blob: 62ac2edb0befc2b187af8c20025718f822c51eba [file] [log] [blame]
import math
import table
const MAX_BUFFER_SIZE* = 2^31
type Builder* = ref object of RootObj
bytes*: seq[byte]
minalign*: int
current_vtable*: seq[uoffset]
objectEnd*: uoffset
vtables*: seq[uoffset] #?
head*: uoffset
nested*: bool
finished*: bool
vectorNumElems*: uoffset
using this: var Builder
func newBuilder*(size: int): Builder =
result = new Builder
result.bytes.setLen(size)
result.minalign = 1
result.head = size.uoffset
result.nested = false
result.finished = false
result.vectorNumElems = 0
proc FinishedBytes*(this): seq[byte] =
if not this.finished:
quit("Builder not finished, Incorrect use of FinishedBytes(): must call 'Finish' first.")
result = this.bytes[this.head..^1]
proc Output*(this): seq[byte] =
if not this.finished:
quit("Builder not finished, Incorrect use of Output(): must call 'Finish' first.")
result = this.bytes[this.head..^1]
func Offset*(this): uoffset =
result = this.bytes.len.uoffset - this.head
proc StartObject*(this; numfields: int) =
if this.nested:
quit("builder is nested")
this.current_vtable.setLen(numfields)
for i in this.current_vtable.mitems():
i = 0
this.objectEnd = this.Offset()
this.nested = true
proc GrowByteBuffer*(this) =
if this.bytes.len == MAX_BUFFER_SIZE:
quit("flatbuffers: cannot grow buffer beyond 2 gigabytes")
let oldLen = this.bytes.len
var newLen = min(this.bytes.len * 2, MAX_BUFFER_SIZE)
if newLen == 0:
newLen = 1
this.bytes.setLen(newLen)
var j = this.bytes.len - 1
while j >= 0:
if j >= newLen - oldLen:
this.bytes[j] = this.bytes[j - (newLen - oldLen)]
else:
this.bytes[j] = 0
dec(j)
proc Place*[T](this; x: T) =
this.head -= uoffset x.sizeof
WriteVal(this.bytes, this.head, x)
func Pad*(this; n: int) =
for i in 0..<n:
this.Place(0.byte)
proc Prep*(this; size: int; additionalBytes: int) =
if size > this.minalign:
this.minalign = size
var alignsize = (not (this.bytes.len - this.head.int + additionalBytes)) + 1
alignsize = alignsize and (size - 1)
while this.head.int < alignsize + size + additionalBytes:
let oldbufSize = this.bytes.len
this.GrowByteBuffer()
this.head = (this.head.int + this.bytes.len - oldbufSize).uoffset
this.Pad(alignsize)
proc PrependOffsetRelative*[T: Offsets](this; off: T) =
when T is voffset:
this.Prep(T.sizeof, 0)
if not off.uoffset <= this.Offset:
quit("flatbuffers: Offset arithmetic error.")
this.Place(off)
else:
this.Prep(T.sizeof, 0)
if not off.uoffset <= this.Offset:
quit("flatbuffers: Offset arithmetic error.")
let off2: T = this.Offset.T - off + sizeof(T).T
this.Place(off2)
proc Prepend*[T](this; x: T) =
this.Prep(x.sizeof, 0)
this.Place(x)
proc Slot*(this; slotnum: int) =
this.current_vtable[slotnum] = this.Offset
proc PrependSlot*[T](this; o: int; x, d: T) =
if x != d:
when T is uoffset or T is soffset or T is voffset:
this.PrependOffsetRelative(x)
else:
this.Prepend(x)
this.Slot(o)
proc AssertStuctInline(this; obj: uoffset) =
if obj != this.Offset:
quit("flatbuffers: Tried to write a Struct at an Offset that is different from the current Offset of the Builder.")
proc PrependStructSlot*(this; o: int; x: uoffset; d: uoffset) =
if x != d:
this.AssertStuctInline(x)
this.Slot(o)
proc Add*[T](this; n: T) =
this.Prep(T.sizeof, 0)
WriteVal(this.bytes, this.head, n)
proc VtableEqual*(a: seq[uoffset]; objectStart: uoffset; b: seq[byte]): bool =
if a.len * voffset.sizeof != b.len:
return false
var i = 0
while i < a.len:
var seq = b[i * voffset.sizeof..<(i + 1) * voffset.sizeof]
let x = GetVal[voffset](addr seq)
if x == 0 and a[i] == 0:
inc i
continue
let y = objectStart.soffset - a[i].soffset
if x.soffset != y:
return false
inc i
return true
proc WriteVtable*(this): uoffset =
this.PrependOffsetRelative(0.soffset)
let objectOffset = this.Offset
var existingVtable = uoffset 0
var i = this.current_vtable.len - 1
while i >= 0 and this.current_vtable[i] == 0: dec i
this.current_vtable = this.current_vtable[0..i]
for i in countdown(this.vtables.len - 1, 0):
let
vt2Offset: uoffset = this.vtables[i]
vt2Start: int = this.bytes.len - int vt2Offset
var seq = this.bytes[vt2Start..<this.bytes.len]
let
vt2Len = GetVal[voffset](addr seq)
metadata = 2 * voffset.sizeof # VtableMetadataFields * SizeVOffsetT
vt2End = vt2Start + vt2Len.int
vt2 = this.bytes[this.bytes.len - vt2Offset.int + metadata..<vt2End]
if VtableEqual(this.current_vtable, objectOffset, vt2):
existingVtable = vt2Offset
break
if existingVtable == 0:
for i in countdown(this.current_vtable.len - 1, 0):
var off: uoffset
if this.current_vtable[i] != 0:
off = objectOffset - this.current_vtable[i]
this.PrependOffsetRelative(off.voffset)
let objectSize = objectOffset - this.objectEnd
this.PrependOffsetRelative(objectSize.voffset)
let vBytes = (this.current_vtable.len + 2) * voffset.sizeof
this.PrependOffsetRelative(vBytes.voffset)
let objectStart: uoffset = (this.bytes.len.uoffset - objectOffset)
WriteVal(this.bytes, objectStart, (this.Offset - objectOffset).soffset)
this.vtables.add this.Offset
else:
let objectStart: uoffset = this.bytes.len.uoffset - objectOffset
this.head = objectStart
WriteVal(this.bytes, this.head,
(existingVtable.soffset - objectOffset.soffset))
this.current_vtable = @[]
result = objectOffset
proc EndObject*(this): uoffset =
if not this.nested:
quit("builder is not nested")
result = this.WriteVtable()
this.nested = false
proc End*(this: var Builder): uoffset =
result = this.EndObject()
proc StartVector*(this; elemSize: int; numElems: uoffset;
alignment: int) =
if this.nested:
quit("builder is nested")
this.nested = true
this.vectorNumElems = numElems
this.Prep(sizeof(uint32), elemSize * numElems.int)
this.Prep(alignment, elemSize * numElems.int)
proc EndVector*(this): uoffset =
if not this.nested:
quit("builder is not nested")
this.nested = false
this.Place(this.vectorNumElems)
this.vectorNumElems = 0
result = this.Offset
proc getChars*(str: seq[byte]): string =
var bytes = str
result = GetVal[string](addr bytes)
proc getBytes*(str: string | cstring): seq[byte] =
for chr in str:
result.add byte chr
result.add byte 0
proc Create*[T](this; s: T): uoffset = # Both CreateString and CreateByteVector functionality
if this.nested:
quit("builder is nested")
this.nested = true
when T is cstring or T is string:
let x = s.getBytes()
let l = x.len.uoffset
this.vectorNumElems = l-1
else:
let x = s
let l = x.len.uoffset
this.vectorNumElems = l
this.Prep(uoffset.sizeof, l.int * byte.sizeof)
this.head -= l
this.bytes[this.head..<this.head+l] = x
result = this.EndVector()
proc Finish*(this; rootTable: uoffset) =
if this.nested:
quit("builder is nested")
this.nested = true
this.Prep(this.minalign, uoffset.sizeof)
this.PrependOffsetRelative(rootTable)
this.finished = true