| // automatically generated by the FlatBuffers compiler, do not modify |
| |
| package MyGame.Example; |
| |
| import com.google.flatbuffers.BaseVector; |
| import com.google.flatbuffers.BooleanVector; |
| import com.google.flatbuffers.ByteVector; |
| import com.google.flatbuffers.Constants; |
| import com.google.flatbuffers.DoubleVector; |
| import com.google.flatbuffers.FlatBufferBuilder; |
| import com.google.flatbuffers.FloatVector; |
| import com.google.flatbuffers.IntVector; |
| import com.google.flatbuffers.LongVector; |
| import com.google.flatbuffers.ShortVector; |
| import com.google.flatbuffers.StringVector; |
| import com.google.flatbuffers.Struct; |
| import com.google.flatbuffers.Table; |
| import com.google.flatbuffers.UnionVector; |
| import java.nio.ByteBuffer; |
| import java.nio.ByteOrder; |
| |
| public class StructOfStructsOfStructsT { |
| private MyGame.Example.StructOfStructsT a; |
| |
| public MyGame.Example.StructOfStructsT getA() { return a; } |
| |
| public void setA(MyGame.Example.StructOfStructsT a) { this.a = a; } |
| |
| |
| public StructOfStructsOfStructsT() { |
| this.a = new MyGame.Example.StructOfStructsT(); |
| } |
| } |
| |