| // automatically generated by the FlatBuffers compiler, do not modify |
| |
| package MyGame.Example |
| |
| import com.google.flatbuffers.BaseVector |
| import com.google.flatbuffers.BooleanVector |
| import com.google.flatbuffers.ByteVector |
| import com.google.flatbuffers.Constants |
| import com.google.flatbuffers.DoubleVector |
| import com.google.flatbuffers.FlatBufferBuilder |
| import com.google.flatbuffers.FloatVector |
| import com.google.flatbuffers.LongVector |
| import com.google.flatbuffers.StringVector |
| import com.google.flatbuffers.Struct |
| import com.google.flatbuffers.Table |
| import com.google.flatbuffers.UnionVector |
| import java.nio.ByteBuffer |
| import java.nio.ByteOrder |
| import kotlin.math.sign |
| |
| @Suppress("unused") |
| class StructOfStructsOfStructs : Struct() { |
| |
| fun __init(_i: Int, _bb: ByteBuffer) { |
| __reset(_i, _bb) |
| } |
| fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructsOfStructs { |
| __init(_i, _bb) |
| return this |
| } |
| val a : MyGame.Example.StructOfStructs? get() = a(MyGame.Example.StructOfStructs()) |
| fun a(obj: MyGame.Example.StructOfStructs) : MyGame.Example.StructOfStructs? = obj.__assign(bb_pos + 0, bb) |
| companion object { |
| fun createStructOfStructsOfStructs(builder: FlatBufferBuilder, a_a_id: UInt, a_a_distance: UInt, a_b_a: Short, a_b_b: Byte, a_c_id: UInt, a_c_distance: UInt) : Int { |
| builder.prep(4, 20) |
| builder.prep(4, 20) |
| builder.prep(4, 8) |
| builder.putInt(a_c_distance.toInt()) |
| builder.putInt(a_c_id.toInt()) |
| builder.prep(2, 4) |
| builder.pad(1) |
| builder.putByte(a_b_b) |
| builder.putShort(a_b_a) |
| builder.prep(4, 8) |
| builder.putInt(a_a_distance.toInt()) |
| builder.putInt(a_a_id.toInt()) |
| return builder.offset() |
| } |
| } |
| } |