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//
// handler_type.hpp
// ~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2012 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef ASIO_HANDLER_TYPE_HPP
#define ASIO_HANDLER_TYPE_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include "asio/detail/config.hpp"
#include "asio/detail/push_options.hpp"
namespace asio {
/// Default handler type traits provided for all handlers.
/**
* The handler_type traits class is used for determining the concrete handler
* type to be used for an asynchronous operation. It allows the handler type to
* be determined at the point where the specific completion handler signature
* is known.
*
* This template may be specialised for user-defined handler types.
*/
template <typename Handler, typename Signature>
struct handler_type
{
/// The handler type for the specific signature.
typedef Handler type;
};
template <typename Handler, typename Signature>
struct handler_type<const Handler, Signature>
: handler_type<Handler, Signature> {};
template <typename Handler, typename Signature>
struct handler_type<volatile Handler, Signature>
: handler_type<Handler, Signature> {};
template <typename Handler, typename Signature>
struct handler_type<const volatile Handler, Signature>
: handler_type<Handler, Signature> {};
template <typename Handler, typename Signature>
struct handler_type<const Handler&, Signature>
: handler_type<Handler, Signature> {};
template <typename Handler, typename Signature>
struct handler_type<volatile Handler&, Signature>
: handler_type<Handler, Signature> {};
template <typename Handler, typename Signature>
struct handler_type<const volatile Handler&, Signature>
: handler_type<Handler, Signature> {};
template <typename Handler, typename Signature>
struct handler_type<Handler&, Signature>
: handler_type<Handler, Signature> {};
#if defined(ASIO_HAS_MOVE)
template <typename Handler, typename Signature>
struct handler_type<Handler&&, Signature>
: handler_type<Handler, Signature> {};
#endif // defined(ASIO_HAS_MOVE)
template <typename ReturnType, typename Signature>
struct handler_type<ReturnType(), Signature>
: handler_type<ReturnType(*)(), Signature> {};
template <typename ReturnType, typename Arg1, typename Signature>
struct handler_type<ReturnType(Arg1), Signature>
: handler_type<ReturnType(*)(Arg1), Signature> {};
template <typename ReturnType, typename Arg1, typename Arg2, typename Signature>
struct handler_type<ReturnType(Arg1, Arg2), Signature>
: handler_type<ReturnType(*)(Arg1, Arg2), Signature> {};
template <typename ReturnType, typename Arg1, typename Arg2, typename Arg3,
typename Signature>
struct handler_type<ReturnType(Arg1, Arg2, Arg3), Signature>
: handler_type<ReturnType(*)(Arg1, Arg2, Arg3), Signature> {};
template <typename ReturnType, typename Arg1, typename Arg2, typename Arg3,
typename Arg4, typename Signature>
struct handler_type<ReturnType(Arg1, Arg2, Arg3, Arg4), Signature>
: handler_type<ReturnType(*)(Arg1, Arg2, Arg3, Arg4), Signature> {};
template <typename ReturnType, typename Arg1, typename Arg2, typename Arg3,
typename Arg4, typename Arg5, typename Signature>
struct handler_type<ReturnType(Arg1, Arg2, Arg3, Arg4, Arg5), Signature>
: handler_type<ReturnType(*)(Arg1, Arg2, Arg3, Arg4, Arg5), Signature> {};
} // namespace asio
#include "asio/detail/pop_options.hpp"
#define ASIO_HANDLER_TYPE(h, sig) \
typename handler_type<h, sig>::type
#endif // ASIO_HANDLER_TYPE_HPP