blob: 870643f2b6e571d7e4606d0c4dfd128f15d6fadf [file] [log] [blame]
// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
using global::System;
using global::System.Collections.Generic;
using global::FlatBuffers;
public struct Attacker : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_12_0(); }
public static Attacker GetRootAsAttacker(ByteBuffer _bb) { return GetRootAsAttacker(_bb, new Attacker()); }
public static Attacker GetRootAsAttacker(ByteBuffer _bb, Attacker obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public Attacker __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int SwordAttackDamage { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
public bool MutateSwordAttackDamage(int sword_attack_damage) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, sword_attack_damage); return true; } else { return false; } }
public static Offset<Attacker> CreateAttacker(FlatBufferBuilder builder,
int sword_attack_damage = 0) {
builder.StartTable(1);
Attacker.AddSwordAttackDamage(builder, sword_attack_damage);
return Attacker.EndAttacker(builder);
}
public static void StartAttacker(FlatBufferBuilder builder) { builder.StartTable(1); }
public static void AddSwordAttackDamage(FlatBufferBuilder builder, int swordAttackDamage) { builder.AddInt(0, swordAttackDamage, 0); }
public static Offset<Attacker> EndAttacker(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<Attacker>(o);
}
public AttackerT UnPack() {
var _o = new AttackerT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(AttackerT _o) {
_o.SwordAttackDamage = this.SwordAttackDamage;
}
public static Offset<Attacker> Pack(FlatBufferBuilder builder, AttackerT _o) {
if (_o == null) return default(Offset<Attacker>);
return CreateAttacker(
builder,
_o.SwordAttackDamage);
}
};
public class AttackerT
{
[Newtonsoft.Json.JsonProperty("sword_attack_damage")]
public int SwordAttackDamage { get; set; }
public AttackerT() {
this.SwordAttackDamage = 0;
}
}