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//
// signal_set.hpp
// ~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2016 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef ASIO_SIGNAL_SET_HPP
#define ASIO_SIGNAL_SET_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include "asio/detail/config.hpp"
#include "asio/async_result.hpp"
#include "asio/basic_io_object.hpp"
#include "asio/detail/handler_type_requirements.hpp"
#include "asio/detail/throw_error.hpp"
#include "asio/error.hpp"
#include "asio/io_context.hpp"
#if defined(ASIO_ENABLE_OLD_SERVICES)
# include "asio/basic_signal_set.hpp"
#else // defined(ASIO_ENABLE_OLD_SERVICES)
# include "asio/detail/signal_set_service.hpp"
#endif // defined(ASIO_ENABLE_OLD_SERVICES)
namespace asio {
#if defined(ASIO_ENABLE_OLD_SERVICES)
// Typedef for the typical usage of a signal set.
typedef basic_signal_set<> signal_set;
#else // defined(ASIO_ENABLE_OLD_SERVICES)
/// Provides signal functionality.
/**
* The signal_set class provides the ability to perform an asynchronous wait
* for one or more signals to occur.
*
* @par Thread Safety
* @e Distinct @e objects: Safe.@n
* @e Shared @e objects: Unsafe.
*
* @par Example
* Performing an asynchronous wait:
* @code
* void handler(
* const asio::error_code& error,
* int signal_number)
* {
* if (!error)
* {
* // A signal occurred.
* }
* }
*
* ...
*
* // Construct a signal set registered for process termination.
* asio::signal_set signals(io_context, SIGINT, SIGTERM);
*
* // Start an asynchronous wait for one of the signals to occur.
* signals.async_wait(handler);
* @endcode
*
* @par Queueing of signal notifications
*
* If a signal is registered with a signal_set, and the signal occurs when
* there are no waiting handlers, then the signal notification is queued. The
* next async_wait operation on that signal_set will dequeue the notification.
* If multiple notifications are queued, subsequent async_wait operations
* dequeue them one at a time. Signal notifications are dequeued in order of
* ascending signal number.
*
* If a signal number is removed from a signal_set (using the @c remove or @c
* erase member functions) then any queued notifications for that signal are
* discarded.
*
* @par Multiple registration of signals
*
* The same signal number may be registered with different signal_set objects.
* When the signal occurs, one handler is called for each signal_set object.
*
* Note that multiple registration only works for signals that are registered
* using Asio. The application must not also register a signal handler using
* functions such as @c signal() or @c sigaction().
*
* @par Signal masking on POSIX platforms
*
* POSIX allows signals to be blocked using functions such as @c sigprocmask()
* and @c pthread_sigmask(). For signals to be delivered, programs must ensure
* that any signals registered using signal_set objects are unblocked in at
* least one thread.
*/
class signal_set
: ASIO_SVC_ACCESS basic_io_object<detail::signal_set_service>
{
public:
/// The type of the executor associated with the object.
typedef io_context::executor_type executor_type;
/// Construct a signal set without adding any signals.
/**
* This constructor creates a signal set without registering for any signals.
*
* @param io_context The io_context object that the signal set will use to
* dispatch handlers for any asynchronous operations performed on the set.
*/
explicit signal_set(asio::io_context& io_context)
: basic_io_object<detail::signal_set_service>(io_context)
{
}
/// Construct a signal set and add one signal.
/**
* This constructor creates a signal set and registers for one signal.
*
* @param io_context The io_context object that the signal set will use to
* dispatch handlers for any asynchronous operations performed on the set.
*
* @param signal_number_1 The signal number to be added.
*
* @note This constructor is equivalent to performing:
* @code asio::signal_set signals(io_context);
* signals.add(signal_number_1); @endcode
*/
signal_set(asio::io_context& io_context, int signal_number_1)
: basic_io_object<detail::signal_set_service>(io_context)
{
asio::error_code ec;
this->get_service().add(this->get_implementation(), signal_number_1, ec);
asio::detail::throw_error(ec, "add");
}
/// Construct a signal set and add two signals.
/**
* This constructor creates a signal set and registers for two signals.
*
* @param io_context The io_context object that the signal set will use to
* dispatch handlers for any asynchronous operations performed on the set.
*
* @param signal_number_1 The first signal number to be added.
*
* @param signal_number_2 The second signal number to be added.
*
* @note This constructor is equivalent to performing:
* @code asio::signal_set signals(io_context);
* signals.add(signal_number_1);
* signals.add(signal_number_2); @endcode
*/
signal_set(asio::io_context& io_context, int signal_number_1,
int signal_number_2)
: basic_io_object<detail::signal_set_service>(io_context)
{
asio::error_code ec;
this->get_service().add(this->get_implementation(), signal_number_1, ec);
asio::detail::throw_error(ec, "add");
this->get_service().add(this->get_implementation(), signal_number_2, ec);
asio::detail::throw_error(ec, "add");
}
/// Construct a signal set and add three signals.
/**
* This constructor creates a signal set and registers for three signals.
*
* @param io_context The io_context object that the signal set will use to
* dispatch handlers for any asynchronous operations performed on the set.
*
* @param signal_number_1 The first signal number to be added.
*
* @param signal_number_2 The second signal number to be added.
*
* @param signal_number_3 The third signal number to be added.
*
* @note This constructor is equivalent to performing:
* @code asio::signal_set signals(io_context);
* signals.add(signal_number_1);
* signals.add(signal_number_2);
* signals.add(signal_number_3); @endcode
*/
signal_set(asio::io_context& io_context, int signal_number_1,
int signal_number_2, int signal_number_3)
: basic_io_object<detail::signal_set_service>(io_context)
{
asio::error_code ec;
this->get_service().add(this->get_implementation(), signal_number_1, ec);
asio::detail::throw_error(ec, "add");
this->get_service().add(this->get_implementation(), signal_number_2, ec);
asio::detail::throw_error(ec, "add");
this->get_service().add(this->get_implementation(), signal_number_3, ec);
asio::detail::throw_error(ec, "add");
}
/// Destroys the signal set.
/**
* This function destroys the signal set, cancelling any outstanding
* asynchronous wait operations associated with the signal set as if by
* calling @c cancel.
*/
~signal_set()
{
}
#if !defined(ASIO_NO_DEPRECATED)
/// (Deprecated: Use get_executor().) Get the io_context associated with the
/// object.
/**
* This function may be used to obtain the io_context object that the I/O
* object uses to dispatch handlers for asynchronous operations.
*
* @return A reference to the io_context object that the I/O object will use
* to dispatch handlers. Ownership is not transferred to the caller.
*/
asio::io_context& get_io_context()
{
return basic_io_object<detail::signal_set_service>::get_io_context();
}
/// (Deprecated: Use get_executor().) Get the io_context associated with the
/// object.
/**
* This function may be used to obtain the io_context object that the I/O
* object uses to dispatch handlers for asynchronous operations.
*
* @return A reference to the io_context object that the I/O object will use
* to dispatch handlers. Ownership is not transferred to the caller.
*/
asio::io_context& get_io_service()
{
return basic_io_object<detail::signal_set_service>::get_io_service();
}
#endif // !defined(ASIO_NO_DEPRECATED)
/// Get the executor associated with the object.
executor_type get_executor() ASIO_NOEXCEPT
{
return basic_io_object<detail::signal_set_service>::get_executor();
}
/// Add a signal to a signal_set.
/**
* This function adds the specified signal to the set. It has no effect if the
* signal is already in the set.
*
* @param signal_number The signal to be added to the set.
*
* @throws asio::system_error Thrown on failure.
*/
void add(int signal_number)
{
asio::error_code ec;
this->get_service().add(this->get_implementation(), signal_number, ec);
asio::detail::throw_error(ec, "add");
}
/// Add a signal to a signal_set.
/**
* This function adds the specified signal to the set. It has no effect if the
* signal is already in the set.
*
* @param signal_number The signal to be added to the set.
*
* @param ec Set to indicate what error occurred, if any.
*/
ASIO_SYNC_OP_VOID add(int signal_number,
asio::error_code& ec)
{
this->get_service().add(this->get_implementation(), signal_number, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Remove a signal from a signal_set.
/**
* This function removes the specified signal from the set. It has no effect
* if the signal is not in the set.
*
* @param signal_number The signal to be removed from the set.
*
* @throws asio::system_error Thrown on failure.
*
* @note Removes any notifications that have been queued for the specified
* signal number.
*/
void remove(int signal_number)
{
asio::error_code ec;
this->get_service().remove(this->get_implementation(), signal_number, ec);
asio::detail::throw_error(ec, "remove");
}
/// Remove a signal from a signal_set.
/**
* This function removes the specified signal from the set. It has no effect
* if the signal is not in the set.
*
* @param signal_number The signal to be removed from the set.
*
* @param ec Set to indicate what error occurred, if any.
*
* @note Removes any notifications that have been queued for the specified
* signal number.
*/
ASIO_SYNC_OP_VOID remove(int signal_number,
asio::error_code& ec)
{
this->get_service().remove(this->get_implementation(), signal_number, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Remove all signals from a signal_set.
/**
* This function removes all signals from the set. It has no effect if the set
* is already empty.
*
* @throws asio::system_error Thrown on failure.
*
* @note Removes all queued notifications.
*/
void clear()
{
asio::error_code ec;
this->get_service().clear(this->get_implementation(), ec);
asio::detail::throw_error(ec, "clear");
}
/// Remove all signals from a signal_set.
/**
* This function removes all signals from the set. It has no effect if the set
* is already empty.
*
* @param ec Set to indicate what error occurred, if any.
*
* @note Removes all queued notifications.
*/
ASIO_SYNC_OP_VOID clear(asio::error_code& ec)
{
this->get_service().clear(this->get_implementation(), ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Cancel all operations associated with the signal set.
/**
* This function forces the completion of any pending asynchronous wait
* operations against the signal set. The handler for each cancelled
* operation will be invoked with the asio::error::operation_aborted
* error code.
*
* Cancellation does not alter the set of registered signals.
*
* @throws asio::system_error Thrown on failure.
*
* @note If a registered signal occurred before cancel() is called, then the
* handlers for asynchronous wait operations will:
*
* @li have already been invoked; or
*
* @li have been queued for invocation in the near future.
*
* These handlers can no longer be cancelled, and therefore are passed an
* error code that indicates the successful completion of the wait operation.
*/
void cancel()
{
asio::error_code ec;
this->get_service().cancel(this->get_implementation(), ec);
asio::detail::throw_error(ec, "cancel");
}
/// Cancel all operations associated with the signal set.
/**
* This function forces the completion of any pending asynchronous wait
* operations against the signal set. The handler for each cancelled
* operation will be invoked with the asio::error::operation_aborted
* error code.
*
* Cancellation does not alter the set of registered signals.
*
* @param ec Set to indicate what error occurred, if any.
*
* @note If a registered signal occurred before cancel() is called, then the
* handlers for asynchronous wait operations will:
*
* @li have already been invoked; or
*
* @li have been queued for invocation in the near future.
*
* These handlers can no longer be cancelled, and therefore are passed an
* error code that indicates the successful completion of the wait operation.
*/
ASIO_SYNC_OP_VOID cancel(asio::error_code& ec)
{
this->get_service().cancel(this->get_implementation(), ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Start an asynchronous operation to wait for a signal to be delivered.
/**
* This function may be used to initiate an asynchronous wait against the
* signal set. It always returns immediately.
*
* For each call to async_wait(), the supplied handler will be called exactly
* once. The handler will be called when:
*
* @li One of the registered signals in the signal set occurs; or
*
* @li The signal set was cancelled, in which case the handler is passed the
* error code asio::error::operation_aborted.
*
* @param handler The handler to be called when the signal occurs. Copies
* will be made of the handler as required. The function signature of the
* handler must be:
* @code void handler(
* const asio::error_code& error, // Result of operation.
* int signal_number // Indicates which signal occurred.
* ); @endcode
* Regardless of whether the asynchronous operation completes immediately or
* not, the handler will not be invoked from within this function. Invocation
* of the handler will be performed in a manner equivalent to using
* asio::io_context::post().
*/
template <typename SignalHandler>
ASIO_INITFN_RESULT_TYPE(SignalHandler,
void (asio::error_code, int))
async_wait(ASIO_MOVE_ARG(SignalHandler) handler)
{
// If you get an error on the following line it means that your handler does
// not meet the documented type requirements for a SignalHandler.
ASIO_SIGNAL_HANDLER_CHECK(SignalHandler, handler) type_check;
async_completion<SignalHandler,
void (asio::error_code, int)> init(handler);
this->get_service().async_wait(this->get_implementation(),
init.completion_handler);
return init.result.get();
}
};
#endif // defined(ASIO_ENABLE_OLD_SERVICES)
} // namespace asio
#endif // ASIO_SIGNAL_SET_HPP