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An open source project by <a href="https://developers.google.com/games/#Tools">FPL</a>.
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<div class="title">Use in TypeScript </div> </div>
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<div class="textblock"><p><a class="anchor" id="md_TypeScriptUsage"></a></p>
<h1><a class="anchor" id="autotoc_md106"></a>
Before you get started</h1>
<p>Before diving into the FlatBuffers usage in TypeScript, it should be noted that the <a class="el" href="flatbuffers_guide_tutorial.html">Tutorial</a> page has a complete guide to general FlatBuffers usage in all of the supported languages (including TypeScript). This page is specifically designed to cover the nuances of FlatBuffers usage in TypeScript.</p>
<p>You should also have read the <a class="el" href="flatbuffers_guide_building.html">Building</a> documentation to build <code>flatc</code> and should be familiar with <a class="el" href="flatbuffers_guide_using_schema_compiler.html">Using the schema compiler</a> and <a class="el" href="flatbuffers_guide_writing_schema.html">Writing a schema</a>.</p>
<h1><a class="anchor" id="autotoc_md107"></a>
FlatBuffers TypeScript library code location</h1>
<p>The code for the FlatBuffers TypeScript library can be found at <a href="https://www.npmjs.com/package/flatbuffers">https://www.npmjs.com/package/flatbuffers</a>.</p>
<h1><a class="anchor" id="autotoc_md108"></a>
Testing the FlatBuffers TypeScript library</h1>
<p>To run the tests, use the <a href="https://github.com/google/
flatbuffers/blob/master/tests/TypeScriptTest.sh">TypeScriptTest.sh</a> shell script.</p>
<p><em>Note: The TypeScript test file requires <a href="https://nodejs.org/en/">Node.js</a>.</em></p>
<h1><a class="anchor" id="autotoc_md109"></a>
Using the FlatBuffers TypeScript libary</h1>
<p><em>Note: See <a class="el" href="flatbuffers_guide_tutorial.html">Tutorial</a> for a more in-depth example of how to use FlatBuffers in TypeScript.</em></p>
<p>FlatBuffers supports both reading and writing FlatBuffers in TypeScript.</p>
<p>To use FlatBuffers in your own code, first generate TypeScript classes from your schema with the <code>--ts</code> option to <code>flatc</code>. Then you can include both FlatBuffers and the generated code to read or write a FlatBuffer.</p>
<p>For example, here is how you would read a FlatBuffer binary file in TypeScript: First, include the library and generated code. Then read the file into an <code>Uint8Array</code>. Make a <code>flatbuffers.ByteBuffer</code> out of the <code>Uint8Array</code>, and pass the ByteBuffer to the <code>getRootAsMonster</code> function.</p>
<div class="fragment"><div class="line">import * as flatbuffers from &#39;flatbuffers&#39;;</div>
<div class="line"> </div>
<div class="line">import { MyGame } from &#39;./monster_generated&#39;;</div>
<div class="line"> </div>
<div class="line">let data = new Uint8Array(fs.readFileSync(&#39;monster.dat&#39;));</div>
<div class="line">let buf = new flatbuffers.ByteBuffer(data);</div>
<div class="line"> </div>
<div class="line">let monster = MyGame.Example.Monster.getRootAsMonster(buf);</div>
</div><!-- fragment --><p>Now you can access values like this:</p>
<div class="fragment"><div class="line">let hp = monster.hp();</div>
<div class="line">let pos = monster.pos();</div>
</div><!-- fragment --><h1><a class="anchor" id="autotoc_md110"></a>
Object based API</h1>
<p>FlatBuffers is all about memory efficiency, which is why its base API is written around using as little as possible of it. This does make the API clumsier (requiring pre-order construction of all data, and making mutation harder).</p>
<p>For times when efficiency is less important a more convenient object based API can be used (through <code>--gen-object-api</code>) that is able to unpack &amp; pack a FlatBuffer into objects and standard TS types.</p>
<p>To use:</p>
<div class="fragment"><div class="line">// Autogenerated class from table Monster.</div>
<div class="line">let monsterobj = new MonsterT();</div>
<div class="line"> </div>
<div class="line">// Deserialize from buffer into object.</div>
<div class="line">Monster.getRootAsMonster(flatbuffer).unpackTo(monsterobj);</div>
<div class="line">// or</div>
<div class="line">let monsterobj = Monster.getRootAsMonster(flatbuffer).unpack();</div>
<div class="line"> </div>
<div class="line">// Update object directly like a regular TS class instance.</div>
<div class="line">console.log(monsterobj.name);</div>
<div class="line">monsterobj.name = &quot;Bob&quot;;</div>
<div class="line"> </div>
<div class="line">// Serialize into new flatbuffer.</div>
<div class="line">let fbb = new flatbuffers.Builder(1);</div>
<div class="line">Monster.finishMonsterBuffer(fbb, monsterobj.pack(fbb));</div>
</div><!-- fragment --><h1><a class="anchor" id="autotoc_md111"></a>
Text parsing FlatBuffers in TypeScript</h1>
<p>There currently is no support for parsing text (Schema's and JSON) directly from TypeScript. </p>
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