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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file LICENSE.rst or https://cmake.org/licensing for details. */
#pragma once
#include <algorithm>
#include <iterator>
#include <map>
#include <set>
#include <string>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#include <cm/memory>
#include <cm/optional>
#include <assert.h>
#include "cmBuildOptions.h"
#include "cmGeneratedFileStream.h"
#include "cmGlobalCommonGenerator.h"
class cmFastbuildTargetGenerator;
class cmGeneratorTarget;
class cmGlobalGeneratorFactory;
class cmLinkLineComputer;
class cmLocalGenerator;
class cmMakefile;
class cmOutputConverter;
class cmStateDirectory;
class cmake;
enum class cmDepfileFormat;
struct cmDocumentationEntry;
#define FASTBUILD_DOLLAR_TAG "FASTBUILD_DOLLAR_TAG"
#define FASTBUILD_1_INPUT_PLACEHOLDER \
FASTBUILD_DOLLAR_TAG "FB_INPUT_1_PLACEHOLDER" FASTBUILD_DOLLAR_TAG
#define FASTBUILD_1_0_INPUT_PLACEHOLDER \
FASTBUILD_DOLLAR_TAG "FB_INPUT_1_0_PLACEHOLDER" FASTBUILD_DOLLAR_TAG
#define FASTBUILD_1_1_INPUT_PLACEHOLDER \
FASTBUILD_DOLLAR_TAG "FB_INPUT_1_1_PLACEHOLDER" FASTBUILD_DOLLAR_TAG
#define FASTBUILD_2_INPUT_PLACEHOLDER \
FASTBUILD_DOLLAR_TAG "FB_INPUT_2_PLACEHOLDER" FASTBUILD_DOLLAR_TAG
#define FASTBUILD_3_INPUT_PLACEHOLDER \
FASTBUILD_DOLLAR_TAG "FB_INPUT_3_PLACEHOLDER" FASTBUILD_DOLLAR_TAG
// Alias to artifacts that can be consumed by the linker (DLL or Library).
#define FASTBUILD_LINK_ARTIFACTS_ALIAS_POSTFIX "-link-artifacts"
// Alias to all the ObjectList nodes.
#define FASTBUILD_OBJECTS_ALIAS_POSTFIX "-objects"
// Alias to all the dependencies of the target.
#define FASTBUILD_DEPS_ARTIFACTS_ALIAS_POSTFIX "-deps"
#define FASTBUILD_PRE_BUILD_ALIAS_POSTFIX "-pre-build"
#define FASTBUILD_PRE_LINK_ALIAS_POSTFIX "-pre-link"
#define FASTBUILD_POST_BUILD_ALIAS_POSTFIX "-post-build"
// Alias to all other custom commands in the target.
#define FASTBUILD_CUSTOM_COMMAND_ALIAS_POSTFIX "-custom-commands"
// Alias to outputs produced by a custom command (since FASTBuild exec node
// does not support more than 1 output).
#define FASTBUILD_OUTPUTS_ALIAS_POSTFIX "-outputs"
// Alias to byproducts produced by a custom command (since FASTBuild exec node
// does not support more than 1 output).
#define FASTBUILD_BYPRODUCTS_ALIAS_POSTFIX "-byproducts"
#define FASTBUILD_COMPILER_PREFIX "Compiler_"
#define FASTBUILD_LAUNCHER_PREFIX "Launcher_"
#define FASTBUILD_LINKER_LAUNCHER_PREFIX "LinkerLauncher_"
#define FASTBUILD_RESTAT_FILE "FASTBUILD_RESTAT"
#define FASTBUILD_UTIL_CONCURRENCY_GROUP_NAME "Utils"
#define FASTBUILD_ALL_TARGET_NAME "all"
#define FASTBUILD_CLEAN_TARGET_NAME "clean"
#define FASTBUILD_NOOP_FILE_NAME "fbuild_noop"
#define FASTBUILD_CLEAN_FILE_NAME "fbuild_clean-out"
#define FASTBUILD_BUILD_FILE "fbuild.bff"
#define FASTBUILD_DUMMY_OUTPUT_EXTENSION ".fbuild-cc-out"
#if defined(_WIN32)
# define FASTBUILD_SCRIPT_FILE_EXTENSION ".bat"
# define FASTBUILD_SCRIPT_FILE_ARG "/C "
# define FASTBUILD_SCRIPT_CD "cd /D "
# define FASTBUILD_CLEAN_SCRIPT_NAME "clean" FASTBUILD_SCRIPT_FILE_EXTENSION
#else
# define FASTBUILD_SCRIPT_FILE_EXTENSION ".sh"
# define FASTBUILD_SCRIPT_FILE_ARG ""
# define FASTBUILD_SCRIPT_CD "cd "
# define FASTBUILD_CLEAN_SCRIPT_NAME "clean" FASTBUILD_SCRIPT_FILE_EXTENSION
#endif
enum class FastbuildTargetDepType
{
// Order-only dependency that is not going to appear in the generated file.
ORDER_ONLY,
// Regular target dep.
REGULAR,
};
struct FastbuildTargetDep
{
std::string Name;
FastbuildTargetDepType Type = FastbuildTargetDepType::REGULAR;
FastbuildTargetDep(std::string n)
: Name(std::move(n))
{
}
bool operator==(FastbuildTargetDep const& rhs) const
{
return this->Name == rhs.Name;
}
bool operator<(FastbuildTargetDep const& rhs) const
{
return this->Name < rhs.Name;
}
};
enum class FastbuildTargetType
{
ALIAS, // Alias node
EXEC, // Exec node
LINK, // Library, DLL or Executable
OBJECTLIST,
UNITY,
};
struct FastbuildTargetBase
{
// Target name with config postfix.
std::string Name;
// Target name without config postfix, we use it to locate IDE project for
// the given target and add +1 config to it.
std::string BaseName;
std::string BasePath;
std::set<FastbuildTargetDep> PreBuildDependencies;
bool Hidden = true;
FastbuildTargetType Type;
explicit FastbuildTargetBase(FastbuildTargetType TargetType)
: Type(TargetType)
{
}
};
using FastbuildTargetPtrT = std::unique_ptr<FastbuildTargetBase>;
struct FastbuildAliasNode : public FastbuildTargetBase
{
bool ExcludeFromAll = false;
FastbuildAliasNode()
: FastbuildTargetBase(FastbuildTargetType::ALIAS)
{
}
};
struct FastbuildExecNode : public FastbuildTargetBase
{
std::string ExecExecutable;
std::string ExecArguments;
std::string ScriptFile;
std::string ExecWorkingDir;
bool ExecUseStdOutAsOutput = false;
std::string ExecOutput;
std::vector<std::string> ExecInput;
std::vector<std::string> ExecInputPath;
std::vector<std::string> ExecInputPattern;
bool ExecInputPathRecurse = false;
bool ExecAlways = false;
FastbuildAliasNode OutputsAlias;
FastbuildAliasNode ByproductsAlias;
std::string ConcurrencyGroupName;
bool ExcludeFromAll = false;
FastbuildExecNode()
: FastbuildTargetBase(FastbuildTargetType::EXEC)
{
}
bool NeedsDepsCheckExec = false;
};
struct FastbuildCompiler
{
std::map<std::string, std::string> ExtraVariables;
std::string Name;
std::string Executable;
std::string CmakeCompilerID;
std::string CompilerFamily = "custom";
std::string CmakeCompilerVersion;
std::string Language;
std::vector<std::string> ExtraFiles;
bool UseLightCache = false;
bool ClangRewriteIncludes = true;
bool ClangGCCUpdateXLanguageArg = false;
bool AllowResponseFile = false;
bool ForceResponseFile = false;
bool UseRelativePaths = false;
bool UseDeterministicPaths = false;
std::string SourceMapping;
// Only used for launchers.
std::string Args;
bool DontUseEnv = false;
};
struct FastbuildObjectListNode : public FastbuildTargetBase
{
std::string Compiler;
std::string CompilerOptions;
std::string CompilerOutputPath;
std::string CompilerOutputExtension;
std::vector<std::string> CompilerInputUnity;
std::string PCHInputFile;
std::string PCHOutputFile;
std::string PCHOptions;
std::vector<std::string> CompilerInputFiles;
bool AllowCaching = true;
bool AllowDistribution = true;
std::set<std::string> ObjectOutputs;
std::set<std::string> ObjectDepends;
// Apple only.
std::string arch;
FastbuildObjectListNode()
: FastbuildTargetBase(FastbuildTargetType::OBJECTLIST)
{
}
};
struct FastbuildUnityNode : public FastbuildTargetBase
{
std::string UnityOutputPath;
std::vector<std::string> UnityInputFiles;
std::string UnityOutputPattern;
std::vector<std::string> UnityInputIsolatedFiles;
FastbuildUnityNode()
: FastbuildTargetBase(FastbuildTargetType::UNITY)
{
}
};
struct IDEProjectConfig
{
std::string Config;
std::string Target;
// VS only.
std::string Platform;
std::string XCodeBaseSDK;
std::string XCodeDebugWorkingDir;
std::string XCodeIphoneOSDeploymentTarget;
};
struct IDEProjectCommon
{
std::string Alias;
std::string ProjectOutput;
std::string ProjectBasePath;
std::vector<IDEProjectConfig> ProjectConfigs;
};
struct XCodeProject : public IDEProjectCommon
{
};
struct VCXProject : public IDEProjectCommon
{
std::string folder;
};
struct FastbuildLinkerNode
{
enum
{
EXECUTABLE,
SHARED_LIBRARY,
STATIC_LIBRARY,
NONE
} Type = NONE;
std::string Name;
std::string Compiler;
std::string CompilerOptions;
std::string Linker;
std::string LinkerType;
std::string LinkerOutput;
std::string LinkerOptions;
std::vector<std::string> LibrarianAdditionalInputs;
// We only use Libraries2 for tracking dependencies.
std::vector<std::string> Libraries2;
std::set<std::string> PreBuildDependencies;
bool LinkerLinkObjects = false;
std::string LinkerStampExe;
std::string LinkerStampExeArgs;
// Apple only.
std::string Arch;
};
struct FastbuildCopyNode
{
std::string Name;
std::string Source;
std::string Dest;
std::string PreBuildDependencies;
bool CopyDir = false;
};
struct FastbuildExecNodes
{
std::vector<FastbuildExecNode> Nodes;
FastbuildAliasNode Alias;
};
struct FastbuildTarget : public FastbuildTargetBase
{
std::map<std::string, std::string> Variables;
std::vector<FastbuildObjectListNode> ObjectListNodes;
std::vector<FastbuildUnityNode> UnityNodes;
// Potentially multiple libs for different archs (apple only);
std::vector<FastbuildLinkerNode> LinkerNode;
std::string RealOutput;
FastbuildAliasNode PreBuildExecNodes, ExecNodes;
std::vector<FastbuildAliasNode> AliasNodes;
// This alias must be written before all other nodes, since they might need
// to refer to it.
FastbuildAliasNode DependenciesAlias;
std::vector<FastbuildCopyNode> CopyNodes;
FastbuildExecNodes PreLinkExecNodes;
FastbuildExecNodes PostBuildExecNodes;
bool IsGlobal = false;
bool ExcludeFromAll = false;
bool AllowDistribution = true;
FastbuildTarget()
: FastbuildTargetBase(FastbuildTargetType::LINK)
{
}
void GenerateAliases();
};
class cmGlobalFastbuildGenerator : public cmGlobalCommonGenerator
{
public:
cmGlobalFastbuildGenerator(cmake* cm);
void ReadCompilerOptions(FastbuildCompiler& compiler, cmMakefile* mf);
void ProcessEnvironment();
static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
void Generate() override;
bool FindMakeProgram(cmMakefile* mf) override;
void EnableLanguage(std::vector<std::string> const& lang, cmMakefile* mf,
bool optional) override;
bool IsFastbuild() const override { return true; }
std::vector<GeneratedMakeCommand> GenerateBuildCommand(
std::string const& makeProgram, std::string const& projectName,
std::string const& projectDir, std::vector<std::string> const& targetNames,
std::string const& config, int jobs, bool verbose,
cmBuildOptions buildOptions = cmBuildOptions(),
std::vector<std::string> const& makeOptions =
std::vector<std::string>()) override;
std::unique_ptr<cmLocalGenerator> CreateLocalGenerator(
cmMakefile* makefile) override;
std::string GetName() const override
{
return cmGlobalFastbuildGenerator::GetActualName();
}
bool IsMultiConfig() const override { return false; }
bool SupportsCustomObjectNames() const override { return false; }
void ComputeTargetObjectDirectory(cmGeneratorTarget*) const override;
void AppendDirectoryForConfig(std::string const& prefix,
std::string const& config,
std::string const& suffix,
std::string& dir) override;
static std::string GetActualName() { return "FASTBuild"; }
static std::string RequiredFastbuildVersion() { return "1.14"; }
// Setup target names
char const* GetAllTargetName() const override
{
return FASTBUILD_ALL_TARGET_NAME;
}
char const* GetInstallTargetName() const override { return "install"; }
char const* GetCleanTargetName() const override
{
return FASTBUILD_CLEAN_TARGET_NAME;
}
char const* GetInstallLocalTargetName() const override
{
return "install/local";
}
char const* GetInstallStripTargetName() const override
{
return "install/strip";
}
char const* GetInstallParallelTargetName() const
{
return "install/parallel";
}
char const* GetTestTargetName() const override { return "test"; }
char const* GetPackageTargetName() const override { return "package"; }
char const* GetPackageSourceTargetName() const override
{
return "package_source";
}
char const* GetRebuildCacheTargetName() const override
{
return "rebuild_cache";
}
char const* GetCMakeCFGIntDir() const override { return "."; }
/// Overloaded methods. @see cmGlobalGenerator::GetDocumentation()
static cmDocumentationEntry GetDocumentation();
static bool SupportsToolset() { return false; }
static bool SupportsPlatform() { return false; }
bool IsIPOSupported() const override { return true; }
void OpenBuildFileStream();
void CloseBuildFileStream();
std::vector<std::string> const& GetConfigNames() const;
bool Open(std::string const& bindir, std::string const& projectName,
bool dryRun) override;
std::string ConvertToFastbuildPath(std::string const& path) const;
std::unique_ptr<cmLinkLineComputer> CreateLinkLineComputer(
cmOutputConverter* outputConverter,
cmStateDirectory const& /* stateDir */) const override;
bool SupportsCustomCommandDepfile() const override { return true; }
cm::optional<cmDepfileFormat> DepfileFormat() const override
{
return cm::nullopt;
}
static std::string Quote(std::string const& str,
std::string const& quotation = "'");
static std::string QuoteIfHasSpaces(std::string str);
template <class T>
static std::vector<std::string> Wrap(T const& in,
std::string const& prefix = "'",
std::string const& suffix = "'",
bool escape_dollar = true);
void WriteDivider();
void WriteComment(std::string const& comment, int indent = 0);
/// Write @a count times INDENT level to output stream @a os.
void Indent(int count);
void WriteVariable(std::string const& key, std::string const& value,
std::string const& op, int indent = 0);
void WriteVariable(std::string const& key, std::string const& value,
int indent = 0);
void WriteCommand(std::string const& command,
std::string const& value = std::string(), int indent = 0);
void WriteArray(std::string const& key,
std::vector<std::string> const& values, int indent = 0);
void WriteStruct(
std::string const& name,
std::vector<std::pair<std::string, std::string>> const& variables,
int indent = 0);
void WriteArray(std::string const& key,
std::vector<std::string> const& values,
std::string const& op, int indent = 0);
template <typename T>
std::vector<std::string> ConvertToFastbuildPath(T const& container) const
{
std::vector<std::string> ret;
ret.reserve(container.size());
for (auto const& path : container) {
ret.push_back(ConvertToFastbuildPath(path));
}
return ret;
}
// Wrapper to sort array of conforming structs (which have .Name
// and .PreBuildDependencies fields).
template <class T>
static void TopologicalSort(std::vector<T>& nodes)
{
static_assert(std::is_base_of<FastbuildTargetBase, T>::value,
"T must be derived from FastbuildTargetBase");
std::vector<FastbuildTargetPtrT> tmp;
tmp.reserve(nodes.size());
for (auto& node : nodes) {
tmp.emplace_back(cm::make_unique<T>(std::move(node)));
}
nodes.clear();
TopologicalSort(tmp);
for (auto& node : tmp) {
nodes.emplace_back(std::move(static_cast<T&>(*node)));
}
}
// Stable topological sort.
static void TopologicalSort(std::vector<FastbuildTargetPtrT>& nodes);
void WriteDisclaimer();
void WriteEnvironment();
void WriteSettings();
void WriteCompilers();
void WriteTargets();
void WriteTarget(FastbuildTarget const& target);
void WriteExec(FastbuildExecNode const& Exec, int indent = 1);
void WriteUnity(FastbuildUnityNode const& Unity);
void WriteObjectList(FastbuildObjectListNode const& ObjectList,
bool allowDistribution);
void WriteLinker(FastbuildLinkerNode const&, bool);
void WriteAlias(FastbuildAliasNode const& Alias, int indent = 1);
void WriteCopy(FastbuildCopyNode const& Copy);
void WriteIDEProjects();
void WriteVSBuildCommands();
void WriteXCodeBuildCommands();
void WriteIDEProjectCommon(IDEProjectCommon const& project);
void WriteIDEProjectConfig(std::vector<IDEProjectConfig> const& configs,
std::string const& keyName = "ProjectConfigs");
void WriteSolution();
void WriteXCodeTopLevelProject();
void WriteTargetRebuildBFF();
void WriteCleanScript();
void WriteTargetClean();
void AddTargetAll();
void AddGlobCheckExec();
void AddCompiler(std::string const& lang, cmMakefile* mf);
void AddLauncher(std::string const& prefix, std::string const& launcher,
std::string const& lang, std::string const& args);
void AddIDEProject(FastbuildTarget const& target, std::string const& config);
template <class T>
void AddTarget(T target)
{
// Sometimes equivalent CCs are added to different targets. We try to
// de-dup it by assigning all execs a name which is a hash computed based
// on various properties (like input, output, deps.). Apparently, there are
// still some CCs intersection between different targets.
auto val = AllGeneratedCommands.emplace(target.Name);
if (val.second) {
FastbuildTargets.emplace_back(cm::make_unique<T>(std::move(target)));
}
// Get the intersection of CC's deps. Just mimicking what
// cmLocalNinjaGenerator::WriteCustomCommandBuildStatement does. (I don't
// think it's right in general case, each CC should be added only to 1
// target, not to multiple )
else {
auto it =
std::find_if(FastbuildTargets.begin(), FastbuildTargets.end(),
[&target](FastbuildTargetPtrT const& existingTarget) {
return existingTarget->Name == target.Name;
});
assert(it != FastbuildTargets.end());
std::set<FastbuildTargetDep> intersection;
std::set_intersection(
target.PreBuildDependencies.begin(), target.PreBuildDependencies.end(),
(*it)->PreBuildDependencies.begin(), (*it)->PreBuildDependencies.end(),
std::inserter(intersection, intersection.end()));
(*it)->PreBuildDependencies = std::move(intersection);
}
}
static std::string GetExternalShellExecutable();
std::string GetTargetName(cmGeneratorTarget const* GeneratorTarget) const;
cm::optional<FastbuildTarget> GetTargetByOutputName(
std::string const& output) const;
void AskCMakeToMakeRebuildBFFUpToDate(std::string const& workingDir) const;
void ExecuteFastbuildTarget(
std::string const& dir, std::string const& target, std::string& output,
std::vector<std::string> const& fbuildOptions = {}) const;
bool IsExcluded(cmGeneratorTarget* target);
void LogMessage(std::string const& m) const;
void AddFileToClean(std::string const& file);
/// The set of compilers added to the generated build system.
std::map<std::string, FastbuildCompiler> Compilers;
std::vector<FastbuildTargetPtrT> FastbuildTargets;
/// The file containing the build statement.
std::unique_ptr<cmGeneratedFileStream> BuildFileStream;
std::string FastbuildCommand;
std::string FastbuildVersion;
std::map<std::string, std::unique_ptr<cmFastbuildTargetGenerator>> Targets;
std::unordered_set<std::string> AllFoldersToClean;
// Sometime we need to keep some files that are generated only during
// configuration (like .objs files used to create module definition from
// objects).
std::unordered_set<std::string> AllFilesToKeep;
bool UsingRelativePaths = false;
private:
std::unordered_set<std::string> AllFilesToClean;
// https://cmake.org/cmake/help/latest/module/ExternalProject.html#command:externalproject_add_steptargets
std::unordered_set<std::string /*exec name*/> AllGeneratedCommands;
std::unordered_map<std::string /*base target name (without -config)*/,
std::pair<VCXProject, XCodeProject>>
IDEProjects;
// Env that we're going to embed to the generated file.
std::vector<std::string> LocalEnvironment;
};