| #[ MyGame.Example.Vec3 |
| Automatically generated by the FlatBuffers compiler, do not modify. |
| Or modify. I'm a message, not a cop. |
| |
| flatc version: 24.3.7 |
| |
| Declared by : |
| Rooting type : MyGame.Example.Monster () |
| ]# |
| |
| import Color as MyGame_Example_Color |
| import Test as MyGame_Example_Test |
| import flatbuffers |
| |
| type Vec3* = object of FlatObj |
| func x*(self: Vec3): float32 = |
| return Get[float32](self.tab, self.tab.Pos + 0) |
| func `x=`*(self: var Vec3, n: float32): bool = |
| return self.tab.Mutate(self.tab.Pos + 0, n) |
| func y*(self: Vec3): float32 = |
| return Get[float32](self.tab, self.tab.Pos + 4) |
| func `y=`*(self: var Vec3, n: float32): bool = |
| return self.tab.Mutate(self.tab.Pos + 4, n) |
| func z*(self: Vec3): float32 = |
| return Get[float32](self.tab, self.tab.Pos + 8) |
| func `z=`*(self: var Vec3, n: float32): bool = |
| return self.tab.Mutate(self.tab.Pos + 8, n) |
| func test1*(self: Vec3): float64 = |
| return Get[float64](self.tab, self.tab.Pos + 16) |
| func `test1=`*(self: var Vec3, n: float64): bool = |
| return self.tab.Mutate(self.tab.Pos + 16, n) |
| func test2*(self: Vec3): MyGame_Example_Color.Color = |
| return MyGame_Example_Color.Color(Get[uint8](self.tab, self.tab.Pos + 24)) |
| func `test2=`*(self: var Vec3, n: MyGame_Example_Color.Color): bool = |
| return self.tab.Mutate(self.tab.Pos + 24, n) |
| func test3*(self: Vec3): MyGame_Example_Test.Test = |
| return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + 26)) |
| proc Vec3Create*(self: var Builder, x: float32, y: float32, z: float32, test1: float64, test2: MyGame_Example_Color.Color, test3_a: int16, test3_b: int8): uoffset = |
| self.Prep(8, 32) |
| self.Pad(2) |
| self.Prep(2, 4) |
| self.Pad(1) |
| self.Prepend(test3_b) |
| self.Prepend(test3_a) |
| self.Pad(1) |
| self.Prepend(test2) |
| self.Prepend(test1) |
| self.Pad(4) |
| self.Prepend(z) |
| self.Prepend(y) |
| self.Prepend(x) |
| return self.Offset() |