| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::System.Collections.Generic; |
| using global::FlatBuffers; |
| |
| public struct Test : IFlatbufferObject |
| { |
| private Struct __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } } |
| public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); } |
| public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } } |
| public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); } |
| |
| public static Offset<MyGame.Example.Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) { |
| builder.Prep(2, 4); |
| builder.Pad(1); |
| builder.PutSbyte(B); |
| builder.PutShort(A); |
| return new Offset<MyGame.Example.Test>(builder.Offset); |
| } |
| public TestT UnPack() { |
| var _o = new TestT(); |
| this.UnPackTo(_o); |
| return _o; |
| } |
| public void UnPackTo(TestT _o) { |
| _o.A = this.A; |
| _o.B = this.B; |
| } |
| public static Offset<MyGame.Example.Test> Pack(FlatBufferBuilder builder, TestT _o) { |
| if (_o == null) return default(Offset<MyGame.Example.Test>); |
| return CreateTest( |
| builder, |
| _o.A, |
| _o.B); |
| } |
| }; |
| |
| public class TestT |
| { |
| [Newtonsoft.Json.JsonProperty("a")] |
| public short A { get; set; } |
| [Newtonsoft.Json.JsonProperty("b")] |
| public sbyte B { get; set; } |
| |
| public TestT() { |
| this.A = 0; |
| this.B = 0; |
| } |
| } |
| |
| |
| } |