| /*============================================================================ |
| CMake - Cross Platform Makefile Generator |
| Copyright 2000-2009 Kitware, Inc., Insight Software Consortium |
| |
| Distributed under the OSI-approved BSD License (the "License"); |
| see accompanying file Copyright.txt for details. |
| |
| This software is distributed WITHOUT ANY WARRANTY; without even the |
| implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| See the License for more information. |
| ============================================================================*/ |
| #include "cmFLTKWrapUICommand.h" |
| |
| #include "cmSourceFile.h" |
| |
| // cmFLTKWrapUICommand |
| bool cmFLTKWrapUICommand |
| ::InitialPass(std::vector<std::string> const& args, cmExecutionStatus &) |
| { |
| if(args.size() < 2 ) |
| { |
| this->SetError("called with incorrect number of arguments"); |
| return false; |
| } |
| |
| // what is the current source dir |
| std::string cdir = this->Makefile->GetCurrentSourceDirectory(); |
| const char* fluid_exe = |
| this->Makefile->GetRequiredDefinition("FLTK_FLUID_EXECUTABLE"); |
| |
| // get parameter for the command |
| this->Target = args[0]; // Target that will use the generated files |
| |
| // get the list of GUI files from which .cxx and .h will be generated |
| std::string outputDirectory = this->Makefile->GetCurrentBinaryDirectory(); |
| |
| { |
| // Some of the generated files are *.h so the directory "GUI" |
| // where they are created have to be added to the include path |
| std::vector<std::string> outputDirectories; |
| outputDirectories.push_back(outputDirectory); |
| this->Makefile->AddIncludeDirectories( outputDirectories ); |
| } |
| |
| for(std::vector<std::string>::const_iterator i = (args.begin() + 1); |
| i != args.end(); i++) |
| { |
| cmSourceFile *curr = this->Makefile->GetSource(*i); |
| // if we should use the source GUI |
| // to generate .cxx and .h files |
| if (!curr || !curr->GetPropertyAsBool("WRAP_EXCLUDE")) |
| { |
| std::string outName = outputDirectory; |
| outName += "/"; |
| outName += cmSystemTools::GetFilenameWithoutExtension(*i); |
| std::string hname = outName; |
| hname += ".h"; |
| std::string origname = cdir + "/" + *i; |
| // add starting depends |
| std::vector<std::string> depends; |
| depends.push_back(origname); |
| depends.push_back(fluid_exe); |
| std::string cxxres = outName; |
| cxxres += ".cxx"; |
| |
| cmCustomCommandLine commandLine; |
| commandLine.push_back(fluid_exe); |
| commandLine.push_back("-c"); // instructs Fluid to run in command line |
| commandLine.push_back("-h"); // optionally rename .h files |
| commandLine.push_back(hname); |
| commandLine.push_back("-o"); // optionally rename .cxx files |
| commandLine.push_back(cxxres); |
| commandLine.push_back(origname);// name of the GUI fluid file |
| cmCustomCommandLines commandLines; |
| commandLines.push_back(commandLine); |
| |
| // Add command for generating the .h and .cxx files |
| std::string no_main_dependency = ""; |
| const char* no_comment = 0; |
| const char* no_working_dir = 0; |
| this->Makefile->AddCustomCommandToOutput(cxxres, |
| depends, no_main_dependency, |
| commandLines, no_comment, |
| no_working_dir); |
| this->Makefile->AddCustomCommandToOutput(hname, |
| depends, no_main_dependency, |
| commandLines, no_comment, |
| no_working_dir); |
| |
| cmSourceFile *sf = this->Makefile->GetSource(cxxres); |
| sf->AddDepend(hname.c_str()); |
| sf->AddDepend(origname.c_str()); |
| this->GeneratedSourcesClasses.push_back(sf); |
| } |
| } |
| |
| // create the variable with the list of sources in it |
| size_t lastHeadersClass = this->GeneratedSourcesClasses.size(); |
| std::string sourceListValue; |
| for(size_t classNum = 0; classNum < lastHeadersClass; classNum++) |
| { |
| if (classNum) |
| { |
| sourceListValue += ";"; |
| } |
| sourceListValue += this->GeneratedSourcesClasses[classNum]->GetFullPath(); |
| } |
| std::string varName = this->Target; |
| varName += "_FLTK_UI_SRCS"; |
| this->Makefile->AddDefinition(varName, sourceListValue.c_str()); |
| |
| return true; |
| } |
| |
| void cmFLTKWrapUICommand::FinalPass() |
| { |
| // people should add the srcs to the target themselves, but the old command |
| // didn't support that, so check and see if they added the files in and if |
| // they didn;t then print a warning and add then anyhow |
| cmTarget* target = this->Makefile->FindTarget(this->Target); |
| if(!target) |
| { |
| std::string msg = |
| "FLTK_WRAP_UI was called with a target that was never created: "; |
| msg += this->Target; |
| msg +=". The problem was found while processing the source directory: "; |
| msg += this->Makefile->GetCurrentSourceDirectory(); |
| msg += ". This FLTK_WRAP_UI call will be ignored."; |
| cmSystemTools::Message(msg.c_str(),"Warning"); |
| return; |
| } |
| std::vector<cmSourceFile*> srcs; |
| target->GetSourceFiles(srcs, ""); |
| bool found = false; |
| for (unsigned int i = 0; i < srcs.size(); ++i) |
| { |
| if (srcs[i]->GetFullPath() == |
| this->GeneratedSourcesClasses[0]->GetFullPath()) |
| { |
| found = true; |
| break; |
| } |
| } |
| if (!found) |
| { |
| std::string msg = |
| "In CMake 2.2 the FLTK_WRAP_UI command sets a variable to the list of " |
| "source files that should be added to your executable or library. It " |
| "appears that you have not added these source files to your target. " |
| "You should change your CMakeLists.txt file to " |
| "directly add the generated files to the target. " |
| "For example FTLK_WRAP_UI(foo src1 src2 src3) " |
| "will create a variable named foo_FLTK_UI_SRCS that contains the list " |
| "of sources to add to your target when you call ADD_LIBRARY or " |
| "ADD_EXECUTABLE. For now CMake will add the sources to your target " |
| "for you as was done in CMake 2.0 and earlier. In the future this may " |
| "become an error."; |
| msg +="The problem was found while processing the source directory: "; |
| msg += this->Makefile->GetCurrentSourceDirectory(); |
| cmSystemTools::Message(msg.c_str(),"Warning"); |
| // first we add the rules for all the .fl to .h and .cxx files |
| size_t lastHeadersClass = this->GeneratedSourcesClasses.size(); |
| |
| // Generate code for all the .fl files |
| for(size_t classNum = 0; classNum < lastHeadersClass; classNum++) |
| { |
| this->Makefile->GetTargets()[this->Target] |
| .AddSource(this->GeneratedSourcesClasses[classNum]->GetFullPath()); |
| } |
| } |
| } |
| |
| |
| |