| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::System.Collections.Generic; |
| using global::Google.FlatBuffers; |
| |
| public struct NestedStruct : IFlatbufferObject |
| { |
| private Struct __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); } |
| public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); } |
| public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } } |
| public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } |
| public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); } |
| public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); } |
| public long D(int j) { return __p.bb.GetLong(__p.bb_pos + 16 + j * 8); } |
| public void MutateD(int j, long d) { __p.bb.PutLong(__p.bb_pos + 16 + j * 8, d); } |
| |
| public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C, long[] D) { |
| builder.Prep(8, 32); |
| for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| builder.PutLong(D[_idx0-1]); |
| } |
| builder.Pad(5); |
| for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| builder.PutSbyte((sbyte)C[_idx0-1]); |
| } |
| builder.PutSbyte((sbyte)B); |
| for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| builder.PutInt(A[_idx0-1]); |
| } |
| return new Offset<MyGame.Example.NestedStruct>(builder.Offset); |
| } |
| public NestedStructT UnPack() { |
| var _o = new NestedStructT(); |
| this.UnPackTo(_o); |
| return _o; |
| } |
| public void UnPackTo(NestedStructT _o) { |
| _o.A = new int[2]; |
| for (var _j = 0; _j < 2; ++_j) { _o.A[_j] = this.A(_j); } |
| _o.B = this.B; |
| _o.C = new MyGame.Example.TestEnum[2]; |
| for (var _j = 0; _j < 2; ++_j) { _o.C[_j] = this.C(_j); } |
| _o.D = new long[2]; |
| for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j); } |
| } |
| public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o) { |
| if (_o == null) return default(Offset<MyGame.Example.NestedStruct>); |
| var _a = _o.A; |
| var _c = _o.C; |
| var _d = _o.D; |
| return CreateNestedStruct( |
| builder, |
| _a, |
| _o.B, |
| _c, |
| _d); |
| } |
| } |
| |
| public class NestedStructT |
| { |
| [Newtonsoft.Json.JsonProperty("a")] |
| public int[] A { get; set; } |
| [Newtonsoft.Json.JsonProperty("b")] |
| public MyGame.Example.TestEnum B { get; set; } |
| [Newtonsoft.Json.JsonProperty("c")] |
| public MyGame.Example.TestEnum[] C { get; set; } |
| [Newtonsoft.Json.JsonProperty("d")] |
| public long[] D { get; set; } |
| |
| public NestedStructT() { |
| this.A = new int[2]; |
| this.B = MyGame.Example.TestEnum.A; |
| this.C = new MyGame.Example.TestEnum[2]; |
| this.D = new long[2]; |
| } |
| } |
| |
| |
| } |