blob: b2fe7bef09c2e274d56fc4a7de8b68e5575bf83a [file] [log] [blame]
#if !defined(FLAGS_ADDED)
# error FLAGS_ADDED not defined
#endif
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float3 color : COLOR0;
};
float4 mainPS(PixelShaderInput input) : SV_TARGET
{
return float4(input.color,1.0f);
}