blob: d61e2c8f5acfbd8ae03220298a801b40a49c50a3 [file] [log] [blame]
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float3 color : COLOR0;
};
float4 main(PixelShaderInput input) : SV_TARGET
{
return float4(input.color,1.0f);
}