blob: 93fda6142dbb888fd126e8e16d8e2df3b1c9fe43 [file] [log] [blame]
/*
* Copyright (c) 2025 Lynne <dev@lynne.ee>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#version 460
#pragma shader_stage(compute)
#extension GL_GOOGLE_include_directive : require
#include "common.comp"
layout (constant_id = 0) const bool big_endian = false;
layout (constant_id = 1) const bool packed_10bit = false;
layout (set = 0, binding = 0) uniform writeonly uimage2D dst[];
layout (set = 0, binding = 1, scalar) readonly buffer data_buf {
uint32_t data[];
};
layout (push_constant, scalar) uniform pushConstants {
int bits_per_comp;
int nb_comp;
int nb_images;
int stride;
int need_align;
int padded_10bit;
int shift;
};
uint32_t read_data(uint off)
{
if (big_endian)
return reverse4(data[off]);
return data[off];
}
i16vec4 parse_packed10_in_32(ivec2 pos, int stride)
{
uint32_t d = read_data(pos.y*stride + pos.x);
i16vec4 v;
d = d << 10 | d >> 22 & 0x3FFFFF;
v[0] = int16_t(d & 0x3FF);
d = d << 10 | d >> 22 & 0x3FFFFF;
v[1] = int16_t(d & 0x3FF);
d = d << 10 | d >> 22 & 0x3FFFFF;
v[2] = int16_t(d & 0x3FF);
v[3] = int16_t(0);
return v;
}
i16vec4 parse_packed_in_32(ivec2 pos, int stride)
{
uint line_size = stride*bits_per_comp*nb_comp;
line_size += line_size & 31;
line_size += need_align << 3;
uint line_off = pos.y*line_size;
uint pix_off = pos.x*bits_per_comp*nb_comp;
uint off = (line_off + pix_off) >> 5;
uint bit = pix_off & 0x1f;
uint32_t d0 = read_data(off + 0);
uint32_t d1 = read_data(off + 1);
uint64_t combined = (uint64_t(d1) << 32) | d0;
combined >>= bit;
return i16vec4(combined,
combined >> (bits_per_comp*1),
combined >> (bits_per_comp*2),
combined >> (bits_per_comp*3)) &
int16_t((1 << bits_per_comp) - 1);
}
void main(void)
{
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
if (!IS_WITHIN(pos, imageSize(dst[0])))
return;
i16vec4 p;
if (packed_10bit)
p = parse_packed10_in_32(pos, imageSize(dst[0]).x);
else
p = parse_packed_in_32(pos, imageSize(dst[0]).x);
if (nb_images == 1) {
imageStore(dst[0], pos, p);
} else {
const ivec4 fmt_lut = ivec4(2, 0, 1, 3);
for (uint i = 0; i < nb_comp; i++)
imageStore(dst[fmt_lut[i]], pos, i16vec4(p[i]));
}
}