blob: 549ad2d35ebf35b3601311901628a1336ca150af [file] [log] [blame]
/*
* FFv1 codec
*
* Copyright (c) 2024 Lynne <dev@lynne.ee>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#pragma shader_stage(compute)
#extension GL_GOOGLE_include_directive : require
#define SB_QUALI readonly
#include "common.glsl"
#include "ffv1_common.glsl"
#ifdef GOLOMB
#define PS_SHIFT 3
layout (set = 1, binding = 1, scalar) writeonly buffer slice_state_buf {
VlcState slice_vlc_state[];
};
#else
#define PS_SHIFT 2
layout (set = 1, binding = 1, scalar) writeonly buffer slice_state_buf {
uint32_t slice_rc_state[];
};
#endif
void main(void)
{
const uint slice_idx = gl_WorkGroupID.y*gl_NumWorkGroups.x + gl_WorkGroupID.x;
uint contexts = context_count[context_model];
uint plane_state_len = plane_state_size >> PS_SHIFT;
uint offs = slice_idx*plane_state_len*codec_planes +
gl_WorkGroupID.z*plane_state_len +
gl_LocalInvocationID.x;
#ifdef GOLOMB
for (uint x = gl_LocalInvocationID.x; x < contexts; x += gl_WorkGroupSize.x) {
slice_vlc_state[offs].drift = int16_t(0);
slice_vlc_state[offs].error_sum = uint16_t(4);
slice_vlc_state[offs].bias = int8_t(0);
slice_vlc_state[offs].count = uint8_t(1);
offs += gl_WorkGroupSize.x;
}
#else
uint count_total = contexts*(CONTEXT_SIZE /* bytes */ >> 2 /* dwords */);
for (uint x = gl_LocalInvocationID.x; x < count_total; x += gl_WorkGroupSize.x) {
slice_rc_state[offs] = 0x80808080;
offs += gl_WorkGroupSize.x;
}
#endif
}