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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or for details. */
#ifndef cmGlobalVisualStudio11Generator_h
#define cmGlobalVisualStudio11Generator_h
#include "cmConfigure.h" // IWYU pragma: keep
#include <iosfwd>
#include <set>
#include <string>
#include "cmGlobalVisualStudio10Generator.h"
#include "cmStateTypes.h"
class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;
/** \class cmGlobalVisualStudio11Generator */
class cmGlobalVisualStudio11Generator : public cmGlobalVisualStudio10Generator
cmGlobalVisualStudio11Generator(cmake* cm, const std::string& name,
const std::string& platformName);
static cmGlobalGeneratorFactory* NewFactory();
bool MatchesGeneratorName(const std::string& name) const override;
void WriteSLNHeader(std::ostream& fout) override;
bool InitializeWindowsPhone(cmMakefile* mf) override;
bool InitializeWindowsStore(cmMakefile* mf) override;
bool SelectWindowsPhoneToolset(std::string& toolset) const override;
bool SelectWindowsStoreToolset(std::string& toolset) const override;
// Used to verify that the Desktop toolset for the current generator is
// installed on the machine.
virtual bool IsWindowsDesktopToolsetInstalled() const;
// These aren't virtual because we need to check if the selected version
// of the toolset is installed
bool IsWindowsPhoneToolsetInstalled() const;
bool IsWindowsStoreToolsetInstalled() const;
const char* GetIDEVersion() override { return "11.0"; }
bool UseFolderProperty();
static std::set<std::string> GetInstalledWindowsCESDKs();
/** Return true if the configuration needs to be deployed */
bool NeedsDeploy(cmStateEnums::TargetType type) const override;
class Factory;
friend class Factory;