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CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
See the License for more information.
#ifndef cmGlobalVisualStudio7Generator_h
#define cmGlobalVisualStudio7Generator_h
#include "cmGlobalVisualStudioGenerator.h"
#include "cmGlobalGeneratorFactory.h"
class cmTarget;
struct cmIDEFlagTable;
/** \class cmGlobalVisualStudio7Generator
* \brief Write a Unix makefiles.
* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
cmGlobalVisualStudio7Generator(cmake* cm,
const std::string& platformName = "");
static cmGlobalGeneratorFactory* NewFactory() {
return new cmGlobalGeneratorSimpleFactory
<cmGlobalVisualStudio7Generator>(); }
///! Get the name for the generator.
virtual std::string GetName() const {
return cmGlobalVisualStudio7Generator::GetActualName();}
static std::string GetActualName() {return "Visual Studio 7";}
///! Get the name for the platform.
std::string const& GetPlatformName() const;
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator(cmMakefile* mf);
virtual bool SetSystemName(std::string const& s, cmMakefile* mf);
virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf);
/** Get the documentation entry for this generator. */
static void GetDocumentation(cmDocumentationEntry& entry);
* Try to determine system information such as shared library
* extension, pthreads, byte order etc.
virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
* Try running cmake and building a file. This is used for dynamically
* loaded commands, not as part of the usual build process.
virtual void GenerateBuildCommand(
std::vector<std::string>& makeCommand,
const std::string& makeProgram,
const std::string& projectName,
const std::string& projectDir,
const std::string& targetName,
const std::string& config,
bool fast, bool verbose,
std::vector<std::string> const& makeOptions = std::vector<std::string>()
* Generate the DSW workspace file.
virtual void OutputSLNFile();
///! Lookup a stored GUID or compute one deterministically.
std::string GetGUID(std::string const& name);
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const std::string& prefix,
const std::string& config,
const std::string& suffix,
std::string& dir);
///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGIntDir() const
{ return "$(ConfigurationName)"; }
/** Return true if the target project file should have the option
LinkLibraryDependencies and link to .sln dependencies. */
virtual bool NeedLinkLibraryDependencies(cmTarget&) { return false; }
const char* GetIntelProjectVersion();
virtual void FindMakeProgram(cmMakefile*);
/** Is the Microsoft Assembler enabled? */
bool IsMasmEnabled() const { return this->MasmEnabled; }
// Encoding for Visual Studio files
virtual std::string Encoding();
cmIDEFlagTable const* ExtraFlagTable;
virtual void Generate();
virtual const char* GetIDEVersion() { return "7.0"; }
std::string const& GetDevEnvCommand();
virtual std::string FindDevEnvCommand();
static const char* ExternalProjectType(const char* location);
virtual void OutputSLNFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteProject(std::ostream& fout,
const std::string& name, const char* path,
cmTarget const& t);
virtual void WriteProjectDepends(std::ostream& fout,
const std::string& name, const char* path,
cmTarget const&t);
virtual void WriteProjectConfigurations(
std::ostream& fout, const std::string& name, cmTarget::TargetType type,
std::vector<std::string> const& configs,
const std::set<std::string>& configsPartOfDefaultBuild,
const std::string& platformMapping = "");
virtual void WriteSLNGlobalSections(std::ostream& fout,
cmLocalGenerator* root);
virtual void WriteSLNFooter(std::ostream& fout);
virtual void WriteSLNHeader(std::ostream& fout);
virtual std::string WriteUtilityDepend(cmTarget const* target);
virtual void WriteTargetsToSolution(
std::ostream& fout,
cmLocalGenerator* root,
OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetDepends(
std::ostream& fout,
OrderedTargetDependSet const& projectTargets);
virtual void WriteTargetConfigurations(
std::ostream& fout,
std::vector<std::string> const& configs,
OrderedTargetDependSet const& projectTargets);
virtual void WriteExternalProject(std::ostream& fout,
const std::string& name,
const char* path,
const char* typeGuid,
const std::set<std::string>&
std::string ConvertToSolutionPath(const char* path);
IsPartOfDefaultBuild(std::vector<std::string> const& configs,
OrderedTargetDependSet const& projectTargets,
cmTarget const* target);
bool IsDependedOn(OrderedTargetDependSet const& projectTargets,
cmTarget const* target);
std::map<std::string, std::string> GUIDMap;
virtual void WriteFolders(std::ostream& fout);
virtual void WriteFoldersContent(std::ostream& fout);
std::map<std::string,std::set<std::string> > VisualStudioFolders;
// Set during OutputSLNFile with the name of the current project.
// There is one SLN file per project.
std::string CurrentProject;
std::string GeneratorPlatform;
std::string DefaultPlatformName;
bool MasmEnabled;
char* IntelProjectVersion;
std::string DevEnvCommand;
bool DevEnvCommandInitialized;
virtual std::string GetVSMakeProgram() { return this->GetDevEnvCommand(); }