| # This shell script emits a C file. -*- C -*- |
| # Copyright (C) 2001-2016 Free Software Foundation, Inc. |
| # |
| # This file is part of the GNU Binutils. |
| # |
| # This program is free software; you can redistribute it and/or modify |
| # it under the terms of the GNU General Public License as published by |
| # the Free Software Foundation; either version 3 of the License, or |
| # (at your option) any later version. |
| # |
| # This program is distributed in the hope that it will be useful, |
| # but WITHOUT ANY WARRANTY; without even the implied warranty of |
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| # GNU General Public License for more details. |
| # |
| # You should have received a copy of the GNU General Public License |
| # along with this program; if not, write to the Free Software |
| # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, |
| # MA 02110-1301, USA. |
| # |
| |
| # This file is sourced from generic.em. |
| |
| fragment <<EOF |
| /* Need to have this macro defined before mmix-elfnmmo, which uses the |
| name for the before_allocation function, defined in ldemul.c (for |
| the mmo "emulation") or in elf32.em (for the elf64mmix |
| "emulation"). */ |
| #define gldmmo_before_allocation before_allocation_default |
| |
| /* We include this header *not* because we expect to handle ELF here |
| but because we re-use the map_segments function in elf-generic.em, |
| a file which is rightly somewhat ELF-centric. But this is only to |
| get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be |
| output from the mmo emulation: -m mmo --oformat elf64-mmix! */ |
| #include "elf-bfd.h" |
| |
| static void gld${EMULATION_NAME}_after_allocation (void); |
| EOF |
| |
| source_em ${srcdir}/emultempl/elf-generic.em |
| source_em ${srcdir}/emultempl/mmix-elfnmmo.em |
| |
| fragment <<EOF |
| |
| /* Place an orphan section. We use this to put random SEC_CODE or |
| SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed |
| from elf32.em. */ |
| |
| static lang_output_section_statement_type * |
| mmo_place_orphan (asection *s, |
| const char *secname, |
| int constraint ATTRIBUTE_UNUSED) |
| { |
| static struct |
| { |
| flagword nonzero_flags; |
| struct orphan_save orphansave; |
| } holds[] = |
| { |
| { |
| SEC_CODE | SEC_READONLY, |
| { |
| MMO_TEXT_SECTION_NAME, |
| SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE, |
| 0, 0, 0, 0 |
| } |
| }, |
| { |
| SEC_LOAD | SEC_DATA, |
| { |
| MMO_DATA_SECTION_NAME, |
| SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_DATA, |
| 0, 0, 0, 0 |
| } |
| }, |
| { |
| SEC_ALLOC, |
| { |
| ".bss", |
| SEC_ALLOC, |
| 0, 0, 0, 0 |
| } |
| } |
| }; |
| |
| struct orphan_save *place = NULL; |
| lang_output_section_statement_type *after; |
| lang_output_section_statement_type *os; |
| size_t i; |
| flagword flags; |
| asection *nexts; |
| |
| /* We have nothing to say for anything other than a final link or |
| for sections that are excluded. */ |
| if (bfd_link_relocatable (&link_info) |
| || (s->flags & SEC_EXCLUDE) != 0) |
| return NULL; |
| |
| os = lang_output_section_find (secname); |
| |
| /* We have an output section by this name. Place the section inside it |
| (regardless of whether the linker script lists it as input). */ |
| if (os != NULL) |
| { |
| lang_add_section (&os->children, s, NULL, os); |
| return os; |
| } |
| |
| flags = s->flags; |
| if (!bfd_link_relocatable (&link_info)) |
| { |
| nexts = s; |
| while ((nexts = bfd_get_next_section_by_name (nexts->owner, nexts)) |
| != NULL) |
| if (nexts->output_section == NULL |
| && (nexts->flags & SEC_EXCLUDE) == 0 |
| && ((nexts->flags ^ flags) & (SEC_LOAD | SEC_ALLOC)) == 0 |
| && (nexts->owner->flags & DYNAMIC) == 0 |
| && nexts->owner->usrdata != NULL |
| && !(((lang_input_statement_type *) nexts->owner->usrdata) |
| ->flags.just_syms)) |
| flags = (((flags ^ SEC_READONLY) | (nexts->flags ^ SEC_READONLY)) |
| ^ SEC_READONLY); |
| } |
| |
| /* Check for matching section type flags for sections we care about. |
| A section without contents can have SEC_LOAD == 0, but we still |
| want it attached to a sane section so the symbols appear as |
| expected. */ |
| |
| if ((flags & (SEC_ALLOC | SEC_READONLY)) != SEC_READONLY) |
| for (i = 0; i < sizeof (holds) / sizeof (holds[0]); i++) |
| if ((flags & holds[i].nonzero_flags) != 0) |
| { |
| place = &holds[i].orphansave; |
| if (place->os == NULL) |
| place->os = lang_output_section_find (place->name); |
| break; |
| } |
| |
| if (place == NULL) |
| { |
| /* For other combinations, we have to give up, except we make |
| sure not to place the orphan section after the |
| linker-generated register section; that'd make it continue |
| the reg section and we never want that to happen for orphan |
| sections. */ |
| lang_output_section_statement_type *before; |
| lang_output_section_statement_type *lookup; |
| static struct orphan_save hold_nonreg = |
| { |
| NULL, |
| SEC_READONLY, |
| 0, 0, 0, 0 |
| }; |
| |
| if (hold_nonreg.os == NULL) |
| { |
| before = lang_output_section_find (MMIX_REG_CONTENTS_SECTION_NAME); |
| |
| /* If we have no such section, all fine; we don't care where |
| it's placed. */ |
| if (before == NULL) |
| return NULL; |
| |
| /* We have to find the oss before this one, so we can use that as |
| "after". */ |
| for (lookup = &lang_output_section_statement.head->output_section_statement; |
| lookup != NULL && lookup->next != before; |
| lookup = lookup->next) |
| ; |
| |
| hold_nonreg.os = lookup; |
| } |
| |
| place = &hold_nonreg; |
| } |
| |
| after = place->os; |
| if (after == NULL) |
| return NULL; |
| |
| /* If there's an output section by *this* name, we'll use it, regardless |
| of actual section flags, in contrast to what's done in elf32.em. */ |
| os = lang_insert_orphan (s, secname, 0, after, place, NULL, NULL); |
| |
| return os; |
| } |
| |
| /* Remove the spurious settings of SEC_RELOC that make it to the output at |
| link time. We are as confused as elflink.h:elf_bfd_final_link, and |
| paper over the bug similarly. */ |
| |
| static void |
| mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED) |
| { |
| bfd_set_section_flags (abfd, sec, |
| bfd_get_section_flags (abfd, sec) & ~SEC_RELOC); |
| } |
| |
| /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */ |
| |
| static void |
| gld${EMULATION_NAME}_after_allocation (void) |
| { |
| bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL); |
| gld${EMULATION_NAME}_map_segments (FALSE); |
| } |
| |
| /* To get on-demand global register allocation right, we need to parse the |
| relocs, like what happens when linking to ELF. It needs to be done |
| before all input sections are supposed to be present. When linking to |
| ELF, it's done when reading symbols. When linking to mmo, we do it |
| when all input files are seen, which is equivalent. */ |
| |
| static void |
| mmo_after_open (void) |
| { |
| /* When there's a mismatch between the output format and the emulation |
| (using weird combinations like "-m mmo --oformat elf64-mmix" for |
| example), we'd count relocs twice because they'd also be counted |
| along the usual route for ELF-only linking, which would lead to an |
| internal accounting error. */ |
| if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour) |
| { |
| LANG_FOR_EACH_INPUT_STATEMENT (is) |
| { |
| if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour |
| && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info)) |
| einfo ("%X%P: Internal problems scanning %B after opening it", |
| is->the_bfd); |
| } |
| } |
| after_open_default (); |
| } |
| EOF |
| |
| LDEMUL_PLACE_ORPHAN=mmo_place_orphan |
| LDEMUL_AFTER_OPEN=mmo_after_open |