| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::System.Collections.Generic; |
| using global::FlatBuffers; |
| |
| public struct StructOfStructs : IFlatbufferObject |
| { |
| private Struct __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public MyGame.Example.Ability A { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 0, __p.bb); } } |
| public MyGame.Example.Test B { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 8, __p.bb); } } |
| public MyGame.Example.Ability C { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 12, __p.bb); } } |
| |
| public static Offset<MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder builder, uint a_Id, uint a_Distance, short b_A, sbyte b_B, uint c_Id, uint c_Distance) { |
| builder.Prep(4, 20); |
| builder.Prep(4, 8); |
| builder.PutUint(c_Distance); |
| builder.PutUint(c_Id); |
| builder.Prep(2, 4); |
| builder.Pad(1); |
| builder.PutSbyte(b_B); |
| builder.PutShort(b_A); |
| builder.Prep(4, 8); |
| builder.PutUint(a_Distance); |
| builder.PutUint(a_Id); |
| return new Offset<MyGame.Example.StructOfStructs>(builder.Offset); |
| } |
| public StructOfStructsT UnPack() { |
| var _o = new StructOfStructsT(); |
| this.UnPackTo(_o); |
| return _o; |
| } |
| public void UnPackTo(StructOfStructsT _o) { |
| _o.A = this.A.UnPack(); |
| _o.B = this.B.UnPack(); |
| _o.C = this.C.UnPack(); |
| } |
| public static Offset<MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsT _o) { |
| if (_o == null) return default(Offset<MyGame.Example.StructOfStructs>); |
| var _a_id = _o.A.Id; |
| var _a_distance = _o.A.Distance; |
| var _b_a = _o.B.A; |
| var _b_b = _o.B.B; |
| var _c_id = _o.C.Id; |
| var _c_distance = _o.C.Distance; |
| return CreateStructOfStructs( |
| builder, |
| _a_id, |
| _a_distance, |
| _b_a, |
| _b_b, |
| _c_id, |
| _c_distance); |
| } |
| } |
| |
| public class StructOfStructsT |
| { |
| [Newtonsoft.Json.JsonProperty("a")] |
| public MyGame.Example.AbilityT A { get; set; } |
| [Newtonsoft.Json.JsonProperty("b")] |
| public MyGame.Example.TestT B { get; set; } |
| [Newtonsoft.Json.JsonProperty("c")] |
| public MyGame.Example.AbilityT C { get; set; } |
| |
| public StructOfStructsT() { |
| this.A = new MyGame.Example.AbilityT(); |
| this.B = new MyGame.Example.TestT(); |
| this.C = new MyGame.Example.AbilityT(); |
| } |
| } |
| |
| |
| } |