| # automatically generated by the FlatBuffers compiler, do not modify |
| |
| # namespace: Example |
| |
| import flatbuffers |
| from flatbuffers.compat import import_numpy |
| np = import_numpy() |
| |
| class StructOfStructs(object): |
| __slots__ = ['_tab'] |
| |
| @classmethod |
| def SizeOf(cls): |
| return 20 |
| |
| # StructOfStructs |
| def Init(self, buf, pos): |
| self._tab = flatbuffers.table.Table(buf, pos) |
| |
| # StructOfStructs |
| def A(self, obj): |
| obj.Init(self._tab.Bytes, self._tab.Pos + 0) |
| return obj |
| |
| # StructOfStructs |
| def B(self, obj): |
| obj.Init(self._tab.Bytes, self._tab.Pos + 8) |
| return obj |
| |
| # StructOfStructs |
| def C(self, obj): |
| obj.Init(self._tab.Bytes, self._tab.Pos + 12) |
| return obj |
| |
| |
| def CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance): |
| builder.Prep(4, 20) |
| builder.Prep(4, 8) |
| builder.PrependUint32(c_distance) |
| builder.PrependUint32(c_id) |
| builder.Prep(2, 4) |
| builder.Pad(1) |
| builder.PrependInt8(b_b) |
| builder.PrependInt16(b_a) |
| builder.Prep(4, 8) |
| builder.PrependUint32(a_distance) |
| builder.PrependUint32(a_id) |
| return builder.Offset() |
| |
| import MyGame.Example.Ability |
| import MyGame.Example.Test |
| try: |
| from typing import Optional |
| except: |
| pass |
| |
| class StructOfStructsT(object): |
| |
| # StructOfStructsT |
| def __init__(self): |
| self.a = None # type: Optional[MyGame.Example.Ability.AbilityT] |
| self.b = None # type: Optional[MyGame.Example.Test.TestT] |
| self.c = None # type: Optional[MyGame.Example.Ability.AbilityT] |
| |
| @classmethod |
| def InitFromBuf(cls, buf, pos): |
| n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, 0) |
| structOfStructs = StructOfStructs() |
| structOfStructs.Init(buf, pos+n) |
| return cls.InitFromObj(structOfStructs) |
| |
| @classmethod |
| def InitFromObj(cls, structOfStructs): |
| x = StructOfStructsT() |
| x._UnPack(structOfStructs) |
| return x |
| |
| # StructOfStructsT |
| def _UnPack(self, structOfStructs): |
| if structOfStructs is None: |
| return |
| if structOfStructs.A(MyGame.Example.Ability.Ability()) is not None: |
| self.a = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.A(MyGame.Example.Ability.Ability())) |
| if structOfStructs.B(MyGame.Example.Test.Test()) is not None: |
| self.b = MyGame.Example.Test.TestT.InitFromObj(structOfStructs.B(MyGame.Example.Test.Test())) |
| if structOfStructs.C(MyGame.Example.Ability.Ability()) is not None: |
| self.c = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.C(MyGame.Example.Ability.Ability())) |
| |
| # StructOfStructsT |
| def Pack(self, builder): |
| return CreateStructOfStructs(builder, self.a.id, self.a.distance, self.b.a, self.b.b, self.c.id, self.c.distance) |