| # automatically generated by the FlatBuffers compiler, do not modify |
| |
| # namespace: Example |
| |
| import flatbuffers |
| from flatbuffers.compat import import_numpy |
| np = import_numpy() |
| |
| class StructOfStructsOfStructs(object): |
| __slots__ = ['_tab'] |
| |
| @classmethod |
| def SizeOf(cls): |
| return 20 |
| |
| # StructOfStructsOfStructs |
| def Init(self, buf, pos): |
| self._tab = flatbuffers.table.Table(buf, pos) |
| |
| # StructOfStructsOfStructs |
| def A(self, obj): |
| obj.Init(self._tab.Bytes, self._tab.Pos + 0) |
| return obj |
| |
| |
| def CreateStructOfStructsOfStructs(builder, a_a_id, a_a_distance, a_b_a, a_b_b, a_c_id, a_c_distance): |
| builder.Prep(4, 20) |
| builder.Prep(4, 20) |
| builder.Prep(4, 8) |
| builder.PrependUint32(a_c_distance) |
| builder.PrependUint32(a_c_id) |
| builder.Prep(2, 4) |
| builder.Pad(1) |
| builder.PrependInt8(a_b_b) |
| builder.PrependInt16(a_b_a) |
| builder.Prep(4, 8) |
| builder.PrependUint32(a_a_distance) |
| builder.PrependUint32(a_a_id) |
| return builder.Offset() |
| |
| import MyGame.Example.StructOfStructs |
| try: |
| from typing import Optional |
| except: |
| pass |
| |
| class StructOfStructsOfStructsT(object): |
| |
| # StructOfStructsOfStructsT |
| def __init__(self): |
| self.a = None # type: Optional[MyGame.Example.StructOfStructs.StructOfStructsT] |
| |
| @classmethod |
| def InitFromBuf(cls, buf, pos): |
| n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, 0) |
| structOfStructsOfStructs = StructOfStructsOfStructs() |
| structOfStructsOfStructs.Init(buf, pos+n) |
| return cls.InitFromObj(structOfStructsOfStructs) |
| |
| @classmethod |
| def InitFromObj(cls, structOfStructsOfStructs): |
| x = StructOfStructsOfStructsT() |
| x._UnPack(structOfStructsOfStructs) |
| return x |
| |
| # StructOfStructsOfStructsT |
| def _UnPack(self, structOfStructsOfStructs): |
| if structOfStructsOfStructs is None: |
| return |
| if structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs()) is not None: |
| self.a = MyGame.Example.StructOfStructs.StructOfStructsT.InitFromObj(structOfStructsOfStructs.A(MyGame.Example.StructOfStructs.StructOfStructs())) |
| |
| # StructOfStructsOfStructsT |
| def Pack(self, builder): |
| return CreateStructOfStructsOfStructs(builder, self.a.a.id, self.a.a.distance, self.a.b.a, self.a.b.b, self.a.c.id, self.a.c.distance) |