) { |
| switch (type) { |
| case Equipment_NONE: return true; |
| case Equipment_Weapon: return verifier.VerifyTable(reinterpret_cast<const Weapon *>(union_obj)); |
| default: return false; |
| } |
| } |
| |
| inline flatbuffers::NativeTable *EquipmentUnion::UnPack(const void *union_obj, Equipment type, const flatbuffers::resolver_function_t *resolver) { |
| switch (type) { |
| case Equipment_NONE: return nullptr; |
| case Equipment_Weapon: return reinterpret_cast<const Weapon *>(union_obj)->UnPack(resolver); |
| default: return nullptr; |
| } |
| } |
| |
| inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *rehasher) const { |
| switch (type) { |
| case Equipment_NONE: return 0; |
| case Equipment_Weapon: return CreateWeapon(_fbb, reinterpret_cast<const WeaponT *>(table), rehasher).Union(); |
| default: return 0; |
| } |
| } |
| |
| inline void EquipmentUnion::Reset() { |
| switch (type) { |
| case Equipment_Weapon: delete reinterpret_cast<WeaponT *>(table); break; |
| default: break; |
| } |
| table = nullptr; |
| type = Equipment_NONE; |
| } |
| |
| inline const MyGame::Sample::Monster *GetMonster(const void *buf) { |
| return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf); |
| } |
| |
| inline Monster *GetMutableMonster(void *buf) { |
| return flatbuffers::GetMutableRoot<Monster>(buf); |
| } |
| |
| inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { |
| return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr); |
| } |
| |
| inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Sample::Monster> root) { |
| fbb.Finish(root); |
| } |
| |
| inline std::unique_ptr<MonsterT> UnPackMonster(const void *buf, const flatbuffers::resolver_function_t *resolver = nullptr) { |
| return std::unique_ptr<MonsterT>(GetMonster(buf)->UnPack(resolver)); |
| } |
| |
| } // namespace Sample |
| } // namespace MyGame |
| |
| #endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ |