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// Copyright 2022 The Crashpad Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CRASHPAD_UTIL_SYNCHRONIZATION_SCOPED_SPIN_GUARD_H_
#define CRASHPAD_UTIL_SYNCHRONIZATION_SCOPED_SPIN_GUARD_H_
#include <atomic>
#include <optional>
#include <utility>
#include "base/check.h"
#include "base/notreached.h"
#include "util/misc/clock.h"
namespace crashpad {
//! \brief Spinlock state for `ScopedSpinGuard`.
struct SpinGuardState final {
//! \brief A `ScopedSpinGuard` in an unlocked state.
constexpr SpinGuardState() : locked(false) {}
SpinGuardState(const SpinGuardState&) = delete;
SpinGuardState& operator=(const SpinGuardState&) = delete;
//! \brief `true` if the `ScopedSpinGuard` is locked, `false` otherwise.
std::atomic<bool> locked;
static_assert(std::atomic<bool>::is_always_lock_free,
"std::atomic<bool> may not be signal-safe");
static_assert(sizeof(std::atomic<bool>) == sizeof(bool),
"std::atomic<bool> adds size to bool");
};
//! \brief A scoped mutual-exclusion guard wrapping a `SpinGuardState` with RAII
//! semantics.
class ScopedSpinGuard final {
//! \brief The duration in nanoseconds between attempts to lock the spinlock.
static constexpr uint64_t kSpinGuardSleepTimeNanos = 10;
public:
ScopedSpinGuard(const ScopedSpinGuard&) = delete;
ScopedSpinGuard& operator=(const ScopedSpinGuard&) = delete;
ScopedSpinGuard(ScopedSpinGuard&& other) noexcept : state_(nullptr) {
std::swap(state_, other.state_);
}
ScopedSpinGuard& operator=(ScopedSpinGuard&& other) {
std::swap(state_, other.state_);
return *this;
}
//! \brief Spins up to `timeout_nanos` nanoseconds trying to lock `state`.
//! \param[in] timeout_nanos The timeout in nanoseconds after which this gives
//! up trying to lock the spinlock and returns `std::nullopt`.
//! \param[in,out] state The spinlock state to attempt to lock. This method
//! holds a pointer to `state`, so `state` must outlive the lifetime of
//! this object.
//! \return The locked `ScopedSpinGuard` on success, or `std::nullopt` on
//! timeout.
static std::optional<ScopedSpinGuard> TryCreateScopedSpinGuard(
uint64_t timeout_nanos,
SpinGuardState& state) {
const uint64_t clock_end_time_nanos =
ClockMonotonicNanoseconds() + timeout_nanos;
while (true) {
bool expected_current_value = false;
// `std::atomic::compare_exchange_weak()` is allowed to spuriously fail on
// architectures like ARM, which can cause timeouts even for
// single-threaded cases (https://crbug.com/340980960,
// http://b/296082201).
//
// Use `std::compare_exchange_strong()` instead to avoid spurious failures
// in the common case.
if (state.locked.compare_exchange_strong(expected_current_value,
true,
std::memory_order_acquire,
std::memory_order_relaxed)) {
return std::make_optional<ScopedSpinGuard>(state);
}
if (ClockMonotonicNanoseconds() >= clock_end_time_nanos) {
return std::nullopt;
}
SleepNanoseconds(kSpinGuardSleepTimeNanos);
}
NOTREACHED();
}
~ScopedSpinGuard() {
if (state_) {
#ifdef NDEBUG
state_->locked.store(false, std::memory_order_release);
#else
bool old = state_->locked.exchange(false, std::memory_order_release);
DCHECK(old);
#endif
}
}
//! \brief A `ScopedSpinGuard` wrapping a locked `SpinGuardState`.
//! \param[in,out] locked_state A locked `SpinGuardState`. This method
//! holds a pointer to `state`, so `state` must outlive the lifetime of
//! this object.
ScopedSpinGuard(SpinGuardState& locked_state) : state_(&locked_state) {
DCHECK(locked_state.locked);
}
private:
// \brief Optional spinlock state, unlocked when this object goes out of
// scope.
//
// If this is `nullptr`, then this object has been moved from, and the state
// is no longer valid. In that case, nothing will be unlocked when this object
// is destroyed.
SpinGuardState* state_;
};
} // namespace crashpad
#endif // CRASHPAD_UTIL_SYNCHRONIZATION_SCOPED_SPIN_GUARD_H_