| branches: |
| only: |
| - master |
| |
| environment: |
| nodejs_version: "14" |
| |
| global: |
| # Workaround for https://github.com/conda/conda-build/issues/636 |
| PYTHONIOENCODING: UTF-8 |
| CONDA_INSTALL_LOCN: "C:\\Miniconda35-x64" |
| CMAKE_OPTIONS: "" |
| CPP_TEST_OPTIONS: "" |
| |
| matrix: |
| - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015 |
| CMAKE_VS_VERSION: "10 2010" |
| CMAKE_OPTIONS: "-DFLATBUFFERS_BUILD_LEGACY=1" |
| CPP_TEST_OPTIONS: "--std-cpp c++0x" |
| MONSTER_EXTRA: "skip" |
| |
| - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015 |
| CMAKE_VS_VERSION: "12 2013" |
| MONSTER_EXTRA: "skip" |
| |
| - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015 |
| CMAKE_VS_VERSION: "14 2015" |
| MONSTER_EXTRA: "" |
| |
| platform: |
| - x86 |
| - x64 |
| |
| configuration: |
| - Debug |
| - Release |
| |
| before_build: |
| - set MONSTER_EXTRA=%MONSTER_EXTRA% |
| - cmake . -G"Visual Studio %CMAKE_VS_VERSION%" -DFLATBUFFERS_CODE_SANITIZE=1 %CMAKE_OPTIONS% |
| # This cuts down on a lot of noise generated by xamarin warnings. |
| - if exist "C:\Program Files (x86)\MSBuild\14.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets" del "C:\Program Files (x86)\MSBuild\14.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets" |
| |
| build: |
| project: ALL_BUILD.vcxproj |
| verbosity: minimal |
| |
| after_build: |
| - python conan/appveyor/install.py |
| - python conan/appveyor/build.py |
| |
| install: |
| - set PATH=%CONDA_INSTALL_LOCN%;%CONDA_INSTALL_LOCN%\scripts;%PATH%; |
| - ps: Install-Product node $env:nodejs_version |
| |
| test_script: |
| - call .appveyor\check-generate-code.bat -b %CONFIGURATION% |
| - "cd tests" |
| - rem "Building all code" |
| - generate_code.bat -b %CONFIGURATION% %CPP_TEST_OPTIONS% |
| - 7z a GeneratedMyGameCode.zip MyGame\ |
| - rem "---------------- C++ -----------------" |
| - "cd .." |
| - "%CONFIGURATION%\\flattests.exe" |
| - rem "---------------- JS -----------------" |
| - "node --version" |
| - "npm install" |
| - "npm run compile" |
| - "cd tests" |
| - "TypeScriptTest.bat" |
| - rem "---------------- C# -----------------" |
| # Have to compile this here rather than in "build" above because AppVeyor only |
| # supports building one project?? |
| - "cd FlatBuffers.Test" |
| - "dotnet new sln" |
| - "dotnet sln add FlatBuffers.Test.csproj" |
| - "nuget restore" |
| - "mkdir .tmp" |
| - "msbuild.exe /property:Configuration=Release;OutputPath=.tmp /verbosity:minimal FlatBuffers.Test.csproj" |
| - ".tmp\\FlatBuffers.Test.exe" |
| # Run tests with UNSAFE_BYTEBUFFER |
| - "msbuild.exe /property:Configuration=Release;UnsafeByteBuffer=true;OutputPath=.tmp /verbosity:minimal FlatBuffers.Test.csproj" |
| - ".tmp\\FlatBuffers.Test.exe" |
| |
| artifacts: |
| - path: $(CONFIGURATION)\flatc.exe |
| name: flatc.exe |
| - path: tests\GeneratedMyGameCode.zip |
| name: GeneratedMyGameCode.zip |