| # automatically generated by the FlatBuffers compiler, do not modify |
| |
| # namespace: Example |
| |
| import flatbuffers |
| from flatbuffers.compat import import_numpy |
| np = import_numpy() |
| |
| class ArrayTable(object): |
| __slots__ = ['_tab'] |
| |
| @classmethod |
| def GetRootAsArrayTable(cls, buf, offset): |
| n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset) |
| x = ArrayTable() |
| x.Init(buf, n + offset) |
| return x |
| |
| @classmethod |
| def ArrayTableBufferHasIdentifier(cls, buf, offset, size_prefixed=False): |
| return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x41\x52\x52\x54", size_prefixed=size_prefixed) |
| |
| # ArrayTable |
| def Init(self, buf, pos): |
| self._tab = flatbuffers.table.Table(buf, pos) |
| |
| # ArrayTable |
| def A(self): |
| o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4)) |
| if o != 0: |
| x = o + self._tab.Pos |
| from MyGame.Example.ArrayStruct import ArrayStruct |
| obj = ArrayStruct() |
| obj.Init(self._tab.Bytes, x) |
| return obj |
| return None |
| |
| def ArrayTableStart(builder): builder.StartObject(1) |
| def ArrayTableAddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0) |
| def ArrayTableEnd(builder): return builder.EndObject() |
| |
| import MyGame.Example.ArrayStruct |
| try: |
| from typing import Optional |
| except: |
| pass |
| |
| class ArrayTableT(object): |
| |
| # ArrayTableT |
| def __init__(self): |
| self.a = None # type: Optional[MyGame.Example.ArrayStruct.ArrayStructT] |
| |
| @classmethod |
| def InitFromBuf(cls, buf, pos): |
| arrayTable = ArrayTable() |
| arrayTable.Init(buf, pos) |
| return cls.InitFromObj(arrayTable) |
| |
| @classmethod |
| def InitFromObj(cls, arrayTable): |
| x = ArrayTableT() |
| x._UnPack(arrayTable) |
| return x |
| |
| # ArrayTableT |
| def _UnPack(self, arrayTable): |
| if arrayTable is None: |
| return |
| if arrayTable.A() is not None: |
| self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(arrayTable.A()) |
| |
| # ArrayTableT |
| def Pack(self, builder): |
| ArrayTableStart(builder) |
| if self.a is not None: |
| a = self.a.Pack(builder) |
| ArrayTableAddA(builder, a) |
| arrayTable = ArrayTableEnd(builder) |
| return arrayTable |