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cmake
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39cfdd65565d9be4a4a00191a6ce8168c4c49b70
/
.
/
Tests
/
VSWinStorePhone
/
Direct3DApp1
/
SimplePixelShader.hlsl
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#if !defined(FLAGS_ADDED)
# error FLAGS_ADDED not defined
#endif
struct
PixelShaderInput
{
float4 pos
:
SV_POSITION
;
float3 color
:
COLOR0
;
};
float4 mainPS
(
PixelShaderInput
input
)
:
SV_TARGET
{
return
float4
(
input
.
color
,
1.0f
);
}